1,171 research outputs found

    Memory and information processing in neuromorphic systems

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    A striking difference between brain-inspired neuromorphic processors and current von Neumann processors architectures is the way in which memory and processing is organized. As Information and Communication Technologies continue to address the need for increased computational power through the increase of cores within a digital processor, neuromorphic engineers and scientists can complement this need by building processor architectures where memory is distributed with the processing. In this paper we present a survey of brain-inspired processor architectures that support models of cortical networks and deep neural networks. These architectures range from serial clocked implementations of multi-neuron systems to massively parallel asynchronous ones and from purely digital systems to mixed analog/digital systems which implement more biological-like models of neurons and synapses together with a suite of adaptation and learning mechanisms analogous to the ones found in biological nervous systems. We describe the advantages of the different approaches being pursued and present the challenges that need to be addressed for building artificial neural processing systems that can display the richness of behaviors seen in biological systems.Comment: Submitted to Proceedings of IEEE, review of recently proposed neuromorphic computing platforms and system

    Super-Flexible Sensors and Advanced 3D Morphing Actuators based on Elastic Instability

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    Super-flexible devices based on soft materials have the potential to sustain large mechanical deformations, enabling advanced applications such as flexible electronics, soft robots, artificial skin, and biomedical transducers. Subject to a large compression, materials may undergo different types of elastic instabilities such as wrinkles, creases, and folds. Despite recent growing interests in turning this usually unwanted phenomenon into useful engineering applications (e.g. tactile sensing), this topic remains relatively under-researched. Therefore, this thesis focuses on developing the control mechanisms of elastic instabilities, and their applications in sensing and actuation systems. Elastic instabilities induced strain-gated logic sensing technology is developed by research into micro structured metal-elastomer tri-layer system. The test structures are designed to study the deformation behaviour and to exploit the large strain sensing mechanism. The stepwise electrical signals are achieved (from ~1010 to ~120 Ω at first switching stage and then to ~50 Ω at second switching stage) that survived much higher than usual compressive strains of up to 60%. On the other hand, elastic instabilities induced topo-optical sensing strategy is created by patterning microstructure arrays within the tri-layer system. Two unwanted phenomena (creases/folds and oxygen quenching effect) are turned into a responsive and programmable 'fold to glitter' function through micro engineering, which can light up areas of an object or material by creating microscopic creases/folds within its surface. The signal-Noise-Ratio (SNR) contrast in optical pattern generation is improved by 6 folds due to the oxygen quenching effect. The numerical analysis by ABAQUS provides the fundamental theory on the mechanism of generating targeted folding through simulating the in-plane and out-of-plane strain energy localization. Different luminescent optical patterns are demonstrated under in-plane uniaxial or equi-biaxial compression. Apart from the surface deformation, the bulk deformation of heterogeneous layered structures of soft functional hydrogel is also developed to generate the controllable and reconfigurable 3D morphing device. The initial configurations with various shapes (“S”, “W” and “C”) are demonstrated due to the swelling ratio mismatch. The developed sensing and actuation technologies provide opportunities for future applications in flexible electronics, tuneable optics, soft robotics and bio-medical systems

    Active Polymeric Materials for 3D Shaping and Sensing

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    Part I: Reprogrammable Chemical 3D Shaping for Origami, Kirigami, and Reconfigurable Molding Origami- and kirigami-based design principles have recently received strong interest from the scientific and engineering communities because they offer fresh approaches to engineering of structural hierarchy and adaptive functions in materials, which could lead to many promising applications. Herein, we present a reprogrammable 3D chemical shaping strategy for creating a wide variety of stable complex origami and kirigami structures autonomously. This strategy relies on a reverse patterning method that encodes prescribed 3D geometric information as a spatial pattern of the unlocked phase (dispersed phase) in the locked phase (matrix phase) in a pre-stretched Nafion sheet. Building upon the unique chemical reprogramming capability of the Nafion shape memory polymer, we have developed a reconfigurable molding technology that can significantly reduce the time, cost, and waste in 3D shaping of various materials with high fidelity. Part II: A Versatile, Multifunctional, Polymer-Based Dynamically Responsive Interference Coloration The bioinspired stimuli-responsive structural coloration offers a wide variety of potential applications, ranging from sensing to camouflage to intelligent textiles. Owing to its design simplicity, which does not require multilayers of materials with alternative refractive indices or micro- and nanostructures, thin film interference represents a promising solution towards scalable and affordable manufacturing of high-quality responsive structural coloration systems. However, thin films of polymers with appropriate thickness generally do not exhibit visible structural colors if they are directly deposited on substrates with relatively low refractive indices such as glass and polydimethylsiloxane (PDMS). Here, a versatile technology that enables polymer-based, stimuli-responsive interference coloration (RIC) on various substrates is presented. Real-time, continuous, colorimetric RIC sensors for humidity, organic vapor, temperature, and mechanical force are demonstrated by using different stimuli-responsive polymers. The transparent RIC film on glass shows strong coupling of constructive interference reflected colors and complementary destructive interference transmitted colors on opposite sides of the film. The ability to use substrates such as glass and PDMS allows for the proof-of-concept demonstration of a humidity-sensing window, and a self-reporting, self-acting sensor that does not consume external power

