93 research outputs found

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    Abstract. This thesis examines the current techniques in LTE-WiFi data handover. Handovers take place when a mobile device switches from one network to another. It is interesting to look at methods to offload the rather expensive mobile data connections to the cheaper WiFi (home) networks. This transition is usually not seamless. A good example is when you start a streaming video whilst on mobile data and a known WiFi network appears. Your mobile device automatically connects to the WiFi network and the streaming video stops. These so-called vertical handovers have not been made seamless yet. This thesis compares several techniques that operate on different layers of the OSI model. To facilitate vertical handover, it is useful to know how horizontal handovers work. This kind of handover occurs when, for example, a mobile phone switches from one cell tower to another. Contrary to vertical handover, horizontal handover occurs practically seamless. Horizontal handovers in both LTE and WiFi networks are discussed, to give a heads up for the problems that arise for vertical handovers. Vertical handovers can be done at different points in the OSI model. This thesis covers solutions that have been devised on a few of these layers. Th

    De-ossifying the Internet Transport Layer : A Survey and Future Perspectives

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    ACKNOWLEDGMENT The authors would like to thank the anonymous reviewers for their useful suggestions and comments.Peer reviewedPublisher PD

    MMBnet 2017 - Proceedings of the 9th GI/ITG Workshop „Leistungs-, Verlässlichkeits- und Zuverlässigkeitsbewertung von Kommunikationsnetzen und Verteilten Systemen“

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    Nowadays, mathematical methods of systems and network monitoring, modeling, simulation, and performance, dependability and reliability analysis constitute the foundation of quantitative evaluation methods with regard to software-defined next-generation networks and advanced cloud computing systems. Considering the application of the underlying methodologies in engineering practice, these sophisticated techniques provide the basis in many different areas. The GI/ITG Technical Committee “Measurement, Modelling and Evaluation of Computing Systems“ (MMB) and its members have investigated corresponding research topics and initiated a series of MMB conferences and workshops over the last decades. Its 9th GI/ITG Workshop MMBnet 2017 „Leistungs-, Verlässlichkeits- und Zuverlässigkeitsbewertung von Kommunikationsnetzen und Verteilten Systemen“ was held at Hamburg University of Technology (TUHH), Germany, on September 14, 2017. The proceedings of MMBnet 2017 summarize the contributions of one invited talk and four contributed papers of young researchers. They deal with current research issues in next-generation networks, IP-based real-time communication systems, and new application architectures and intend to stimulate the reader‘s future research in these vital areas of modern information society

    A Survey on Handover Management in Mobility Architectures

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    This work presents a comprehensive and structured taxonomy of available techniques for managing the handover process in mobility architectures. Representative works from the existing literature have been divided into appropriate categories, based on their ability to support horizontal handovers, vertical handovers and multihoming. We describe approaches designed to work on the current Internet (i.e. IPv4-based networks), as well as those that have been devised for the "future" Internet (e.g. IPv6-based networks and extensions). Quantitative measures and qualitative indicators are also presented and used to evaluate and compare the examined approaches. This critical review provides some valuable guidelines and suggestions for designing and developing mobility architectures, including some practical expedients (e.g. those required in the current Internet environment), aimed to cope with the presence of NAT/firewalls and to provide support to legacy systems and several communication protocols working at the application layer

    Towards enabling cross-layer information sharing to improve today's content delivery systems

