1,268 research outputs found

    Looking Beyond a Clever Narrative: Visual Context and Attention are Primary Drivers of Affect in Video Advertisements

    Full text link
    Emotion evoked by an advertisement plays a key role in influencing brand recall and eventual consumer choices. Automatic ad affect recognition has several useful applications. However, the use of content-based feature representations does not give insights into how affect is modulated by aspects such as the ad scene setting, salient object attributes and their interactions. Neither do such approaches inform us on how humans prioritize visual information for ad understanding. Our work addresses these lacunae by decomposing video content into detected objects, coarse scene structure, object statistics and actively attended objects identified via eye-gaze. We measure the importance of each of these information channels by systematically incorporating related information into ad affect prediction models. Contrary to the popular notion that ad affect hinges on the narrative and the clever use of linguistic and social cues, we find that actively attended objects and the coarse scene structure better encode affective information as compared to individual scene objects or conspicuous background elements.Comment: Accepted for publication in the Proceedings of 20th ACM International Conference on Multimodal Interaction, Boulder, CO, US

    Data-Driven Shape Analysis and Processing

    Full text link
    Data-driven methods play an increasingly important role in discovering geometric, structural, and semantic relationships between 3D shapes in collections, and applying this analysis to support intelligent modeling, editing, and visualization of geometric data. In contrast to traditional approaches, a key feature of data-driven approaches is that they aggregate information from a collection of shapes to improve the analysis and processing of individual shapes. In addition, they are able to learn models that reason about properties and relationships of shapes without relying on hard-coded rules or explicitly programmed instructions. We provide an overview of the main concepts and components of these techniques, and discuss their application to shape classification, segmentation, matching, reconstruction, modeling and exploration, as well as scene analysis and synthesis, through reviewing the literature and relating the existing works with both qualitative and numerical comparisons. We conclude our report with ideas that can inspire future research in data-driven shape analysis and processing.Comment: 10 pages, 19 figure

    A framework for realistic 3D tele-immersion

    Get PDF
    Meeting, socializing and conversing online with a group of people using teleconferencing systems is still quite differ- ent from the experience of meeting face to face. We are abruptly aware that we are online and that the people we are engaging with are not in close proximity. Analogous to how talking on the telephone does not replicate the experi- ence of talking in person. Several causes for these differences have been identified and we propose inspiring and innova- tive solutions to these hurdles in attempt to provide a more realistic, believable and engaging online conversational expe- rience. We present the distributed and scalable framework REVERIE that provides a balanced mix of these solutions. Applications build on top of the REVERIE framework will be able to provide interactive, immersive, photo-realistic ex- periences to a multitude of users that for them will feel much more similar to having face to face meetings than the expe- rience offered by conventional teleconferencing systems

    SCOUT: Self-aware Discriminant Counterfactual Explanations

    Full text link
    The problem of counterfactual visual explanations is considered. A new family of discriminant explanations is introduced. These produce heatmaps that attribute high scores to image regions informative of a classifier prediction but not of a counter class. They connect attributive explanations, which are based on a single heat map, to counterfactual explanations, which account for both predicted class and counter class. The latter are shown to be computable by combination of two discriminant explanations, with reversed class pairs. It is argued that self-awareness, namely the ability to produce classification confidence scores, is important for the computation of discriminant explanations, which seek to identify regions where it is easy to discriminate between prediction and counter class. This suggests the computation of discriminant explanations by the combination of three attribution maps. The resulting counterfactual explanations are optimization free and thus much faster than previous methods. To address the difficulty of their evaluation, a proxy task and set of quantitative metrics are also proposed. Experiments under this protocol show that the proposed counterfactual explanations outperform the state of the art while achieving much higher speeds, for popular networks. In a human-learning machine teaching experiment, they are also shown to improve mean student accuracy from chance level to 95\%.Comment: Accepted to CVPR202
    corecore