    Adaptation of the human nervous system for self-aware secure mobile and IoT systems

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    IT systems have been deployed across several domains, such as hospitals and industries, for the management of information and operations. These systems will soon be ubiquitous in every field due to the transition towards the Internet of Things (IoT). The IoT brings devices with sensory functions into IT systems through the process of internetworking. The sensory functions of IoT enable them to generate and process information automatically, either without human contribution or having the least human interaction possible aside from the information and operations management tasks. Security is crucial as it prevents system exploitation. Security has been employed after system implementation, and has rarely been considered as a part of the system. In this dissertation, a novel solution based on a biological approach is presented to embed security as an inalienable part of the system. The proposed solution, in the form of a prototype of the system, is based on the functions of the human nervous system (HNS) in protecting its host from the impacts caused by external or internal changes. The contributions of this work are the derivation of a new system architecture from HNS functionalities and experiments that prove the implementation feasibility and efficiency of the proposed HNS-based architecture through prototype development and evaluation. The first contribution of this work is the adaptation of human nervous system functions to propose a new architecture for IT systems security. The major organs and functions of the HNS are investigated and critical areas are identified for the adaptation process. Several individual system components with similar functions to the HNS are created and grouped to form individual subsystems. The relationship between these components is established in a similar way as in the HNS, resulting in a new system architecture that includes security as a core component. The adapted HNS-based system architecture is employed in two the experiments prove its implementation capability, enhancement of security, and overall system operations. The second contribution is the implementation of the proposed HNS-based security solution in the IoT test-bed. A temperature-monitoring application with an intrusion detection system (IDS) based on the proposed HNS architecture is implemented as part of the test-bed experiment. Contiki OS is used for implementation, and the 6LoWPAN stack is modified during the development process. The application, together with the IDS, has a brain subsystem (BrSS), a spinal cord subsystem (SCSS), and other functions similar to the HNS whose names are changed. The HNS functions are shared between an edge router and resource-constrained devices (RCDs) during implementation. The experiment is evaluated in both test-bed and simulation environments. Zolertia Z1 nodes are used to form a 6LoWPAN network, and an edge router is created by combining Pandaboard and Z1 node for a test-bed setup. Two networks with different numbers of sensor nodes are used as simulation environments in the Cooja simulator. The third contribution of this dissertation is the implementation of the proposed HNS-based architecture in the mobile platform. In this phase, the Android operating system (OS) is selected for experimentation, and the proposed HNS-based architecture is specifically tailored for Android. A context-based dynamically reconfigurable access control system (CoDRA) is developed based on the principles of the refined HNS architecture. CoDRA is implemented through customization of Android OS and evaluated under real-time usage conditions in test-bed environments. During the evaluation, the implemented prototype mimicked the nature of the HNS in securing the application under threat with negligible resource requirements and solved the problems in existing approaches by embedding security within the system. Furthermore, the results of the experiments highlighted the retention of HNS functions after refinement for different IT application areas, especially the IoT, due to its resource-constrained nature, and the implementable capability of our proposed HNS architecture.