39 research outputs found

    Adaptation of Images and Videos for Different Screen Sizes

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    With the increasing popularity of smartphones and similar mobile devices, the demand for media to consume on the go rises. As most images and videos today are captured with HD or even higher resolutions, there is a need to adapt them in a content-aware fashion before they can be watched comfortably on screens with small sizes and varying aspect ratios. This process is called retargeting. Most distortions during this process are caused by a change of the aspect ratio. Thus, retargeting mainly focuses on adapting the aspect ratio of a video while the rest can be scaled uniformly. The main objective of this dissertation is to contribute to the modern image and video retargeting, especially regarding the potential of the seam carving operator. There are still unsolved problems in this research field that should be addressed in order to improve the quality of the results or speed up the performance of the retargeting process. This dissertation presents novel algorithms that are able to retarget images, videos and stereoscopic videos while dealing with problems like the preservation of straight lines or the reduction of the required memory space and computation time. Additionally, a GPU implementation is used to achieve the retargeting of videos in real-time. Furthermore, an enhancement of face detection is presented which is able to distinguish between faces that are important for the retargeting and faces that are not. Results show that the developed techniques are suitable for the desired scenarios

    A Saliency-Based Technique for Advertisement Layout Optimisation to Predict Customers’ Behaviour

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    Customer retail environments represent an exciting and challenging context to develop and put in place cutting-edge computer vision techniques for more engaging customer experiences. Visual attention is one of the aspects that play such a critical role in the analysis of customers behaviour on advertising campaigns continuously displayed in shops and retail environments. In this paper, we approach the optimisation of advertisement layout content, aiming to grab the audience’s visual attention more effectively. We propose a fully automatic method for the delivery of the most effective layout content configuration using saliency maps out of each possible set of images with a given grid layout. Visual Saliency deals with the identification of the most critical regions out of pictures from a perceptual viewpoint. We want to assess the feasibility of saliency maps as a tool for the optimisation of advertisements considering all possible permutations of images which compose the advertising campaign itself. We start by analysing advertising campaigns consisting of a given spatial layout and a certain number of images. We run a deep learning-based saliency model over all permutations. Noticeable differences among global and local saliency maps occur over different layout content out of the same images. The latter aspect suggests that each image gives its contribution to the global visual saliency because of its content and location within the given layout. On top of this consideration, we employ some advertising images to set up a graphical campaign with a given design. We extract relative variance values out the local saliency maps of all permutations. We hypothesise that the inverse of relative variance can be used as an Effectiveness Score (ES) to catch those layout content permutations showing the more balanced spatial distribution of salient pixel. A group of 20 participants have run some eye-tracking sessions over the same advertising layouts to validate the proposed method

