210 research outputs found

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    Game-theoretic Resource Allocation Methods for Device-to-Device (D2D) Communication

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    Device-to-device (D2D) communication underlaying cellular networks allows mobile devices such as smartphones and tablets to use the licensed spectrum allocated to cellular services for direct peer-to-peer transmission. D2D communication can use either one-hop transmission (i.e., in D2D direct communication) or multi-hop cluster-based transmission (i.e., in D2D local area networks). The D2D devices can compete or cooperate with each other to reuse the radio resources in D2D networks. Therefore, resource allocation and access for D2D communication can be treated as games. The theories behind these games provide a variety of mathematical tools to effectively model and analyze the individual or group behaviors of D2D users. In addition, game models can provide distributed solutions to the resource allocation problems for D2D communication. The aim of this article is to demonstrate the applications of game-theoretic models to study the radio resource allocation issues in D2D communication. The article also outlines several key open research directions.Comment: Accepted. IEEE Wireless Comms Mag. 201

    Socio-economic aware data forwarding in mobile sensing networks and systems

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    The vision for smart sustainable cities is one whereby urban sensing is core to optimising city operation which in turn improves citizen contentment. Wireless Sensor Networks are envisioned to become pervasive form of data collection and analysis for smart cities but deployment of millions of inter-connected sensors in a city can be cost-prohibitive. Given the ubiquity and ever-increasing capabilities of sensor-rich mobile devices, Wireless Sensor Networks with Mobile Phones (WSN-MP) provide a highly flexible and ready-made wireless infrastructure for future smart cities. In a WSN-MP, mobile phones not only generate the sensing data but also relay the data using cellular communication or short range opportunistic communication. The largest challenge here is the efficient transmission of potentially huge volumes of sensor data over sometimes meagre or faulty communications networks in a cost-effective way. This thesis investigates distributed data forwarding schemes in three types of WSN-MP: WSN with mobile sinks (WSN-MS), WSN with mobile relays (WSN-HR) and Mobile Phone Sensing Systems (MPSS). For these dynamic WSN-MP, realistic models are established and distributed algorithms are developed for efficient network performance including data routing and forwarding, sensing rate control and and pricing. This thesis also considered realistic urban sensing issues such as economic incentivisation and demonstrates how social network and mobility awareness improves data transmission. Through simulations and real testbed experiments, it is shown that proposed algorithms perform better than state-of-the-art schemes.Open Acces

    A Trust-Based Relay Selection Approach to the Multi-Hop Network Formation Problem in Cognitive Radio Networks

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    One of the major challenges for today’s wireless communications is to meet the growing demand for supporting an increasing diversity of wireless applications with limited spectrum resource. In cooperative communications and networking, users share resources and collaborate in a distributed approach, similar to entities of active social groups in self organizational communities. Users’ information may be shared by the user and also by the cooperative users, in distributed transmission. Cooperative communications and networking is a fairly new communication paradigm that promises significant capacity and multiplexing gain increase in wireless networks. This research will provide a cooperative relay selection framework that exploits the similarity of cognitive radio networks to social networks. It offers a multi-hop, reputation-based power control game for routing. In this dissertation, a social network model provides a humanistic approach to predicting relay selection and network analysis in cognitive radio networks

    Vehicle as a Service (VaaS): Leverage Vehicles to Build Service Networks and Capabilities for Smart Cities

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    Smart cities demand resources for rich immersive sensing, ubiquitous communications, powerful computing, large storage, and high intelligence (SCCSI) to support various kinds of applications, such as public safety, connected and autonomous driving, smart and connected health, and smart living. At the same time, it is widely recognized that vehicles such as autonomous cars, equipped with significantly powerful SCCSI capabilities, will become ubiquitous in future smart cities. By observing the convergence of these two trends, this article advocates the use of vehicles to build a cost-effective service network, called the Vehicle as a Service (VaaS) paradigm, where vehicles empowered with SCCSI capability form a web of mobile servers and communicators to provide SCCSI services in smart cities. Towards this direction, we first examine the potential use cases in smart cities and possible upgrades required for the transition from traditional vehicular ad hoc networks (VANETs) to VaaS. Then, we will introduce the system architecture of the VaaS paradigm and discuss how it can provide SCCSI services in future smart cities, respectively. At last, we identify the open problems of this paradigm and future research directions, including architectural design, service provisioning, incentive design, and security & privacy. We expect that this paper paves the way towards developing a cost-effective and sustainable approach for building smart cities.Comment: 32 pages, 11 figure
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