--- IT-järjestelmiä hyödynnetään tiedon ja toimintojen hallinnassa useilla aloilla, kuten sairaaloissa ja teollisuudessa. Siirtyminen kohti esineiden Internetiä (Internet of Things, IoT) tuo tällaiset laitteet yhä kiinteämmäksi osaksi jokapäiväistä elämää. IT-järjestelmiin liitettyjen IoT-laitteiden sensoritoiminnot mahdollistavat tiedon automaattisen havainnoinnin ja käsittelyn osana suurempaa järjestelmää jopa täysin ilman ihmisen myötävaikutusta, poislukien mahdolliset ylläpito- ja hallintatoimenpiteet. Turvallisuus on ratkaisevan tärkeää IT-järjestelmien luvattoman käytön estämiseksi. Valitettavan usein järjestelmäsuunnittelussa turvallisuus ei ole osana ydinsuunnitteluprosessia, vaan otetaan huomioon vasta käyttöönoton jälkeen. Tässä väitöskirjassa esitellään uudenlainen biologiseen lähestymistapaan perustuva ratkaisu, jolla turvallisuus voidaan sisällyttää erottamattomaksi osaksi järjestelmää. Ehdotettu prototyyppiratkaisu perustuu ihmisen hermoston toimintaan tilanteessa, jossa se suojelee isäntäänsä ulkoisten tai sisäisten muutosten vaikutuksilta. Tämän työn keskeiset tulokset ovat uuden järjestelmäarkkitehtuurin johtaminen ihmisen hermoston toimintaperiaatteesta sekä tällaisen järjestelmän toteutettavuuden ja tehokkuuden arviointi kokeellisen prototyypin kehittämisen ja toiminnan arvioinnin avulla. Tämän väitöskirjan ensimmäinen kontribuutio on ihmisen hermoston toimintoihin perustuva IT-järjestelmäarkkitehtuuri. Tutkimuksessa arvioidaan ihmisen hermoston toimintaa ja tunnistetaan keskeiset toiminnot ja toiminnallisuudet, jotka mall-innetaan osaksi kehitettävää järjestelmää luomalla näitä vastaavat järjestelmäkomponentit. Nä-istä kootaan toiminnallisuudeltaan hermostoa vastaavat osajärjestelmät, joiden keskinäinen toiminta mallintaa ihmisen hermoston toimintaa. Näin luodaan arkkitehtuuri, jonka keskeisenä komponenttina on turvallisuus. Tämän pohjalta toteutetaan kaksi prototyyppijärjestelmää, joiden avulla arvioidaan arkkitehtuurin toteutuskelpoisuutta, turvallisuutta sekä toimintakykyä. Toinen kontribuutio on esitetyn hermostopohjaisen turvallisuusratkaisun toteuttaminen IoT-testialustalla. Kehitettyyn arkkitehtuuriin perustuva ja tunkeutumisen estojärjestelmän (intrusion detection system, IDS) sisältävä lämpötilan seurantasovellus toteutetaan käyttäen Contiki OS -käytöjärjestelmää. 6LoWPAN protokollapinoa muokataan tarpeen mukaan kehitysprosessin aikana. IDS:n lisäksi sovellukseen kuuluu aivo-osajärjestelmä (Brain subsystem, BrSS), selkäydinosajärjestelmä (Spinal cord subsystem, SCSS), sekä muita hermoston kaltaisia toimintoja. Nämä toiminnot jaetaan reunareitittimen ja resurssirajoitteisten laitteiden kesken. Tuloksia arvioidaan sekä simulaatioiden että testialustan tulosten perusteella. Testialustaa varten 6LoWPAN verkon toteutukseen valittiin Zolertia Z1 ja reunareititin on toteutettu Pandaboardin ja Z1:n yhdistelmällä. Cooja-simulaattorissa käytettiin mallinnukseen ymp-äristönä kahta erillistä ja erikokoisuta sensoriverkkoa. Kolmas tämän väitöskirjan kontribuutio on kehitetyn hermostopohjaisen arkkitehtuurin toteuttaminen mobiilialustassa. Toteutuksen alustaksi valitaan Android-käyttöjärjestelmä, ja kehitetty arkkitehtuuri räätälöidään Androidille. Tuloksena on kontekstipohjainen dynaamisesti uudelleen konfiguroitava pääsynvalvontajärjestelmä (context-based dynamically reconfigurable access control system, CoDRA). CoDRA toteutetaan mukauttamalla Androidin käyttöjärjestelmää ja toteutuksen toimivuutta arvioidaan reaaliaikaisissa käyttöolosuhteissa testialustaympäristöissä. Toteutusta arvioitaessa havaittiin, että kehitetty prototyyppi jäljitteli ihmishermoston toimintaa kohdesovelluksen suojaamisessa, suoriutui tehtävästään vähäisillä resurssivaatimuksilla ja onnistui sisällyttämään turvallisuuden järjestelmän ydintoimintoihin. Tulokset osoittivat, että tämän tyyppinen järjestelmä on toteutettavissa sekä sen, että järjestelmän hermostonkaltainen toiminnallisuus säilyy siirryttäessä sovellusalueelta toiselle, erityisesti resursseiltaan rajoittuneissa IoT-järjestelmissä

