38 research outputs found

    A review on ocular biomechanic models for assessing visual fatigue in virtual reality

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    With the wide spread of affordable virtual reality headsets, virtual environments are rapidly changing the way humans interact with reality. Understanding the effects of virtual environments on the mental and cognitive state is essential. In addition, defining methods for measuring and assessing visual fatigue in virtual environments is still needed. While eye movements are tightly coupled to the mental state, analysis of eye movement can add insights for safer virtual environments. Biomechanical analysis has been used extensively in the analysis of human movement. Simulation of different scenarios such as injuries and surgeries provided insights and solutions to problems that were otherwise impossible. This includes understanding the effects of changing insertion points of muscle on range of motion or how muscle activation can affect the motion produced. Extending the use of biomechanical simulation analysis into eye movement can be used to deepen our understanding of how virtual environments affect our visual and mental capabilities. This paper presents a thorough review on ocular biomechanics and ocular models in literature. We start with a brief introduction on the anatomy of the eye and eye kinematics. In addition, properties of the extraocular muscles (EOM) are described and the difference between EOMs and skeletal muscle is highlighted. The challenges facing biomechanical simulation and analysis of eye movement are presented along with the role of ocular models in assessing visual fatigue. Furthermore, the compatibility of available biomechanical tools to analyze ocular movements is discussed

    Real vs Simulated Foveated Rendering to Reduce Visual Discomfort in Virtual Reality

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    In this paper, a study aimed at investigating the effects of real (using eye tracking to determine the fixation) and simulated foveated blurring in immersive Virtual Reality is presented. Techniques to reduce the optical flow perceived at the visual field margins are often employed in immersive Virtual Reality environments to alleviate discomfort experienced when the visual motion perception does not correspond to the body's acceleration. Although still preliminary, our results suggest that for participants with higher self-declared sensitivity to sickness, there might be an improvement for nausea when using blurring. The (perceived) difficulty of the task seems to improve when the real foveated method is used.Comment: 9 pages, 2 figures, 1 table, to be published in proceedings of the 18th International Conference promoted by the IFIP Technical Committee 13 on Human Computer Interaction, INTERACT 2021. August 30th September 3rd, 2021, Bari, Ital

    Microsaccades in applied environments: Real-world applications of fixational eye movement measurements

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    Across a wide variety of research environments, the recording of microsaccades and other fixational eye movements has provided insight and solutions into practical problems. Here we review the literature on fixational eye movements—especially microsaccades—in applied and ecologically-valid scenarios. Recent technical advances allow noninvasive fixational eye movement recordings in real-world contexts, while observers perform a variety of tasks. Thus, fixational eye movement measures have been obtained in a host of real-world scenarios, such as in connection with driver fatigue, vestibular sensory deprivation in astronauts, and elite athletic training, among others. Here we present the state of the art in the practical applications of fixational eye movement research, examine its potential future uses, and discuss the benefits of including microsaccade measures in existing eye movement detection technologies. Current evidence supports the inclusion of fixational eye movement measures in real-world contexts, as part of the development of new or improved oculomotor assessment tools. The real-world applications of fixational eye movement measurements will only grow larger and wider as affordable high-speed and high-spatial resolution eye trackers become increasingly prevalent

    Ocular biomechanics modelling for visual fatigue assessment in virtual environments

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    The study objectively quantifies visual fatigue caused by immersion in virtual reality. Visual fatigue assessment is done through ocular biomechanics modelling and eye tracking to analyse eye movement and muscle forces into a visual fatigue index

    The effects of blue light from digital displays on visual fatigue

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    With the ever-increasing viewing time of digital displays, the potential effects of blue light emitted from these displays on eye health and eye fatigue are a real concern. This study presents a literature review of six laboratory studies conducted between 2014 and 2022 on the effect of using filters to attenuate the harmful effects of blue light. The review delves into smartphone and computer screen effects, recent literature reviews on blue light, and potential hazards associated with short-wavelength light. Although the majority of the studies recommended blue light filters, only three of the six laboratory studies (Shi et al. 2021, Tu et al. 2021, Lin et al. 2017) found significant positive effects. A pilot study was conducted with six participants, focusing on the immediate effects of blue light exposure from an 18-inch screen of a laptop computer, while playing a graphic-based and a text-based game with three filter conditions, no-filter, an eyeglass filter, and a digital filter. Eye fatigue symptoms of tired eyes, sore eyes, dry eyes, and blurred vision showed a reduction of perceived ratings when blue light filters were used. Symptoms of tired eyes, and dry eyes reached a significant level of p-value ,\u3c 0.5 improvement over no filter. The digital filter, which has not been tested before for computer screens, provided a statistically significantly better rating than the eyeglass filter. While the results suggest an improvement for those using blue light filter technologies and may help to advocate for more blue light blocking technology in workplace design, the overall conclusion underscores the ongoing need for comprehensive research, considering limitations such as the small sample size of the pilot study and the absence of long-term effects research

    Key Ergonomics Requirements and Possible Mechanical Solutions for Augmented Reality Head-Mounted Displays in Surgery

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    In the context of a European project, we identified over 150 requirements for the development of an augmented reality (AR) head-mounted display (HMD) specifically tailored to support highly challenging manual surgical procedures. The requirements were established by surgeons from different specialties and by industrial players working in the surgical field who had strong commitments to the exploitation of this technology. Some of these requirements were specific to the project, while others can be seen as key requirements for the implementation of an efficient and reliable AR headset to be used to support manual activities in the peripersonal space. The aim of this work is to describe these ergonomic requirements that impact the mechanical design of the HMDs, the possible innovative solutions to these requirements, and how these solutions have been used to implement the AR headset in surgical navigation. We also report the results of a preliminary qualitative evaluation of the AR headset by three surgeons

    Aerospace medicine and biology: A cumulative index to a continuing bibliography (supplement 345)

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    This publication is a cumulative index to the abstracts contained in Supplements 333 through 344 of Aerospace Medicine and Biology: A Continuing Bibliography. Seven indexes are included -- subject, personal author, corporate source, foreign technology, contract number, report number, and accession number

    NES2017 Conference Proceedings : JOY AT WORK

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    Life Sciences Program Tasks and Bibliography for FY 1996

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    This document includes information on all peer reviewed projects funded by the Office of Life and Microgravity Sciences and Applications, Life Sciences Division during fiscal year 1996. This document will be published annually and made available to scientists in the space life sciences field both as a hard copy and as an interactive Internet web page
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