    Structure-aware content creation : detection, retargeting and deformation

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    Nowadays, access to digital information has become ubiquitous, while three-dimensional visual representation is becoming indispensable to knowledge understanding and information retrieval. Three-dimensional digitization plays a natural role in bridging connections between the real and virtual world, which prompt the huge demand for massive three-dimensional digital content. But reducing the effort required for three-dimensional modeling has been a practical problem, and long standing challenge in compute graphics and related fields. In this thesis, we propose several techniques for lightening up the content creation process, which have the common theme of being structure-aware, ie maintaining global relations among the parts of shape. We are especially interested in formulating our algorithms such that they make use of symmetry structures, because of their concise yet highly abstract principles are universally applicable to most regular patterns. We introduce our work from three different aspects in this thesis. First, we characterized spaces of symmetry preserving deformations, and developed a method to explore this space in real-time, which significantly simplified the generation of symmetry preserving shape variants. Second, we empirically studied three-dimensional offset statistics, and developed a fully automatic retargeting application, which is based on verified sparsity. Finally, we made step forward in solving the approximate three-dimensional partial symmetry detection problem, using a novel co-occurrence analysis method, which could serve as the foundation to high-level applications.Jetzt hat die Zugang zu digitalen Informationen allgegenwärtig geworden. Dreidimensionale visuelle Darstellung wird immer zum Einsichtsverständnis und Informationswiedergewinnung unverzichtbar. Dreidimensionale Digitalisierung verbindet die reale und virtuelle Welt auf natürliche Weise, die prompt die große Nachfrage nach massiven dreidimensionale digitale Inhalte. Es ist immer noch ein praktisches Problem und langjährige Herausforderung in Computergrafik und verwandten Bereichen, die den Aufwand für die dreidimensionale Modellierung reduzieren. In dieser Dissertation schlagen wir verschiedene Techniken zur Aufhellung der Erstellung von Inhalten auf, im Rahmen der gemeinsamen Thema der struktur-bewusst zu sein, d.h. globalen Beziehungen zwischen den Teilen der Gestalt beibehalten wird. Besonders interessiert sind wir bei der Formulierung unserer Algorithmen, so dass sie den Einsatz von Symmetrische Strukturen machen, wegen ihrer knappen, aber sehr abstrakten Prinzipien für die meisten regelmäßigen Mustern universell einsetzbar sind. Wir stellen unsere Arbei aus drei verschiedenen Aspekte in dieser Dissertation. Erstens befinden wir Räume der Verformungen, die Symmetrien zu erhalten, und entwickelten wir eine Methode, diesen Raum in Echtzeit zu erkunden, die deutlich die Erzeugung von Gestalten vereinfacht, die Symmetrien zu bewahren. Zweitens haben wir empirisch untersucht dreidimensionale Offset Statistiken und entwickelten eine vollautomatische Applikation für Retargeting, die auf den verifizierte Seltenheit basiert. Schließlich treten wir uns auf die ungefähre dreidimensionalen Teilsymmetrie Erkennungsproblem zu lösen, auf der Grundlage unserer neuen Kookkurrenz Analyseverfahren, die viele hochrangige Anwendungen dienen verwendet werden könnten

    Artistic Path Space Editing of Physically Based Light Transport

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    Die Erzeugung realistischer Bilder ist ein wichtiges Ziel der Computergrafik, mit Anwendungen u.a. in der Spielfilmindustrie, Architektur und Medizin. Die physikalisch basierte Bildsynthese, welche in letzter Zeit anwendungsübergreifend weiten Anklang findet, bedient sich der numerischen Simulation des Lichttransports entlang durch die geometrische Optik vorgegebener Ausbreitungspfade; ein Modell, welches für übliche Szenen ausreicht, Photorealismus zu erzielen. Insgesamt gesehen ist heute das computergestützte Verfassen von Bildern und Animationen mit wohlgestalteter und theoretisch fundierter Schattierung stark vereinfacht. Allerdings ist bei der praktischen Umsetzung auch die Rücksichtnahme auf Details wie die Struktur des Ausgabegeräts wichtig und z.B. das Teilproblem der effizienten physikalisch basierten Bildsynthese in partizipierenden Medien ist noch weit davon entfernt, als gelöst zu gelten. Weiterhin ist die Bildsynthese als Teil eines weiteren Kontextes zu sehen: der effektiven Kommunikation von Ideen und Informationen. Seien es nun Form und Funktion eines Gebäudes, die medizinische Visualisierung einer Computertomografie oder aber die Stimmung einer Filmsequenz -- Botschaften in Form digitaler Bilder sind heutzutage omnipräsent. Leider hat die Verbreitung der -- auf Simulation ausgelegten -- Methodik der physikalisch basierten Bildsynthese generell zu einem Verlust intuitiver, feingestalteter und lokaler künstlerischer Kontrolle des finalen Bildinhalts geführt, welche in vorherigen, weniger strikten Paradigmen vorhanden war. Die Beiträge dieser Dissertation decken unterschiedliche Aspekte der Bildsynthese ab. Dies sind zunächst einmal die grundlegende Subpixel-Bildsynthese sowie effiziente Bildsyntheseverfahren für partizipierende Medien. Im Mittelpunkt der Arbeit stehen jedoch Ansätze zum effektiven visuellen Verständnis der Lichtausbreitung, die eine lokale künstlerische Einflussnahme ermöglichen und gleichzeitig auf globaler Ebene konsistente und glaubwürdige Ergebnisse erzielen. Hierbei ist die Kernidee, Visualisierung und Bearbeitung des Lichts direkt im alle möglichen Lichtpfade einschließenden "Pfadraum" durchzuführen. Dies steht im Gegensatz zu Verfahren nach Stand der Forschung, die entweder im Bildraum arbeiten oder auf bestimmte, isolierte Beleuchtungseffekte wie perfekte Spiegelungen, Schatten oder Kaustiken zugeschnitten sind. Die Erprobung der vorgestellten Verfahren hat gezeigt, dass mit ihnen real existierende Probleme der Bilderzeugung für Filmproduktionen gelöst werden können