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    Content is omnipresent and without content the Internet would not be what it is today. End users consume content throughout the day, from checking the latest news on Twitter in the morning, to streaming music in the background (while working), to streaming movies or playing online games in the evening, and to using apps (e.g., sleep trackers) even while we sleep in the night. All of these different kinds of content have very specific and different requirements on a transport—on one end, online gaming often requires a low latency connection but needs little throughput, and, on the other, streaming a video requires high throughput, but it performs quite poorly under packet loss. Yet, all content is transferred opaquely over the same transport, adhering to a strict separation of network layers. Even a modern transport protocol such as Multi-Path TCP, which is capable of utilizing multiple paths, cannot take the (above) requirements or needs of that content into account for its path selection. In this work we challenge the layer separation and show that sharing information across the layers is beneficial for consuming web and video content. To this end, we created an event-based simulator for evaluating how applications can make informed decisions about which interfaces to use delivering different content based on a set of pre-defined policies that encode the (performance) requirements or needs of that content. Our policies achieve speedups of a factor of two in 20% of our cases, have benefits in more than 50%, and create no overhead in any of the cases. For video content we created a full streaming system that allows an even finer grained information sharing between the transport and the application. Our streaming system, called VOXEL, enables applications to select dynamically and on a frame granularity which video data to transfer based on the current network conditions. VOXEL drastically reduces video stalls in the 90th-percentile by up to 97% while not sacrificing the stream's visual fidelity. We confirmed our performance improvements in a real-user study where 84% of the participants clearly preferred watching videos streamed with VOXEL over the state-of-the-art.Inhalte sind allgegenwärtig und ohne Inhalte wäre das Internet nicht das, was es heute ist. Endbenutzer konsumieren Inhalte von früh bis spät - es beginnt am Morgen mit dem Lesen der neusten Nachrichten auf Twitter, dem online hören von Musik während der Arbeit, wird fortgeführt mit dem Schauen von Filmen über Online-Streaming Dienste oder dem spielen von Mehrspieler Online Spielen am Abend, und sogar dem, mit dem Internet synchronisierten, Überwachens des eigenen Schlafes in der Nacht. All diese verschiedenen Arten von Inhalten haben sehr spezifische und unterschiedliche Ansprüche an den Transport über das Internet - auf der einen Seite sind es Online Spiele, die eine sehr geringe Latenz, aber kaum Durchsatz benötigen, auf der Anderen gibt es Video-Streaming Dienste, die einen sehr hohen Datendurchsatz benötigen, aber, sehr nur schlecht mit Paketverlust umgehen können. Jedoch werden all diese Inhalte über den selben, undurchsichtigen, Transportweg übertragen, weil an eine strikte Unterteilung der Netzwerk- und Transportschicht festgehalten wird. Sogar ein modernes Übertragungsprotokoll wie MPTCP, welches es ermöglicht mehrere Netzwerkpfade zu nutzen, kann die (oben genannten) Anforderungen oder Bedürfnisse des Inhaltes, nicht für die Pfadselektierung, in Betracht ziehen. In dieser Arbeit fordern wir die Trennung der Schichten heraus und zeigen, dass ein Informationsaustausch zwischen den Netzwerkschichten von großem Vorteil für das Konsumieren von Webseiten und Video Inhalten sein kann. Hierzu haben wir einen Ereignisorientierten Simulator entwickelt, mit dem wir untersuchten wie Applikationen eine informierte Entscheidung darüber treffen können, welche Netzwerkschnittstellen für verschiedene Inhalte, basierend auf vordefinierten Regeln, welche die Leistungsvorgaben oder Bedürfnisse eines Inhalts kodieren, benutzt werden sollen. Unsere Regeln erreichen eine Verbesserung um einen Faktor von Zwei in 20% unserer Testfälle, haben einen Vorteil in mehr als 50% der Fälle und erzeugen in keinem Fall einen Mehraufwand. Für Video Inhalte haben wir ein komplettes Video-Streaming System entwickelt, welches einen noch feingranulareren Informationsaustausch zwischen der Applikation und des Transportes ermöglicht. Unser, VOXEL genanntes, System ermöglicht es Applikationen dynamisch und auf Videobild Granularität zu bestimmen welche Videodaten, entsprechend der aktuellen Netzwerksituation, übertragen werden sollen. VOXEL kann das stehenbleiben von Videos im 90%-Perzentil drastisch, um bis zu 97%, reduzieren, ohne dabei die visuelle Qualität des übertragenen Videos zu beeinträchtigen. Wir haben unsere Leistungsverbesserung in einer Studie mit echten Benutzern bestätigt, bei der 84% der Befragten es, im vergleich zum aktuellen Stand der Technik, klar bevorzugten Videos zu schauen, die über VOXEL übertragen wurden

    Programmable Session Layer MULTI-Connectivity

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    Our devices can use a wide range of communication technologies such as multiple cellular technologies (4G/5G), WiFi, and also Ethernet. At the same time, applications have a choice of a wide range of transport protocols such as QUIC and TCP that can be fine-tuned and optimized according to their needs. However, in spite of these advances, offering seamless multiconnectivity to applications continues to be a hard problem. The key factors that continue to be a roadblock towards achieving seamless multiconnectivity include a) applications cannot specify the communication technologies to be used by their flows, and b) the traditional definition of a connection endpoint was not designed to support mobile nodes. In this paper we discuss the key challenges that make this problem hard. We also present MULTI, a session layer approach that can be leveraged to address some of the key sub-problems of this problem. For instance, we observe that MULTI incurred a small overhead (less than 5% decrease in throughput) when using TCP compared to the native asyncio python library.Peer reviewe
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