    Intrinsically Evolvable Artificial Neural Networks

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    Dedicated hardware implementations of neural networks promise to provide faster, lower power operation when compared to software implementations executing on processors. Unfortunately, most custom hardware implementations do not support intrinsic training of these networks on-chip. The training is typically done using offline software simulations and the obtained network is synthesized and targeted to the hardware offline. The FPGA design presented here facilitates on-chip intrinsic training of artificial neural networks. Block-based neural networks (BbNN), the type of artificial neural networks implemented here, are grid-based networks neuron blocks. These networks are trained using genetic algorithms to simultaneously optimize the network structure and the internal synaptic parameters. The design supports online structure and parameter updates, and is an intrinsically evolvable BbNN platform supporting functional-level hardware evolution. Functional-level evolvable hardware (EHW) uses evolutionary algorithms to evolve interconnections and internal parameters of functional modules in reconfigurable computing systems such as FPGAs. Functional modules can be any hardware modules such as multipliers, adders, and trigonometric functions. In the implementation presented, the functional module is a neuron block. The designed platform is suitable for applications in dynamic environments, and can be adapted and retrained online. The online training capability has been demonstrated using a case study. A performance characterization model for RC implementations of BbNNs has also been presented

    Locomotion through morphology, evolution and learning for legged and limbless robots

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    Mención Internacional en el título de doctorRobot locomotion is concerned with providing autonomous locomotion capabilities to mobile robots. Most current day robots feature some form of locomotion for navigating in their environment. Modalities of robot locomotion includes: (i) aerial locomotion, (ii) terrestrial locomotion, and (iii) aquatic locomotion (on or under water). Three main forms of terrestrial locomotion are, legged locomotion, limbless locomotion and wheel-based locomotion. A Modular Robot (MR), on the other hand, is a robotic system composed of several independent unit modules, where, each module is a robot by itself. The objective in this thesis is to develop legged locomotion in a humanoid robot, as well as, limbless locomotion in modular robotic configurations. Taking inspiration from biology, robot locomotion from the perspective of robot’s morphology, through evolution, and through learning are investigated in this thesis. Locomotion is one of the key distinguishing characteristics of a zoological organism. Almost all animal species, and even some plant species, produce some form of locomotion. In the past few years, robots have been “moving out” of the factory floor and research labs, and are becoming increasingly common in everyday life. So, providing stable and agile locomotion capabilities for robots to navigate a wide range of environments becomes pivotal. Developing locomotion in robots through biologically inspired methods, also facilitates furthering our understanding on how biological processes may function. Connected modules in a configuration, exert force on each other as a result of interaction between each other and their environment. This phenomenon is studied and quantified, and then used as implicit communication between robot modules for producing locomotion coordination in MRs. Through this, a strong link between robot morphology and the gait that emerge in it is established. A variety of locomotion controller, some periodic-function based and some morphology based, are developed for MR locomotion and bipedal gait generation. A hybrid Evolutionary Algorithm (EA) is implemented for evolving gaits, both in simulation as well as in the real-world on a physical modular robotic configuration. Limbless gaits in MRs are also learnt by learning optimal control policies, through Reinforcement Learning (RL).En robótica, la locomoción trata de proporcionar capacidades de locomoción autónoma a robots móviles. La mayoría de los robots actuales tiene alguna forma de locomoción para navegar en su entorno. Los modos de locomoción robótica se pueden repartir entre: (i) locomoción aérea, (ii) locomoción terrestre, y (iii) locomoción acuática (sobre o bajo el agua). Las tres formas básicas de locomoción terrestre son la locomoción mediante piernas, la locomoción sin miembros, y la locomoción basada en ruedas. Un Robot Modular, por otra parte, es un sistema robótico compuesto por varios módulos independientes, donde cada módulo es un robot en sí mismo. El objetivo de esta tesis es el desarrollo de la locomoción mediante piernas para un robot humanoide, así como el de la locomoción sin miembros para varias configuraciones de robots modulares. Inspirándose en la biología, también se investiga en esta tesis el desarrollo de la locomoción del robot según su morfología, gracias a técnicas de evolución y de aprendizaje. La locomoción es una de las características distintivas de un organismo zoológico. Casi todas las especies animales, e incluso algunas especies de plantas, poseen algún tipo de locomoción. En los últimos años, los robots han “migrado” desde las fábricas y los laboratorios de investigación, y se están integrando cada vez más en nuestra vida diaria. Por estas razones, es crucial proporcionar capacidades de locomoción estables y ágiles a los robots para que puedan navegar por todo tipo de entornos. El uso de métodos de inspiración biológica para alcanzar esta meta también nos ayuda a entender mejor cómo pueden funcionar los procesos biológicos equivalentes. En una configuración de módulos conectados, puesto que cada uno interacciona con su entorno, los módulos ejercen fuerza los unos sobre los otros. Este fenómeno se ha estudiado y cuantificado, y luego se ha usado como comunicación implícita entre los módulos para producir la coordinación en la locomoción de este robot. De esta manera, se establece un fuerte vínculo entre la morfología de un robot y el modo de andar que este desarrolla. Se han desarrollado varios controladores de locomoción para robots modulares y robots bípedos, algunos basados en funciones periódicas, otros en la morfología del robot. Un algoritmo evolutivo híbrido se ha implementado para la evolución de locomociones, tanto en simulación como en el mundo real en una configuración física de robot modular. También se pueden generar locomociones sin miembros para robots modulares, determinando las políticas de control óptimo gracias a técnicas de aprendizaje por refuerzo. Se presenta en primer lugar en esta tesis el estado del arte de la robótica modular, enfocándose en la locomoción de robots modulares, los controladores, la locomoción bípeda y la computación morfológica. A continuación se describen cinco configuraciones diferentes de robot modular que se utilizan en esta tesis, seguido de cuatro controladores de locomoción. Estos controladores son el controlador heterogéneo, el controlador basado en funciones periódicas, el controlador homogéneo y el controlador basado en la morfología del robot. Se desarrolla como parte de este trabajo un controlador de locomoción lineal, periódico, basado en features, para la locomoción bípeda de robots humanoides. Los parámetros de control se ajustan primero a mano para reproducir un modelo cart-table, y el controlador se evalúa en un robot humanoide simulado. A continuación, gracias a un algoritmo evolutivo, la optimización de los parámetros de control permite desarrollar una locomoción sin modelo predeterminado. Se desarrolla como parte de esta tesis un enfoque sobre algoritmos de Embodied Evolución, en otras palabras el uso de robots modulares físicos en la fase de evolución. La implementación material, la configuración experimental, y el Algoritmo Evolutivo implementado para Embodied Evolución, se explican detalladamente. El trabajo también incluye una visión general de las técnicas de aprendizaje por refuerzo y de los Procesos de Decisión de Markov. A continuación se presenta un algoritmo popular de aprendizaje por refuerzo, llamado Q-Learning, y su adaptación para aprender locomociones de robots modulares. Se proporcionan una implementación del algoritmo de aprendizaje y la evaluación experimental de la locomoción generada.Programa Oficial de Doctorado en Ingeniería Eléctrica, Electrónica y AutomáticaPresidente: Antonio Barrientos Cruz.- Secretario: Luis Santiago Garrido Bullón.- Vocal: Giuseppe Carbon