    Intermediated reality

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    Real-time solutions to reducing the gap between virtual and physical worlds for photorealistic interactive Augmented Reality (AR) are presented. First, a method of texture deformation with image inpainting, provides a proof of concept to convincingly re-animate fixed physical objects through digital displays with seamless visual appearance. This, in combination with novel methods for image-based retargeting of real shadows to deformed virtual poses and environment illumination estimation using in conspicuous flat Fresnel lenses, brings real-world props to life in compelling, practical ways. Live AR animation capability provides the key basis for interactive facial performance capture driven deformation of real-world physical facial props. Therefore, Intermediated Reality (IR) is enabled; a tele-present AR framework that drives mediated communication and collaboration for multiple users through the remote possession of toys brought to life.This IR framework provides the foundation of prototype applications in physical avatar chat communication, stop-motion animation movie production, and immersive video games. Specifically, a new approach to reduce the number of physical configurations needed for a stop-motion animation movie by generating the in-between frames digitally in AR is demonstrated. AR-generated frames preserve its natural appearance and achieve smooth transitions between real-world keyframes and digitally generated in-betweens. Finally, the methods integrate across the entire Reality-Virtuality Continuum to target new game experiences called Multi-Reality games. This gaming experience makes an evolutionary step toward the convergence of real and virtual game characters for visceral digital experiences

    HUMAN4D: A human-centric multimodal dataset for motions and immersive media

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    We introduce HUMAN4D, a large and multimodal 4D dataset that contains a variety of human activities simultaneously captured by a professional marker-based MoCap, a volumetric capture and an audio recording system. By capturing 2 female and 2 male professional actors performing vari

    Novel graph analytics for enhancing data insight

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    Graph analytics is a fast growing and significant field in the visualization and data mining community, which is applied on numerous high-impact applications such as, network security, finance, and health care, providing users with adequate knowledge across various patterns within a given system. Although a series of methods have been developed in the past years for the analysis of unstructured collections of multi-dimensional points, graph analytics has only recently been explored. Despite the significant progress that has been achieved recently, there are still many open issues in the area, concerning not only the performance of the graph mining algorithms, but also producing effective graph visualizations in order to enhance human perception. The current thesis deals with the investigation of novel methods for graph analytics, in order to enhance data insight. Towards this direction, the current thesis proposes two methods so as to perform graph mining and visualization. Based on previous works related to graph mining, the current thesis suggests a set of novel graph features that are particularly efficient in identifying the behavioral patterns of the nodes on the graph. The specific features proposed, are able to capture the interaction of the neighborhoods with other nodes on the graph. Moreover, unlike previous approaches, the graph features introduced herein, include information from multiple node neighborhood sizes, thus capture long-range correlations between the nodes, and are able to depict the behavioral aspects of each node with high accuracy. Experimental evaluation on multiple datasets, shows that the use of the proposed graph features for the graph mining procedure, provides better results than the use of other state-of-the-art graph features. Thereafter, the focus is laid on the improvement of graph visualization methods towards enhanced human insight. In order to achieve this, the current thesis uses non-linear deformations so as to reduce visual clutter. Non-linear deformations have been previously used to magnify significant/cluttered regions in data or images for reducing clutter and enhancing the perception of patterns. Extending previous approaches, this work introduces a hierarchical approach for non-linear deformation that aims to reduce visual clutter by magnifying significant regions, and leading to enhanced visualizations of one/two/three-dimensional datasets. In this context, an energy function is utilized, which aims to determine the optimal deformation for every local region in the data, taking the information from multiple single-layer significance maps into consideration. The problem is subsequently transformed into an optimization problem for the minimization of the energy function under specific spatial constraints. Extended experimental evaluation provides evidence that the proposed hierarchical approach for the generation of the significance map surpasses current methods, and manages to effectively identify significant regions and deliver better results. The thesis is concluded with a discussion outlining the major achievements of the current work, as well as some possible drawbacks and other open issues of the proposed approaches that could be addressed in future works.Open Acces
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