5,268 research outputs found
RMPD - A Recursive Mid-Point Displacement Algorithm for Path Planning
Motivated by what is required for real-time path planning, the paper starts
out by presenting sRMPD, a new recursive "local" planner founded on the key
notion that, unless made necessary by an obstacle, there must be no deviation
from the shortest path between any two points, which would normally be a
straight line path in the configuration space. Subsequently, we increase the
power of sRMPD by using it as a "connect" subroutine call in a higher-level
sampling-based algorithm mRMPD that is inspired by multi-RRT. As a consequence,
mRMPD spawns a larger number of space exploring trees in regions of the
configuration space that are characterized by a higher density of obstacles.
The overall effect is a hybrid tree growing strategy with a trade-off between
random exploration as made possible by multi-RRT based logic and immediate
exploitation of opportunities to connect two states as made possible by sRMPD.
The mRMPD planner can be biased with regard to this trade-off for solving
different kinds of planning problems efficiently. Based on the test cases we
have run, our experiments show that mRMPD can reduce planning time by up to 80%
compared to basic RRT
Coordinated Robot Navigation via Hierarchical Clustering
We introduce the use of hierarchical clustering for relaxed, deterministic
coordination and control of multiple robots. Traditionally an unsupervised
learning method, hierarchical clustering offers a formalism for identifying and
representing spatially cohesive and segregated robot groups at different
resolutions by relating the continuous space of configurations to the
combinatorial space of trees. We formalize and exploit this relation,
developing computationally effective reactive algorithms for navigating through
the combinatorial space in concert with geometric realizations for a particular
choice of hierarchical clustering method. These constructions yield
computationally effective vector field planners for both hierarchically
invariant as well as transitional navigation in the configuration space. We
apply these methods to the centralized coordination and control of
perfectly sensed and actuated Euclidean spheres in a -dimensional ambient
space (for arbitrary and ). Given a desired configuration supporting a
desired hierarchy, we construct a hybrid controller which is quadratic in
and algebraic in and prove that its execution brings all but a measure zero
set of initial configurations to the desired goal with the guarantee of no
collisions along the way.Comment: 29 pages, 13 figures, 8 tables, extended version of a paper in
preparation for submission to a journa
Active End-Effector Pose Selection for Tactile Object Recognition through Monte Carlo Tree Search
This paper considers the problem of active object recognition using touch
only. The focus is on adaptively selecting a sequence of wrist poses that
achieves accurate recognition by enclosure grasps. It seeks to minimize the
number of touches and maximize recognition confidence. The actions are
formulated as wrist poses relative to each other, making the algorithm
independent of absolute workspace coordinates. The optimal sequence is
approximated by Monte Carlo tree search. We demonstrate results in a physics
engine and on a real robot. In the physics engine, most object instances were
recognized in at most 16 grasps. On a real robot, our method recognized objects
in 2--9 grasps and outperformed a greedy baseline.Comment: Accepted to International Conference on Intelligent Robots and
Systems (IROS) 201
Active End-Effector Pose Selection for Tactile Object Recognition through Monte Carlo Tree Search
This paper considers the problem of active object recognition using touch
only. The focus is on adaptively selecting a sequence of wrist poses that
achieves accurate recognition by enclosure grasps. It seeks to minimize the
number of touches and maximize recognition confidence. The actions are
formulated as wrist poses relative to each other, making the algorithm
independent of absolute workspace coordinates. The optimal sequence is
approximated by Monte Carlo tree search. We demonstrate results in a physics
engine and on a real robot. In the physics engine, most object instances were
recognized in at most 16 grasps. On a real robot, our method recognized objects
in 2--9 grasps and outperformed a greedy baseline.Comment: Accepted to International Conference on Intelligent Robots and
Systems (IROS) 201
MAA*: A Heuristic Search Algorithm for Solving Decentralized POMDPs
We present multi-agent A* (MAA*), the first complete and optimal heuristic
search algorithm for solving decentralized partially-observable Markov decision
problems (DEC-POMDPs) with finite horizon. The algorithm is suitable for
computing optimal plans for a cooperative group of agents that operate in a
stochastic environment such as multirobot coordination, network traffic
control, `or distributed resource allocation. Solving such problems efiectively
is a major challenge in the area of planning under uncertainty. Our solution is
based on a synthesis of classical heuristic search and decentralized control
theory. Experimental results show that MAA* has significant advantages. We
introduce an anytime variant of MAA* and conclude with a discussion of
promising extensions such as an approach to solving infinite horizon problems.Comment: Appears in Proceedings of the Twenty-First Conference on Uncertainty
in Artificial Intelligence (UAI2005
Recommended from our members
High-speed multi-dimensional relative navigation for uncooperative space objects
This work proposes a high-speed Light Detection and Ranging (LIDAR) based navigation architecture that is appropriate for uncooperative relative space navigation applications. In contrast to current solutions that exploit 3D LIDAR data, our architecture transforms the odometry problem from the 3D space into multiple 2.5D ones and completes the odometry problem by utilizing a recursive filtering scheme. Trials evaluate several current state-of-the-art 2D keypoint detection and local feature description methods as well as recursive filtering techniques on a number of simulated but credible scenarios that involve a satellite model developed by Thales Alenia Space (France). Most appealing performance is attained by the 2D keypoint detector Good Features to Track (GFFT) combined with the feature descriptor KAZE, that are further combined with either the H∞ or the Kalman recursive filter. Experimental results demonstrate that compared to current algorithms, the GFTT/KAZE combination is highly appealing affording one order of magnitude more accurate odometry and a very low processing burden, which depending on the competitor method, may exceed one order of magnitude faster computation
Finding a needle in an exponential haystack: Discrete RRT for exploration of implicit roadmaps in multi-robot motion planning
We present a sampling-based framework for multi-robot motion planning which
combines an implicit representation of a roadmap with a novel approach for
pathfinding in geometrically embedded graphs tailored for our setting. Our
pathfinding algorithm, discrete-RRT (dRRT), is an adaptation of the celebrated
RRT algorithm for the discrete case of a graph, and it enables a rapid
exploration of the high-dimensional configuration space by carefully walking
through an implicit representation of a tensor product of roadmaps for the
individual robots. We demonstrate our approach experimentally on scenarios of
up to 60 degrees of freedom where our algorithm is faster by a factor of at
least ten when compared to existing algorithms that we are aware of.Comment: Kiril Solovey and Oren Salzman contributed equally to this pape
- …