103,777 research outputs found

    Information Visualization of Metacognitive Skills During the Software Development Process Based on an Adapted Engineering Design Metacognitive Questionnaire

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    In software development, either alone or in a team, there are many aspects that determine the success in developing the software, including each developer\u27s skills. Studies show that the application of metacognition can increase the effectiveness and efficiency of software development. To measure a metacognition skill, there need to be a metacognition measurement tools. One example of this measurement method is adapted engineering design metacognitive questionnaire. However, the respondents feel that existing tools still have not given them any benefits. This research is conducted to develop an information visualization tools for the metacognition measurement from an adapted engineering design metacognitive questionnaire. The research was performed using qualitative method adapted from the user-centered design approach, which is user requirement analysis, design alternatives, prototyping, and evaluation. The finding suggests that with information visualization, the students as the respondents feel the benefits of filling the EDMQ questionnaire. However, from the design standpoint, there are still numerous things that can be improved to make the visualization more informative

    Incorporating Model-Based User Requirements in Product Development

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    System complexities continue to expand in the unfolding technology revolution, as does the array of user needs, interactions and quality concerns. Human-centered aspects are increasingly missed during product development, leading to poorly designed products and rework. Modern requirement methods are evolving in response to these trends and to improve the user experience of new products. This thesis proposes a method for the early incorporation of User Requirements (URs) into the engineering development process. It attempts to synergistically harness the benefits of human-centered design, requirements engineering, and modeling. The framework leverages work from ISO standards, along with a focus on pragmatic application and best practices in model-based systems engineering. Its ultimate intention is to provide an effective means to capture and meet user needs during the development of an interactive system. Research on the proposed method was performed within a major automotive company. Towards understanding the impressions of URs in practice, a survey was distributed to 59 engineers at the organization on their impressions of the proposed URs approach. In parallel, URs were incorporated into three advanced technology projects at during a mid-cycle design iteration, followed by a study of the subsequent changes made to the system requirements and test plans in response to the inclusion of URs. The survey results revealed the UR proposal was well received, with an overall 96% reporting favorable expectations for a system development project. The case studies supported these results by revealing a direct impact to design functionalities, quality aspects, and validation activities. System requirements increased by 15%, and validation attributes by 38%.MSEIndustrial & Systems Engineering, College of Engineering & Computer ScienceUniversity of Michigan-Dearbornhttp://deepblue.lib.umich.edu/bitstream/2027.42/167357/1/Luke Niewiadomski Final Thesis.pd

    Security through usability: a user-centered approach for balanced security policy requirements.

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    Security policy authors face a dilemma. On one hand, policies need to respond to a constantly evolving, well reported threat landscape, the consequences of which have heightened the security awareness of senior managers. On the other hand, the impact of policies extend beyond constraints on desktop computers and laptops; an overly constrained policy may compromise operations or stifle the freedom needed for staff to innovate. Because few people are fired for making a policy too secure, as long as usability continues to be treated as a trade-off quality together with functionality then policies will err on the side of constraint over freedom of action. Existing work argues that balanced security can be achieved using Requirements Engineering best practice. Such approaches, however, treat usability as another class of quality requirement, and prescribed techniques fail to elicit or analyse empirical data with the same richness as those used by usability professionals. There is, therefore, a need to incorporates techniques from HCI into the task of specifying security, but without compromising Requirements Engineering practice. Recent work demonstrated how user-centered design and security requirements engineering techniques can be aligned; this approach was validated using a general system design project, where ample time was available to collect empirical data and run participatory requirements and risk workshops. The question remains whether such an approach scales for eliciting policy requirements where time is an imperative rather than a luxury

    Iterative criteria-based approach to engineering the requirements of software development methodologies

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    Software engineering endeavours are typically based on and governed by the requirements of the target software; requirements identification is therefore an integral part of software development methodologies. Similarly, engineering a software development methodology (SDM) involves the identification of the requirements of the target methodology. Methodology engineering approaches pay special attention to this issue; however, they make little use of existing methodologies as sources of insight into methodology requirements. The authors propose an iterative method for eliciting and specifying the requirements of a SDM using existing methodologies as supplementary resources. The method is performed as the analysis phase of a methodology engineering process aimed at the ultimate design and implementation of a target methodology. An initial set of requirements is first identified through analysing the characteristics of the development situation at hand and/or via delineating the general features desirable in the target methodology. These initial requirements are used as evaluation criteria; refined through iterative application to a select set of relevant methodologies. The finalised criteria highlight the qualities that the target methodology is expected to possess, and are therefore used as a basis for de. ning the final set of requirements. In an example, the authors demonstrate how the proposed elicitation process can be used for identifying the requirements of a general object-oriented SDM. Owing to its basis in knowledge gained from existing methodologies and practices, the proposed method can help methodology engineers produce a set of requirements that is not only more complete in span, but also more concrete and rigorous

