9,596 research outputs found
Search Tracker: Human-derived object tracking in-the-wild through large-scale search and retrieval
Humans use context and scene knowledge to easily localize moving objects in
conditions of complex illumination changes, scene clutter and occlusions. In
this paper, we present a method to leverage human knowledge in the form of
annotated video libraries in a novel search and retrieval based setting to
track objects in unseen video sequences. For every video sequence, a document
that represents motion information is generated. Documents of the unseen video
are queried against the library at multiple scales to find videos with similar
motion characteristics. This provides us with coarse localization of objects in
the unseen video. We further adapt these retrieved object locations to the new
video using an efficient warping scheme. The proposed method is validated on
in-the-wild video surveillance datasets where we outperform state-of-the-art
appearance-based trackers. We also introduce a new challenging dataset with
complex object appearance changes.Comment: Under review with the IEEE Transactions on Circuits and Systems for
Video Technolog
A Smartphone-Based System for Outdoor Data Gathering Using a Wireless Beacon Network and GPS Data: From Cyber Spaces to Senseable Spaces
Information and Communication Technologies (ICTs) and mobile devices are deeply influencing all facets of life, directly affecting the way people experience space and time. ICTs are also tools for supporting urban development, and they have also been adopted as equipment for furnishing public spaces. Hence, ICTs have created a new paradigm of hybrid space that can be defined as Senseable Spaces. Even if there are relevant cases where the adoption of ICT has made the use of public open spaces more “smart”, the interrelation and the recognition of added value need to be further developed. This is one of the motivations for the research presented in this paper. The main goal of the work reported here is the deployment of a system composed of three different connected elements (a real-world infrastructure, a data gathering system, and a data processing and analysis platform) for analysis of human behavior in the open space of Cardeto Park, in Ancona, Italy. For this purpose, and because of the complexity of this task, several actions have been carried out: the deployment of a complete real-world infrastructure in Cardeto Park, the implementation of an ad-hoc smartphone application for the gathering of participants’ data, and the development of a data pre-processing and analysis system for dealing with all the gathered data. A detailed description of these three aspects and the way in which they are connected to create a unique system is the main focus of this paper.This work has been supported by the Cost Action TU1306, called CYBERPARKS:
Fostering knowledge about the relationship between Information and Communication Technologies and Public
Spaces supported by strategies to improve their use and attractiveness, the Spanish Ministry of Economy
and Competitiveness under the ESPHIA project (ref. TIN2014-56042-JIN) and the TARSIUS project (ref.
TIN2015-71564-C4-4-R), and the Basque Country Department of Education under the BLUE project (ref.
PI-2016-0010). The authors would also like to thank the staff of UbiSive s.r.l. for the support in developing
the application
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