365 research outputs found

    A survey of visual preprocessing and shape representation techniques

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    Many recent theories and methods proposed for visual preprocessing and shape representation are summarized. The survey brings together research from the fields of biology, psychology, computer science, electrical engineering, and most recently, neural networks. It was motivated by the need to preprocess images for a sparse distributed memory (SDM), but the techniques presented may also prove useful for applying other associative memories to visual pattern recognition. The material of this survey is divided into three sections: an overview of biological visual processing; methods of preprocessing (extracting parts of shape, texture, motion, and depth); and shape representation and recognition (form invariance, primitives and structural descriptions, and theories of attention)

    Psychophysical investigations of visual density discrimination

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    Work in spatial vision is reviewed and a new effect of spatial averaging is reported. This shows that dot separation discriminations are improved if the cue is represented in the intervals within a collection of dots arranged in a lattice, compared to simple 2 dot separation discriminations. This phenomenon may be related to integrative processes that mediate texture density estimation. Four models for density discrimination are described. One involves measurements of spatial filter outputs. Computer simulations show that in principle, density cues can be encoded by a system of four DOG filters with peak sensitivities spanning a range of 3 octaves. Alternative models involve operations performed over representations in which spatial features are made explicit. One of these involves estimations of numerosity or coverage of the texture elements. Another involves averaging of the interval values between adjacent elements. A neural model for measuring the relevant intervals is described. It is argued that in principle the input to a density processor does not require the full sequence of operations in the MIRAGE transformation (eg. Watt and Morgan 1985). In particular, the regions of activity in the second derivative do not need to be interpreted in terms of edges, bars and blobs in order for density estimation to commence. This also implies that explicit coding of texture elements may be unnecessary. Data for density discrimination in regular and random dot patterns are reported. These do not support the coverage and counting models and observed performance shows significant departures from predictions based on an analysis of the statistics of the interval distribution in the stimuli. But this result can be understood in relation to other factors in the interval averaging process, and there is empirical support for the hypothesized method for measuring the intervals. Other experiments show that density is scaled according to stimulus size and possibly perceived depth. It is also shown that information from density analysis can be combined with size estimations to produce highly accurate discriminations of image expansion or object depth changes

    Preconscious perception and persuasion: the physiology of visual art and advertising

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    Boston University. University Professors Program Senior theses

    A Physiologically Based System Theory of Consciousness

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    A system which uses large numbers of devices to perform a complex functionality is forced to adopt a simple functional architecture by the needs to construct copies of, repair, and modify the system. A simple functional architecture means that functionality is partitioned into relatively equal sized components on many levels of detail down to device level, a mapping exists between the different levels, and exchange of information between components is minimized. In the instruction architecture functionality is partitioned on every level into instructions, which exchange unambiguous system information and therefore output system commands. The von Neumann architecture is a special case of the instruction architecture in which instructions are coded as unambiguous system information. In the recommendation (or pattern extraction) architecture functionality is partitioned on every level into repetition elements, which can freely exchange ambiguous information and therefore output only system action recommendations which must compete for control of system behavior. Partitioning is optimized to the best tradeoff between even partitioning and minimum cost of distributing data. Natural pressures deriving from the need to construct copies under DNA control, recover from errors, failures and damage, and add new functionality derived from random mutations has resulted in biological brains being constrained to adopt the recommendation architecture. The resultant hierarchy of functional separations can be the basis for understanding psychological phenomena in terms of physiology. A theory of consciousness is described based on the recommendation architecture model for biological brains. Consciousness is defined at a high level in terms of sensory independent image sequences including self images with the role of extending the search of records of individual experience for behavioral guidance in complex social situations. Functional components of this definition of consciousness are developed, and it is demonstrated that these components can be translated through subcomponents to descriptions in terms of known and postulated physiological mechanisms

    Medical image enhancement

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    Each image acquired from a medical imaging system is often part of a two-dimensional (2-D) image set whose total presents a three-dimensional (3-D) object for diagnosis. Unfortunately, sometimes these images are of poor quality. These distortions cause an inadequate object-of-interest presentation, which can result in inaccurate image analysis. Blurring is considered a serious problem. Therefore, “deblurring” an image to obtain better quality is an important issue in medical image processing. In our research, the image is initially decomposed. Contrast improvement is achieved by modifying the coefficients obtained from the decomposed image. Small coefficient values represent subtle details and are amplified to improve the visibility of the corresponding details. The stronger image density variations make a major contribution to the overall dynamic range, and have large coefficient values. These values can be reduced without much information loss

    The Role of Early Recurrence in Improving Visual Representations

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    This dissertation proposes a computational model of early vision with recurrence, termed as early recurrence. The idea is motivated from the research of the primate vision. Specifically, the proposed model relies on the following four observations. 1) The primate visual system includes two main visual pathways: the dorsal pathway and the ventral pathway; 2) The two pathways respond to different visual features; 3) The neurons of the dorsal pathway conduct visual information faster than that of the neurons of the ventral pathway; 4) There are lower-level feedback connections from the dorsal pathway to the ventral pathway. As such, the primate visual system may implement a recurrent mechanism to improve visual representations of the ventral pathway. Our work starts from a comprehensive review of the literature, based on which a conceptualization of early recurrence is proposed. Early recurrence manifests itself as a form of surround suppression. We propose that early recurrence is capable of refining the ventral processing using results of the dorsal processing. Our work further defines a set of computational components to formalize early recurrence. Although we do not intend to model the true nature of biology, to verify that the proposed computation is biologically consistent, we have applied the model to simulate a neurophysiological experiment of a bar-and-checkerboard and a psychological experiment involving a moving contour illusion. Simulation results indicated that the proposed computation behaviourally reproduces the original observations. The ultimate goal of this work is to investigate whether the proposal is capable of improving computer vision applications. To do this, we have applied the model to a variety of applications, including visual saliency and contour detection. Based on comparisons against the state-of-the-art, we conclude that the proposed model of early recurrence sheds light on a generally applicable yet lightweight approach to boost real-life application performance

    Towards the Development of a Model of Vision: An Investigation into the Architectures and Mechanisms of Visual Perception

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    A conceptual model of visual perception has been developed using a multidisciplinary approach which combines both top-down and bottom-up descriptions of vision. Top-down psychological theories of visual perception have been investigated resulting in the development of a theory of perception which combines the best of existing accounts. Perception is defined in terms of a combination of "data driven" and "concept driven" explanations. Bottom-up neurophysiological descriptions have also been investigated to provide possible descriptions of structure and function for the development of a conceptual model based upon the theory. An attempt is made to provide a "complete" account of visual perception through the development of both the theory and conceptual model. Further it is envisaged that the development of such a model will provide new insight into the development of artificial vision systems and new algorithms for perceptual function in such systems
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