    Living Innovation Laboratory Model Design and Implementation

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    Living Innovation Laboratory (LIL) is an open and recyclable way for multidisciplinary researchers to remote control resources and co-develop user centered projects. In the past few years, there were several papers about LIL published and trying to discuss and define the model and architecture of LIL. People all acknowledge about the three characteristics of LIL: user centered, co-creation, and context aware, which make it distinguished from test platform and other innovation approaches. Its existing model consists of five phases: initialization, preparation, formation, development, and evaluation. Goal Net is a goal-oriented methodology to formularize a progress. In this thesis, Goal Net is adopted to subtract a detailed and systemic methodology for LIL. LIL Goal Net Model breaks the five phases of LIL into more detailed steps. Big data, crowd sourcing, crowd funding and crowd testing take place in suitable steps to realize UUI, MCC and PCA throughout the innovation process in LIL 2.0. It would become a guideline for any company or organization to develop a project in the form of an LIL 2.0 project. To prove the feasibility of LIL Goal Net Model, it was applied to two real cases. One project is a Kinect game and the other one is an Internet product. They were both transformed to LIL 2.0 successfully, based on LIL goal net based methodology. The two projects were evaluated by phenomenography, which was a qualitative research method to study human experiences and their relations in hope of finding the better way to improve human experiences. Through phenomenographic study, the positive evaluation results showed that the new generation of LIL had more advantages in terms of effectiveness and efficiency.Comment: This is a book draf

    Agile Requirements Engineering: A systematic literature review

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    Nowadays, Agile Software Development (ASD) is used to cope with increasing complexity in system development. Hybrid development models, with the integration of User-Centered Design (UCD), are applied with the aim to deliver competitive products with a suitable User Experience (UX). Therefore, stakeholder and user involvement during Requirements Engineering (RE) are essential in order to establish a collaborative environment with constant feedback loops. The aim of this study is to capture the current state of the art of the literature related to Agile RE with focus on stakeholder and user involvement. In particular, we investigate what approaches exist to involve stakeholder in the process, which methodologies are commonly used to present the user perspective and how requirements management is been carried out. We conduct a Systematic Literature Review (SLR) with an extensive quality assessment of the included studies. We identified 27 relevant papers. After analyzing them in detail, we derive deep insights to the following aspects of Agile RE: stakeholder and user involvement, data gathering, user perspective, integrated methodologies, shared understanding, artifacts, documentation and Non-Functional Requirements (NFR). Agile RE is a complex research field with cross-functional influences. This study will contribute to the software development body of knowledge by assessing the involvement of stakeholder and user in Agile RE, providing methodologies that make ASD more human-centric and giving an overview of requirements management in ASD.Ministerio de Economía y Competitividad TIN2013-46928-C3-3-RMinisterio de Economía y Competitividad TIN2015-71938-RED

    Myoelectric forearm prostheses: State of the art from a user-centered perspective

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    User acceptance of myoelectric forearm prostheses is currently low. Awkward control, lack of feedback, and difficult training are cited as primary reasons. Recently, researchers have focused on exploiting the new possibilities offered by advancements in prosthetic technology. Alternatively, researchers could focus on prosthesis acceptance by developing functional requirements based on activities users are likely to perform. In this article, we describe the process of determining such requirements and then the application of these requirements to evaluating the state of the art in myoelectric forearm prosthesis research. As part of a needs assessment, a workshop was organized involving clinicians (representing end users), academics, and engineers. The resulting needs included an increased number of functions, lower reaction and execution times, and intuitiveness of both control and feedback systems. Reviewing the state of the art of research in the main prosthetic subsystems (electromyographic [EMG] sensing, control, and feedback) showed that modern research prototypes only partly fulfill the requirements. We found that focus should be on validating EMG-sensing results with patients, improving simultaneous control of wrist movements and grasps, deriving optimal parameters for force and position feedback, and taking into account the psychophysical aspects of feedback, such as intensity perception and spatial acuity
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