9,689 research outputs found
Fairness of Exposure in Rankings
Rankings are ubiquitous in the online world today. As we have transitioned
from finding books in libraries to ranking products, jobs, job applicants,
opinions and potential romantic partners, there is a substantial precedent that
ranking systems have a responsibility not only to their users but also to the
items being ranked. To address these often conflicting responsibilities, we
propose a conceptual and computational framework that allows the formulation of
fairness constraints on rankings in terms of exposure allocation. As part of
this framework, we develop efficient algorithms for finding rankings that
maximize the utility for the user while provably satisfying a specifiable
notion of fairness. Since fairness goals can be application specific, we show
how a broad range of fairness constraints can be implemented using our
framework, including forms of demographic parity, disparate treatment, and
disparate impact constraints. We illustrate the effect of these constraints by
providing empirical results on two ranking problems.Comment: In Proceedings of the 24th ACM SIGKDD International Conference on
Knowledge Discovery and Data Mining, London, UK, 201
Top-Rank Enhanced Listwise Optimization for Statistical Machine Translation
Pairwise ranking methods are the basis of many widely used discriminative
training approaches for structure prediction problems in natural language
processing(NLP). Decomposing the problem of ranking hypotheses into pairwise
comparisons enables simple and efficient solutions. However, neglecting the
global ordering of the hypothesis list may hinder learning. We propose a
listwise learning framework for structure prediction problems such as machine
translation. Our framework directly models the entire translation list's
ordering to learn parameters which may better fit the given listwise samples.
Furthermore, we propose top-rank enhanced loss functions, which are more
sensitive to ranking errors at higher positions. Experiments on a large-scale
Chinese-English translation task show that both our listwise learning framework
and top-rank enhanced listwise losses lead to significant improvements in
translation quality.Comment: Accepted to CONLL 201
A Dynamic Embedding Model of the Media Landscape
Information about world events is disseminated through a wide variety of news
channels, each with specific considerations in the choice of their reporting.
Although the multiplicity of these outlets should ensure a variety of
viewpoints, recent reports suggest that the rising concentration of media
ownership may void this assumption. This observation motivates the study of the
impact of ownership on the global media landscape and its influence on the
coverage the actual viewer receives. To this end, the selection of reported
events has been shown to be informative about the high-level structure of the
news ecosystem. However, existing methods only provide a static view into an
inherently dynamic system, providing underperforming statistical models and
hindering our understanding of the media landscape as a whole.
In this work, we present a dynamic embedding method that learns to capture
the decision process of individual news sources in their selection of reported
events while also enabling the systematic detection of large-scale
transformations in the media landscape over prolonged periods of time. In an
experiment covering over 580M real-world event mentions, we show our approach
to outperform static embedding methods in predictive terms. We demonstrate the
potential of the method for news monitoring applications and investigative
journalism by shedding light on important changes in programming induced by
mergers and acquisitions, policy changes, or network-wide content diffusion.
These findings offer evidence of strong content convergence trends inside large
broadcasting groups, influencing the news ecosystem in a time of increasing
media ownership concentration
Robust Tuning Datasets for Statistical Machine Translation
We explore the idea of automatically crafting a tuning dataset for
Statistical Machine Translation (SMT) that makes the hyper-parameters of the
SMT system more robust with respect to some specific deficiencies of the
parameter tuning algorithms. This is an under-explored research direction,
which can allow better parameter tuning. In this paper, we achieve this goal by
selecting a subset of the available sentence pairs, which are more suitable for
specific combinations of optimizers, objective functions, and evaluation
measures. We demonstrate the potential of the idea with the pairwise ranking
optimization (PRO) optimizer, which is known to yield too short translations.
We show that the learning problem can be alleviated by tuning on a subset of
the development set, selected based on sentence length. In particular, using
the longest 50% of the tuning sentences, we achieve two-fold tuning speedup,
and improvements in BLEU score that rival those of alternatives, which fix
BLEU+1's smoothing instead.Comment: RANLP-201
Arena: A General Evaluation Platform and Building Toolkit for Multi-Agent Intelligence
Learning agents that are not only capable of taking tests, but also
innovating is becoming a hot topic in AI. One of the most promising paths
towards this vision is multi-agent learning, where agents act as the
environment for each other, and improving each agent means proposing new
problems for others. However, existing evaluation platforms are either not
compatible with multi-agent settings, or limited to a specific game. That is,
there is not yet a general evaluation platform for research on multi-agent
intelligence. To this end, we introduce Arena, a general evaluation platform
for multi-agent intelligence with 35 games of diverse logics and
representations. Furthermore, multi-agent intelligence is still at the stage
where many problems remain unexplored. Therefore, we provide a building toolkit
for researchers to easily invent and build novel multi-agent problems from the
provided game set based on a GUI-configurable social tree and five basic
multi-agent reward schemes. Finally, we provide Python implementations of five
state-of-the-art deep multi-agent reinforcement learning baselines. Along with
the baseline implementations, we release a set of 100 best agents/teams that we
can train with different training schemes for each game, as the base for
evaluating agents with population performance. As such, the research community
can perform comparisons under a stable and uniform standard. All the
implementations and accompanied tutorials have been open-sourced for the
community at https://sites.google.com/view/arena-unity/
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