272 research outputs found

    Improved Bounds for Radio k

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    A number of graph coloring problems have their roots in a communication problem known as the channel assignment problem. The channel assignment problem is the problem of assigning channels (nonnegative integers) to the stations in an optimal way such that interference is avoided as reported by Hale (2005). Radio k-coloring of a graph is a special type of channel assignment problem. Kchikech et al. (2005) have given a lower and an upper bound for radio k-chromatic number of hypercube Qn, and an improvement of their lower bound was obtained by Kola and Panigrahi (2010). In this paper, we further improve Kola et al.'s lower bound as well as Kchikeck et al.'s upper bound. Also, our bounds agree for nearly antipodal number of Qn when n≡2 (mod 4)

    The min-max edge q-coloring problem

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    In this paper we introduce and study a new problem named \emph{min-max edge qq-coloring} which is motivated by applications in wireless mesh networks. The input of the problem consists of an undirected graph and an integer qq. The goal is to color the edges of the graph with as many colors as possible such that: (a) any vertex is incident to at most qq different colors, and (b) the maximum size of a color group (i.e. set of edges identically colored) is minimized. We show the following results: 1. Min-max edge qq-coloring is NP-hard, for any q≥2q \ge 2. 2. A polynomial time exact algorithm for min-max edge qq-coloring on trees. 3. Exact formulas of the optimal solution for cliques and almost tight bounds for bicliques and hypergraphs. 4. A non-trivial lower bound of the optimal solution with respect to the average degree of the graph. 5. An approximation algorithm for planar graphs.Comment: 16 pages, 5 figure

    Fitness function distributions over generalized search neighborhoods in the q-ary hypercube

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    Evolutionary Computation, 21(4): 561-590, 2013The frequency distribution of a fitness function over regions of its domain is an important quantity for understanding the behavior of algorithms that employ randomized sampling to search the function. In general, exactly characterizing this distribution is at least as hard as the search problem, since the solutions typically live in the tails of the distribution. However, in some cases it is possible to efficiently retrieve a collection of quantities (called moments) that describe the distribution. In this paper, we consider functions of bounded epistasis that are defined over length-n strings from a finite alphabet of cardinality q. Many problems in combinatorial optimization can be specified as search problems over functions of this type. Employing Fourier analysis of functions over finite groups, we derive an efficient method for computing the exact moments of the frequency distribution of fitness functions over Hamming regions of the q-ary hypercube. We then use this approach to derive equations that describe the expected fitness of the offspring of any point undergoing uniform mutation. The results we present provide insight into the statistical structure of the fitness function for a number of combinatorial problems. For the graph coloring problem, we apply our results to efficiently compute the average number of constraint violations that lie within a certain number of steps of any coloring. We derive an expression for the mutation rate that maximizes the expected fitness of an offspring at each fitness level. We also apply the results to the slightly more complex frequency assignment problem, a relevant application in the domain of the telecommunications industry. As with the graph coloring problem, we provide formulas for the average value of the fitness function in Hamming regions around a solution and the expectation-optimal mutation rate.Spanish Ministry of Science and Innovation and FEDER under contract TIN2008-06491-C04-01 (the M∗ project). Andalusian Government under contract P07-TIC-03044 (DIRICOM project). Air Force Office of Scientific Re- search, Air Force Materiel Command, USAF, under grant number FA9550-08-1-0422

    Conflict-free star-access in parallel memory systems

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    We study conflict-free data distribution schemes in parallel memories in multiprocessor system architectures. Given a host graph G, the problem is to map the nodes of G into memory modules such that any instance of a template type T in G can be accessed without memory conflicts. A conflict occurs if two or more nodes of T are mapped to the same memory module. The mapping algorithm should: (i) be fast in terms of data access (possibly mapping each node in constant time); (ii) minimize the required number of memory modules for accessing any instance in G of the given template type; and (iii) guarantee load balancing on the modules. In this paper, we consider conflict-free access to star templates. i.e., to any node of G along with all of its neighbors. Such a template type arises in many classical algorithms like breadth-first search in a graph, message broadcasting in networks, and nearest neighbor based approximation in numerical computation. We consider the star-template access problem on two specific host graphs-tori and hypercubes-that are also popular interconnection network topologies. The proposed conflict-free mappings on these graphs are fast, use an optimal or provably good number of memory modules, and guarantee load balancing. (C) 2006 Elsevier Inc. All rights reserved

    Proper 3-colorings of cycles and hypercubes

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    In this paper, we look at two families of graphs, cycles and hypercubes, and compare how their sets of proper 3-colorings differ as the graphs get arbitrarily large. In particular, we find the probability of pairs of vertices at various distances being the same color in order to understand the range and scale of interactions between them. As we look at larger and larger cycles, larger and larger hypercubes, patterns begin to emerge. While the colors of vertices fixed fractions of the cycle away from each other are independent, a random 3-coloring of the hypercube is essentially a 2-coloring. This models how local constraints can propagate very differently through different kinds of networks

    Distributed Basis Pursuit

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    We propose a distributed algorithm for solving the optimization problem Basis Pursuit (BP). BP finds the least L1-norm solution of the underdetermined linear system Ax = b and is used, for example, in compressed sensing for reconstruction. Our algorithm solves BP on a distributed platform such as a sensor network, and is designed to minimize the communication between nodes. The algorithm only requires the network to be connected, has no notion of a central processing node, and no node has access to the entire matrix A at any time. We consider two scenarios in which either the columns or the rows of A are distributed among the compute nodes. Our algorithm, named D-ADMM, is a decentralized implementation of the alternating direction method of multipliers. We show through numerical simulation that our algorithm requires considerably less communications between the nodes than the state-of-the-art algorithms.Comment: Preprint of the journal version of the paper; IEEE Transactions on Signal Processing, Vol. 60, Issue 4, April, 201
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