    1-D broadside-radiating leaky-wave antenna based on a numerically synthesized impedance surface

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    A newly-developed deterministic numerical technique for the automated design of metasurface antennas is applied here for the first time to the design of a 1-D printed Leaky-Wave Antenna (LWA) for broadside radiation. The surface impedance synthesis process does not require any a priori knowledge on the impedance pattern, and starts from a mask constraint on the desired far-field and practical bounds on the unit cell impedance values. The designed reactance surface for broadside radiation exhibits a non conventional patterning; this highlights the merit of using an automated design process for a design well known to be challenging for analytical methods. The antenna is physically implemented with an array of metal strips with varying gap widths and simulation results show very good agreement with the predicted performance

    Beam scanning by liquid-crystal biasing in a modified SIW structure

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    A fixed-frequency beam-scanning 1D antenna based on Liquid Crystals (LCs) is designed for application in 2D scanning with lateral alignment. The 2D array environment imposes full decoupling of adjacent 1D antennas, which often conflicts with the LC requirement of DC biasing: the proposed design accommodates both. The LC medium is placed inside a Substrate Integrated Waveguide (SIW) modified to work as a Groove Gap Waveguide, with radiating slots etched on the upper broad wall, that radiates as a Leaky-Wave Antenna (LWA). This allows effective application of the DC bias voltage needed for tuning the LCs. At the same time, the RF field remains laterally confined, enabling the possibility to lay several antennas in parallel and achieve 2D beam scanning. The design is validated by simulation employing the actual properties of a commercial LC medium
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