28 research outputs found

    A COMMUNICATION FRAMEWORK FOR MULTIHOP WIRELESS ACCESS AND SENSOR NETWORKS: ANYCAST ROUTING & SIMULATION TOOLS

    Get PDF
    The reliance on wireless networks has grown tremendously within a number of varied application domains, prompting an evolution towards the use of heterogeneous multihop network architectures. We propose and analyze two communication frameworks for such networks. A first framework is designed for communications within multihop wireless access networks. The framework supports dynamic algorithms for locating access points using anycast routing with multiple metrics and balancing network load. The evaluation shows significant performance improvement over traditional solutions. A second framework is designed for communication within sensor networks and includes lightweight versions of our algorithms to fit the limitations of sensor networks. Analysis shows that this stripped down version can work almost equally well if tailored to the needs of a sensor network. We have also developed an extensive simulation environment using NS-2 to test realistic situations for the evaluations of our work. Our tools support analysis of realistic scenarios including the spreading of a forest fire within an area, and can easily be ported to other simulation software. Lastly, we us our algorithms and simulation environment to investigate sink movements optimization within sensor networks. Based on these results, we propose strategies, to be addressed in follow-on work, for building topology maps and finding optimal data collection points. Altogether, the communication framework and realistic simulation tools provide a complete communication and evaluation solution for access and sensor networks

    Research Issues in Ad-Hoc Distributed Personal Networking

    Get PDF
    This paper discusses the research issues that need to be addressed in order to create a personal distributed environment where people interact with various companion, embedded, or invisible computers not only in their close vicinity but potentially anywhere. These systems are called personal networks (PNs). They constitute a category of distributed systems with very specific characteristics. They are configured in an ad hoc fashion, as the opportunity and the demand arise, to support personal applications. PNs consist of communicating clusters of personal digital devices, devices shared with other people and even infrastructure-based systems. At the heart of a PN is a core Personal Area Network (PAN), which is physically associated with the owner of the PN. Unlike the present PANs that have a geographically limited coverage, the Personal Operating Space, PNs have an unrestricted geographical span, and incorporate devices into the personal environment regardless of their geographic location. In order to do this they need the services of infrastructure-based networks and ad-hoc networks to extend their reach. A PN extends and complements the concept of pervasive computing. We show that PNs introduce new design challenges due to the heterogeneity of the involved technologies, the need for self-organization, the dynamics of the system composition, the application-driven nature, the co-operation with infrastructure-based networks, and the security hazards. We discuss the impact of these problems on network design, assess present and proposed solutions, and identify the research issues

    An Improved Active Network Concept and Architecture for Distributed and Dynamic Streaming Multimedia Environments with Heterogeneous Bandwidths

    Get PDF
    A problem in todays Internet infrastructure may occur when a streaming multimedia application is to take place. The information content of video and audio signals that contain moving or changing scenes may simply be too great for Internet clients with low bandwidth capacity if no adaptation is performed. In order to satisfactorily reach clients with various bandwidth capacities some works such as receiver-driven multicast and resilient overlay networks (RON) have been developed. However these efforts mainly call for modification on router level management or place additional layer to the Internet structure, which is not recommended in the nearest future due to the highly acceptance level and widely utilization of the current Internet structure, and the lengthy and tiring standardization process for a new structure or modification to be accepted. We have developed an improved active network approach for distributed and dynamic streaming multimedia environment with heterogeneous bandwidth, such as the case of the Internet. Friendly active network system (FANS) is a sample of our approach. Adopting application level active network (ALAN) mechanism, FANS participants and available media are referred through its universal resource locator (url). The system intercepts traffic flowing from source to destination and performs media post-processing at an intermediate peer. The process is performed at the application level instead of at the router level, which was the original approach of active networks. FANS requires no changes in router level management and puts no additional requirement to the current Internet architecture and, hence, instantly applicable. In comparison with ALAN, FANS possesses two significant differences. From the system overview, ALAN requires three minimum elements: clients, servers, and dynamic proxy servers. FANS, on the other hand, unifies the functionalities of those three elements. Each of peers in FANS is a client, an intermediate peer, and a media server as well. Secondly, FANS members tracking system dynamically detects the existence of a newly joined computers or mobile device, given its url is available and announced. In ALAN, the servers and the middle nodes are priori known and, hence, static. The application level approach and better performance characteristics distinguished also our work with another similar work in this field, which uses router level approach. The approach offers, in general, the following improvements: FANS promotes QoS fairness, in which clients with lower bandwidth are accommodated and receive better quality of service FANS introduces a new algorithm to determine whether or not the involvement of intermediate peer(s) to perform media post-processing enhancement services is necessary. This mechanism is important and advantageous due to the fact that intermediate post-processing increases the delay and, therefore, should only be employed selectively. FANS considers the size of media data and the capacity of clients bandwidth as network parameters that determine the level of quality of service offered. By employing the above techniques, our experiments with the Internet emulator show that our approach improves the reliability of streaming media applications in such environment

    Adoption of vehicular ad hoc networking protocols by networked robots

    Get PDF
    This paper focuses on the utilization of wireless networking in the robotics domain. Many researchers have already equipped their robots with wireless communication capabilities, stimulated by the observation that multi-robot systems tend to have several advantages over their single-robot counterparts. Typically, this integration of wireless communication is tackled in a quite pragmatic manner, only a few authors presented novel Robotic Ad Hoc Network (RANET) protocols that were designed specifically with robotic use cases in mind. This is in sharp contrast with the domain of vehicular ad hoc networks (VANET). This observation is the starting point of this paper. If the results of previous efforts focusing on VANET protocols could be reused in the RANET domain, this could lead to rapid progress in the field of networked robots. To investigate this possibility, this paper provides a thorough overview of the related work in the domain of robotic and vehicular ad hoc networks. Based on this information, an exhaustive list of requirements is defined for both types. It is concluded that the most significant difference lies in the fact that VANET protocols are oriented towards low throughput messaging, while RANET protocols have to support high throughput media streaming as well. Although not always with equal importance, all other defined requirements are valid for both protocols. This leads to the conclusion that cross-fertilization between them is an appealing approach for future RANET research. To support such developments, this paper concludes with the definition of an appropriate working plan

