135,870 research outputs found

    Integrated Ray-Tracing and Coverage Planning Control using Reinforcement Learning

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    In this work we propose a coverage planning control approach which allows a mobile agent, equipped with a controllable sensor (i.e., a camera) with limited sensing domain (i.e., finite sensing range and angle of view), to cover the surface area of an object of interest. The proposed approach integrates ray-tracing into the coverage planning process, thus allowing the agent to identify which parts of the scene are visible at any point in time. The problem of integrated ray-tracing and coverage planning control is first formulated as a constrained optimal control problem (OCP), which aims at determining the agent's optimal control inputs over a finite planning horizon, that minimize the coverage time. Efficiently solving the resulting OCP is however very challenging due to non-convex and non-linear visibility constraints. To overcome this limitation, the problem is converted into a Markov decision process (MDP) which is then solved using reinforcement learning. In particular, we show that a controller which follows an optimal control law can be learned using off-policy temporal-difference control (i.e., Q-learning). Extensive numerical experiments demonstrate the effectiveness of the proposed approach for various configurations of the agent and the object of interest.Comment: 2022 IEEE 61st Conference on Decision and Control (CDC), 06-09 December 2022, Cancun, Mexic

    Biological learning and artificial intelligence

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    It was once taken for granted that learning in animals and man could be explained with a simple set of general learning rules, but over the last hundred years, a substantial amount of evidence has been accumulated that points in a quite different direction. In animal learning theory, the laws of learning are no longer considered general. Instead, it has been necessary to explain behaviour in terms of a large set of interacting learning mechanisms and innate behaviours. Artificial intelligence is now on the edge of making the transition from general theories to a view of intelligence that is based on anamalgamate of interacting systems. In the light of the evidence from animal learning theory, such a transition is to be highly desired

    Graph-based Reinforcement Learning meets Mixed Integer Programs: An application to 3D robot assembly discovery

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    Robot assembly discovery is a challenging problem that lives at the intersection of resource allocation and motion planning. The goal is to combine a predefined set of objects to form something new while considering task execution with the robot-in-the-loop. In this work, we tackle the problem of building arbitrary, predefined target structures entirely from scratch using a set of Tetris-like building blocks and a robotic manipulator. Our novel hierarchical approach aims at efficiently decomposing the overall task into three feasible levels that benefit mutually from each other. On the high level, we run a classical mixed-integer program for global optimization of block-type selection and the blocks' final poses to recreate the desired shape. Its output is then exploited to efficiently guide the exploration of an underlying reinforcement learning (RL) policy. This RL policy draws its generalization properties from a flexible graph-based representation that is learned through Q-learning and can be refined with search. Moreover, it accounts for the necessary conditions of structural stability and robotic feasibility that cannot be effectively reflected in the previous layer. Lastly, a grasp and motion planner transforms the desired assembly commands into robot joint movements. We demonstrate our proposed method's performance on a set of competitive simulated RAD environments, showcase real-world transfer, and report performance and robustness gains compared to an unstructured end-to-end approach. Videos are available at https://sites.google.com/view/rl-meets-milp

    Belief Tree Search for Active Object Recognition

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    Active Object Recognition (AOR) has been approached as an unsupervised learning problem, in which optimal trajectories for object inspection are not known and are to be discovered by reducing label uncertainty measures or training with reinforcement learning. Such approaches have no guarantees of the quality of their solution. In this paper, we treat AOR as a Partially Observable Markov Decision Process (POMDP) and find near-optimal policies on training data using Belief Tree Search (BTS) on the corresponding belief Markov Decision Process (MDP). AOR then reduces to the problem of knowledge transfer from near-optimal policies on training set to the test set. We train a Long Short Term Memory (LSTM) network to predict the best next action on the training set rollouts. We sho that the proposed AOR method generalizes well to novel views of familiar objects and also to novel objects. We compare this supervised scheme against guided policy search, and find that the LSTM network reaches higher recognition accuracy compared to the guided policy method. We further look into optimizing the observation function to increase the total collected reward of optimal policy. In AOR, the observation function is known only approximately. We propose a gradient-based method update to this approximate observation function to increase the total reward of any policy. We show that by optimizing the observation function and retraining the supervised LSTM network, the AOR performance on the test set improves significantly.Comment: IROS 201

    Experimental results : Reinforcement Learning of POMDPs using Spectral Methods

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    We propose a new reinforcement learning algorithm for partially observable Markov decision processes (POMDP) based on spectral decomposition methods. While spectral methods have been previously employed for consistent learning of (passive) latent variable models such as hidden Markov models, POMDPs are more challenging since the learner interacts with the environment and possibly changes the future observations in the process. We devise a learning algorithm running through epochs, in each epoch we employ spectral techniques to learn the POMDP parameters from a trajectory generated by a fixed policy. At the end of the epoch, an optimization oracle returns the optimal memoryless planning policy which maximizes the expected reward based on the estimated POMDP model. We prove an order-optimal regret bound with respect to the optimal memoryless policy and efficient scaling with respect to the dimensionality of observation and action spaces.Comment: 30th Conference on Neural Information Processing Systems (NIPS 2016), Barcelona, Spai
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