4,278 research outputs found

    Spoken content retrieval: A survey of techniques and technologies

    Get PDF
    Speech media, that is, digital audio and video containing spoken content, has blossomed in recent years. Large collections are accruing on the Internet as well as in private and enterprise settings. This growth has motivated extensive research on techniques and technologies that facilitate reliable indexing and retrieval. Spoken content retrieval (SCR) requires the combination of audio and speech processing technologies with methods from information retrieval (IR). SCR research initially investigated planned speech structured in document-like units, but has subsequently shifted focus to more informal spoken content produced spontaneously, outside of the studio and in conversational settings. This survey provides an overview of the field of SCR encompassing component technologies, the relationship of SCR to text IR and automatic speech recognition and user interaction issues. It is aimed at researchers with backgrounds in speech technology or IR who are seeking deeper insight on how these fields are integrated to support research and development, thus addressing the core challenges of SCR

    Search engine for multilingual audiovisual contents

    Get PDF
    This paper describes the BUCEADOR search engine, a web server that allows retrieving. multimedia documents (text, audio, video) in different languages. All the documents are translated into the user language and are presented either as text (for instance, subtitles in video documents) or dubbed audio. The user query consist in a sequence of keywords and can be typed or spoken. Multiple Spoken Language Technologies (SLT) servers have been implemented, such as speech recognition, speech machine translation and text-to-speech conversion. The platform can be used in the four Spanish official (Spanish, Basque, Catalan and Galician) and in English.Peer ReviewedPostprint (published version

    Telecommunications media for the delivery of educational programming

    Get PDF
    The technical characteristics of various telecommunications media are examined for incorporation into educational networks. FM radio, AM radio, and VHF and UHF television are considered along with computer-aided instruction. The application of iteration networks to library systems, and microform technology are discussed. The basic principles of the communications theory are outlined, and the operation of the PLATO 4 random access system is described

    BUCEADOR, a multi-language search engine for digital libraries

    Get PDF
    This paper presents a web-based multimedia search engine built within the Buceador (www.buceador.org) research project. A proof-of-concept tool has been implemented which is able to retrieve information from a digital library made of multimedia documents in the 4 official languages in Spain (Spanish, Basque, Catalan and Galician). The retrieved documents are presented in the user language after translation and dubbing (the four previous languages + English). The paper presents the tool functionality, the architecture, the digital library and provide some information about the technology involved in the fields of automatic speech recognition, statistical machine translation, text-to-speech synthesis and information retrieval. Each technology has been adapted to the purposes of the presented tool as well as to interact with the rest of the technologies involved.Peer ReviewedPostprint (published version

    Collaborative video searching on a tabletop

    Get PDF
    Almost all system and application design for multimedia systems is based around a single user working in isolation to perform some task yet much of the work for which we use computers to help us, is based on working collaboratively with colleagues. Groupware systems do support user collaboration but typically this is supported through software and users still physically work independently. Tabletop systems, such as the DiamondTouch from MERL, are interface devices which support direct user collaboration on a tabletop. When a tabletop is used as the interface for a multimedia system, such as a video search system, then this kind of direct collaboration raises many questions for system design. In this paper we present a tabletop system for supporting a pair of users in a video search task and we evaluate the system not only in terms of search performance but also in terms of user–user interaction and how different user personalities within each pair of searchers impacts search performance and user interaction. Incorporating the user into the system evaluation as we have done here reveals several interesting results and has important ramifications for the design of a multimedia search system

    TV news story segmentation, personalisation and recommendation

    Get PDF
    Large volumes of information in video format are being created and made available from a number of application areas, including movies, broadcast TV, CCTV, education video materials, and so on. As this information is increasingly in digital format, this creates the opportunity and then the demand for content-based access to such material. One particular kind of video information that we are interested in is broadcast TV news and in this paper we report on our work on developing content-based access to broadcast TV news. Our work is carried out within the context of the FĂ­schlĂĄr system, developed to allow content access to large volumes of digital video information. We report our work on FĂ­schlĂĄr-News which provides text search based on closed caption information as well as our on-going work on segmenting TV News programmes and providing personalised intelligent access to TV news stories, on fixed as well as mobile platforms

    Establishing the design knowledge for emerging interaction platforms

    Get PDF
    While awaiting a variety of innovative interactive products and services to appear in the market in the near future such as interactive tabletops, interactive TVs, public multi-touch walls, and other embedded appliances, this paper calls for preparation for the arrival of such interactive platforms based on their interactivity. We advocate studying, understanding and establishing the foundation for interaction characteristics and affordances and design implications for these platforms which we know will soon emerge and penetrate our everyday lives. We review some of the archetypal interaction platform categories of the future and highlight the current status of the design knowledge-base accumulated to date and the current rate of growth for each of these. We use example designs illustrating design issues and considerations based on the authors’ 12-year experience in pioneering novel applications in various forms and styles
    • 

    corecore