9,048 research outputs found
Creating virtual models from uncalibrated camera views
The reconstruction of photorealistic 3D models from camera views is becoming an ubiquitous element in many applications that simulate physical interaction with the real world. In this paper, we present a low-cost, interactive pipeline aimed at non-expert users, that achieves 3D reconstruction from multiple views acquired with a standard digital camera. 3D models are amenable to access through diverse representation modalities that typically imply trade-offs between level of detail, interaction, and computational costs. Our approach allows users to selectively control the complexity of different surface regions, while requiring only simple 2D image editing operations. An initial reconstruction at coarse resolution is followed by an iterative refining of the surface areas corresponding to the selected regions
3D Reconstruction: Novel Method for Finding of Corresponding Points using Pseudo Colors
This paper deals with the reconstruction of spatial coordinates of an arbitrary point in a scene using two images scanned by a 3D camera or two displaced cameras. Calculations are based on the perspective geom-etry. Accurate determination of corresponding points is a fundamental step in this process. The usually used methods can have a problem with points, which lie in areas without sufficient contrast. This paper describes our proposed method based on the use of the relationship between the selected points and area feature points. The proposed method finds correspondence using a set of feature points found by SURF. An algorithm is proposed and described for quick removal of false correspondences, which could ruin the correct reconstruction. The new method, which makes use of pseudo color image representation (pseudo coloring) has been proposed subsequently. By means of this method it is possible to significantly increase the color contrast of the surveyed image, and therefore add more information to find the correct correspondence. Reliability of the found correspondence can be verified by reconstruction of 3D position of selected points. Executed experiments confirm our assumption
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Spatially Ordered Treemaps
Existing treemap layout algorithms suffer to some extent from poor or inconsistent mappings between data order and visual ordering in their representation, reducing their cognitive plausibility. While attempts have been made to quantify this mismatch, and algorithms proposed to minimize inconsistency, solutions provided tend to concentrate on one-dimensional ordering. We propose extensions to the existing squarified layout algorithm that exploit the two-dimensional arrangement of treemap nodes more effectively. Our proposed spatial squarified layout algorithm provides a more consistent arrangement of nodes while maintaining low aspect ratios. It is suitable for the arrangement of data with a geographic component and can be used to create tessellated cartograms for geovisualization. Locational consistency is measured and visualized and a number of layout algorithms are compared. CIELab color space and displacement vector overlays are used to assess and emphasize the spatial layout of treemap nodes. A case study involving locations of tagged photographs in the Flickr database is described
Changes of glacier area in the Austrian alps between 1973 and 1992 derived from Landsat data
Data from Landsat satellite sensors are used to obtain an inventory of 165 Austrian glaciers and their temporal change. Applications and modifications of existing remote sensing algorithms for glacier clas- sification are discussed. A trend analysis of the glacier area from a Landsat MSS scene (208/27, Sep. 13, 1973) and two TM scenes (193/27, Sep. 30, 1985 and Sep. 17,1992) reveals: - Glaciers with areas below l km2, usually excluded from direct observations, shrank significantly by 25 percent between 1973 and 1992. -- There is a strong decrease of glacier area between 1985 and 1992 for glaciers of all sizes. - Decrease depends on exposition, with highest values found for glaciers exposed to the south and east. - Accumulation and ablation zones of glaciers are distinguishable by remote sensing, so that the annual net mass balance may be estimated remotely
Contour Generator Points for Threshold Selection and a Novel Photo-Consistency Measure for Space Carving
Space carving has emerged as a powerful method for multiview scene reconstruction. Although a wide variety of methods have been proposed, the quality of the reconstruction remains highly-dependent on the photometric consistency measure, and the threshold used to carve away voxels. In this paper, we present a novel photo-consistency measure that is motivated by a multiset variant of the chamfer distance. The new measure is robust to high amounts of within-view color variance and also takes into account the projection angles of back-projected pixels.
Another critical issue in space carving is the selection of the photo-consistency threshold used to determine what surface voxels are kept or carved away. In this paper, a reliable threshold selection technique is proposed that examines the photo-consistency values at contour generator points. Contour generators are points that lie on both the surface of the object and the visual hull. To determine the threshold, a percentile ranking of the photo-consistency values of these generator points is used. This improved technique is applicable to a wide variety of photo-consistency measures, including the new measure presented in this paper. Also presented in this paper is a method to choose between photo-consistency measures, and voxel array resolutions prior to carving using receiver operating characteristic (ROC) curves
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