366 research outputs found

    Evolution of neurocontrollers in changing environments

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    One of the most challenging aspects of the control theory is the design and implementation of controllers that can deal with changing environments, i. e., non stationary systems. Quite good progress has been made on this area by using different kind of models: neural networks, fuzzy systems, evolutionary algorithms, etc. Our approach consists in the use of a memory based evolutionary algorithm, specially designed in such a way that can be used to evolve neurocontrollers to be applied in changing environments. In this paper, we describe our architecture, and present an example of its application to a typical control problem.Eje: Sistemas inteligentesRed de Universidades con Carreras en Informática (RedUNCI

    A HYBRID DIFFERENTIAL EVOLUTION FOR NON-SMOOTH OPTIMIZATION PROBLEMS

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    Solving high dimentional, multimodal, non-smooth global optimization problems faces challenges concerning quality of solution, computational costs or even the impossibility of solving the problem. Evolutionary algorithms, in particular, differential evolution algorithm proved itself as good method of global optimization. On the other side, approach based on subgradient methods are good for optimizing non-smooth functions. Combination of these two approaches enables to improve the quality of the algorithm, using the best features of both methods. In this paper, a new hybrid evolutionary approach based on differential evolution and subgradient algorithm as the local search procedure is proposed. Behavior of the proposed SSGDE algorithm was studied in a numerical experiment on three groups of generated tests. Comparison of the new hybrid algorithm with the pure DE approach showed the advantage of the SSGDE. It has been experimentally established that the proposed method finds the global minimum in the best way for all considered dimensions of the problem with respect to the differential evolution method. The SSGDE algorithm showed the best results with a significant increase in the number of functions

    Evolution of neurocontrollers in changing environments

    Get PDF
    One of the most challenging aspects of the control theory is the design and implementation of controllers that can deal with changing environments, i. e., non stationary systems. Quite good progress has been made on this area by using different kind of models: neural networks, fuzzy systems, evolutionary algorithms, etc. Our approach consists in the use of a memory based evolutionary algorithm, specially designed in such a way that can be used to evolve neurocontrollers to be applied in changing environments. In this paper, we describe our architecture, and present an example of its application to a typical control problem.Eje: Sistemas inteligentesRed de Universidades con Carreras en Informática (RedUNCI

    Metaheuristic design of feedforward neural networks: a review of two decades of research

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    Over the past two decades, the feedforward neural network (FNN) optimization has been a key interest among the researchers and practitioners of multiple disciplines. The FNN optimization is often viewed from the various perspectives: the optimization of weights, network architecture, activation nodes, learning parameters, learning environment, etc. Researchers adopted such different viewpoints mainly to improve the FNN's generalization ability. The gradient-descent algorithm such as backpropagation has been widely applied to optimize the FNNs. Its success is evident from the FNN's application to numerous real-world problems. However, due to the limitations of the gradient-based optimization methods, the metaheuristic algorithms including the evolutionary algorithms, swarm intelligence, etc., are still being widely explored by the researchers aiming to obtain generalized FNN for a given problem. This article attempts to summarize a broad spectrum of FNN optimization methodologies including conventional and metaheuristic approaches. This article also tries to connect various research directions emerged out of the FNN optimization practices, such as evolving neural network (NN), cooperative coevolution NN, complex-valued NN, deep learning, extreme learning machine, quantum NN, etc. Additionally, it provides interesting research challenges for future research to cope-up with the present information processing era

    Advances in Evolutionary Algorithms

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    With the recent trends towards massive data sets and significant computational power, combined with evolutionary algorithmic advances evolutionary computation is becoming much more relevant to practice. Aim of the book is to present recent improvements, innovative ideas and concepts in a part of a huge EA field

    A comprehensive survey on cultural algorithms

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    Reinforcement Learning

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    Brains rule the world, and brain-like computation is increasingly used in computers and electronic devices. Brain-like computation is about processing and interpreting data or directly putting forward and performing actions. Learning is a very important aspect. This book is on reinforcement learning which involves performing actions to achieve a goal. The first 11 chapters of this book describe and extend the scope of reinforcement learning. The remaining 11 chapters show that there is already wide usage in numerous fields. Reinforcement learning can tackle control tasks that are too complex for traditional, hand-designed, non-learning controllers. As learning computers can deal with technical complexities, the tasks of human operators remain to specify goals on increasingly higher levels. This book shows that reinforcement learning is a very dynamic area in terms of theory and applications and it shall stimulate and encourage new research in this field

    Goal-Based Control and Planning in Biped Locomotion Using Computational Intelligence Methods

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    Este trabajo explora la aplicación de campos neuronales, a tareas de control dinámico en el domino de caminata bípeda. En una primera aproximación, se propone una arquitectura de control que usa campos neuronales en 1D. Esta arquitectura de control es evaluada en el problema de estabilidad para el péndulo invertido de carro y barra, usado como modelo simplificado de caminata bípeda. El controlador por campos neuronales, parametrizado tanto manualmente como usando un algoritmo evolutivo (EA), se compara con una arquitectura de control basada en redes neuronales recurrentes (RNN), también parametrizada por por un EA. El controlador por campos neuronales parametrizado por EA se desempeña mejor que el parametrizado manualmente, y es capaz de recuperarse rápidamente de las condiciones iniciales más problemáticas. Luego, se desarrolla una arquitectura extendida de control y planificación usando campos neurales en 2D, y se aplica al problema caminata bípeda simple (SBW). Para ello se usa un conjunto de valores _óptimos para el parámetro de control, encontrado previamente usando algoritmos evolutivos. El controlador óptimo por campos neuronales obtenido se compara con el controlador lineal propuesto por Wisse et al., y a un controlador _optimo tabular que usa los mismos parámetros óptimos. Si bien los controladores propuestos para el problema SBW implementan una estrategia activa de control, se aproximan de manera más cercana a la caminata dinámica pasiva (PDW) que trabajos previos, disminuyendo la acción de control acumulada. / Abstract. This work explores the application of neural fields to dynamical control tasks in the domain of biped walking. In a first approximation, a controller architecture that uses 1D neural fields is proposed. This controller architecture is evaluated using the stability problem for the cart-and-pole inverted pendulum, as a simplified biped walking model. The neural field controller is compared, parameterized both manually and using an evolutionary algorithm (EA), to a controller architecture based on a recurrent neural neuron (RNN), also parametrized by an EA. The non-evolved neural field controller performs better than the RNN controller. Also, the evolved neural field controller performs better than the non-evolved one and is able to recover fast from worst-case initial conditions. Then, an extended control and planning architecture using 2D neural fields is developed and applied to the SBW problem. A set of optimal parameter values, previously found using an EA, is used as parameters for neural field controller. The optimal neural field controller is compared to the linear controller proposed by Wisse et al., and to a table-lookup controller using the same optimal parameters. While being an active control strategy, the controllers proposed here for the SBW problem approach more closely Passive Dynamic Walking (PDW) than previous works, by diminishing the cumulative control action.Maestrí
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