75 research outputs found

    Generating referring expressions in a domain of objects and processes

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    This thesis presents a collection of algorithms and data structures for the generation of pronouns, anaphoric definite noun phrases, and one-anaphoric phrases. After a close analysis of the particular kinds of referring expressions that appear in a particular domain -that of cookery recipes -the thesis presents an appropriate ontology and a corresponding representation language. This ontology is then integrated into a wider framework for language generation as a whole, whereupon we show how the representation language can be successfully used to produce appropriate referring expressions for a range of complex object types.Amongst the more important ideas explored in the thesis are the following:• We introduce the notion of a generalized physical object as a way of representing singular entities, mass entities, and entities which are sets.• We adopt the view that planning operators are essentially underspecified events, and use this, in conjunction with a simple model of the hearer, to allow us to determine the appropriate level of detail at which a given plan should be described.• We make use of a discourse model that distinguishes local and global focus, and is closely tied to a notion of discourse structure; and we introduce a notion of DISCRIMINATORY POWER as a means to choosing the content of a referring expression.• We present a model of the generation of referring expressions that makes use of two levels of intermediate representation, and integrate this model with the use of a linguistically- founded grammar for noun phrases.The thesis ends by making some suggestions for further extensions to the work reported here

    Natural language generation in the LOLITA system an engineering approach

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    Natural Language Generation (NLG) is the automatic generation of Natural Language (NL) by computer in order to meet communicative goals. One aim of NL processing (NLP) is to allow more natural communication with a computer and, since communication is a two-way process, a NL system should be able to produce as well as interpret NL text. This research concerns the design and implementation of a NLG module for the LOLITA system. LOLITA (Large scale, Object-based, Linguistic Interactor, Translator and Analyser) is a general purpose base NLP system which performs core NLP tasks and upon which prototype NL applications have been built. As part of this encompassing project, this research shares some of its properties and methodological assumptions: the LOLITA generator has been built following Natural Language Engineering principles uses LOLITA's SemNet representation as input and is implemented in the functional programming language Haskell. As in other generation systems the adopted solution utilises a two component architecture. However, in order to avoid problems which occur at the interface between traditional planning and realisation modules (known as the generation gap) the distribution of tasks between the planner and plan-realiser is different: the plan-realiser, in the absence of detailed planning instructions, must perform some tasks (such as the selection and ordering of content) which are more traditionally performed by a planner. This work largely concerns the development of the plan- realiser and its interface with the planner. Another aspect of the solution is the use of Abstract Transformations which act on the SemNet input before realisation leading to an increased ability for creating paraphrases. The research has lead to a practical working solution which has greatly increased the power of the LOLITA system. The research also investigates how NLG systems can be evaluated and the advantages and disadvantages of using a functional language for the generation task

    Planning discourse by modelling audience interpretation strategies

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    Complete Issue 7, 1992

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    Approximate text generation from non-hierarchical representations in a declarative framework

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    This thesis is on Natural Language Generation. It describes a linguistic realisation system that translates the semantic information encoded in a conceptual graph into an English language sentence. The use of a non-hierarchically structured semantic representation (conceptual graphs) and an approximate matching between semantic structures allows us to investigate a more general version of the sentence generation problem where one is not pre-committed to a choice of the syntactically prominent elements in the initial semantics. We show clearly how the semantic structure is declaratively related to linguistically motivated syntactic representation — we use D-Tree Grammars which stem from work on Tree-Adjoining Grammars. The declarative specification of the mapping between semantics and syntax allows for different processing strategies to be exploited. A number of generation strategies have been considered: a pure topdown strategy and a chart-based generation technique which allows partially successful computations to be reused in other branches of the search space. Having a generator with increased paraphrasing power as a consequence of using non-hierarchical input and approximate matching raises the issue whether certain 'better' paraphrases can be generated before others. We investigate preference-based processing in the context of generation

    Complete Issue 7, 1992

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    From chance to choice : the development of teachers in a postmodern world.

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    SIGLEAvailable from British Library Document Supply Centre- DSC:DX185932 / BLDSC - British Library Document Supply CentreGBUnited Kingdo

    Meat: A Novel

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    An English-language translation of a Russian novel that appeared in the Soviet thick journal Novyi Mir in three installments during February, March, and April of 1936
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