    Vehicle as a Service (VaaS): Leverage Vehicles to Build Service Networks and Capabilities for Smart Cities

    Full text link
    Smart cities demand resources for rich immersive sensing, ubiquitous communications, powerful computing, large storage, and high intelligence (SCCSI) to support various kinds of applications, such as public safety, connected and autonomous driving, smart and connected health, and smart living. At the same time, it is widely recognized that vehicles such as autonomous cars, equipped with significantly powerful SCCSI capabilities, will become ubiquitous in future smart cities. By observing the convergence of these two trends, this article advocates the use of vehicles to build a cost-effective service network, called the Vehicle as a Service (VaaS) paradigm, where vehicles empowered with SCCSI capability form a web of mobile servers and communicators to provide SCCSI services in smart cities. Towards this direction, we first examine the potential use cases in smart cities and possible upgrades required for the transition from traditional vehicular ad hoc networks (VANETs) to VaaS. Then, we will introduce the system architecture of the VaaS paradigm and discuss how it can provide SCCSI services in future smart cities, respectively. At last, we identify the open problems of this paradigm and future research directions, including architectural design, service provisioning, incentive design, and security & privacy. We expect that this paper paves the way towards developing a cost-effective and sustainable approach for building smart cities.Comment: 32 pages, 11 figure

    Heterogeneous Wireless Networks: An Analysis of Network and Service Level Diversity

    Get PDF
    Future wireless systems will be a collection of symbiotic and hierarchical networks that address different aspects of communication needs. This architectural heterogeneity constitutes a network level diversity, where wireless domains can benefit from each other's spare resources in terms of bandwidth and energy. The dissertation investigates the network diversity through particularly interesting scenarios that involve capacity-limited multi-hop ad hoc networks and high-bandwidth wired or wireless infrastructures. Heterogeneity and infrastructures not only exist at the level of networking technologies and architectures, but also at the level of available services in each network domain. Efficient discovery of services across the domains and allocation of service points to individual users are beneficial for facilitating the actual communication, supplying survivable services, and better utilizing the network resources. These concepts together define the service level diversity, which is the second topic studied in our dissertation. In this dissertation, we first focus on a large-scale hybrid network, where a relatively resource abundant infrastructure network overlays a multi-hop wireless network. Using a random geometric random graph model and defining appropriate connectivity constraints, we derive the overall transport capacity of this hybrid network. In the sequel, we dwell upon hybrid networks with arbitrary size and topology. We develop a Quality of Service (QoS) based framework to utilize the joint resources of the ad hoc and infrastructure tier with minimal power exposure on other symbiotic networks that operate over the same radio frequency bands. The framework requires a cross-layer approach to adequately satisfy the system objectives and individual user demands. Since the problem is proven to be intractable, we explore sub-optimal but efficient algorithms to solve it by relying on derived performance bounds. In the last part of the dissertation, we shift our attention from network level diversity to service level diversity. After investigating possible resource discovery mechanisms in conjunction with their applicability to multi-hop wireless environments, we present our own solution, namely Distributed Service Discovery Protocol (DSDP). DSDP enables a highly scalable, survivable, and fast resource discovery under a very dynamic network topology. It also provides the necessary architectural and signaling mechanisms to effectively implement resource allocation techniques

    Design and implementation of simulation tools, protocols and architectures to support service platforms on vehicular networks

    Full text link
    Tesis por compendioProducts related with Intelligent Transportation Systems (ITS) are becoming a reality on our roads. All car manufacturers are starting to include Internet access in their vehicles and to integrate smartphones directly from the dashboard, but more and more services will be introduced in the near future. Connectivity through "vehicular networks" will become a cornerstone of every new proposal, and offering an adequate quality of service is obviously desirable. However, a lot of work is needed for vehicular networks to offer performances similar to those of the wired networks. Vehicular networks can be characterized by two main features: high variability due to mobility levels that can reach up to 250 kilometers per hour, and heterogeneity, being that various competing versions from different vendors have and will be released. Therefore, to make the deployment of efficient services possible, an extensive study must be carried out and adequate tools must be proposed and developed. This PhD thesis addresses the service deployment problem in these networks at three different levels: (i) the physical and link layer, showing an exhaustive analysis of the physical channel and models; (ii) the network layer, proposing a forwarding protocol for IP packets; and (iii) the transport layer, where protocols are proposed to improve data delivery. First of all, the two main wireless technologies used in vehicular networks where studied and modeled, namely the 802.11 family of standards, particularly 802.11p, and the cellular networks focusing on LTE. Since 802.11p is a quite mature standard, we defined (i) a propagation and attenuation model capable of replicating the transmission range and the fading behavior of real 802.11p devices, both in line-of-sight conditions and when obstructed by small obstacles, and (ii) a visibility model able to deal with large obstacles, such as buildings and houses, in a realistic manner. Additionally, we proposed a model based on high-level performance indicators (bandwidth and delay) for LTE, which makes application validation and evaluation easier. At the network layer, a hybrid protocol called AVE is proposed for packet forwarding by switching among a set of standard routing strategies. Depending on the specific scenario, AVE selects one out of four different routing solutions: a) two-hop direct delivery, b) Dynamic MANET On-demand (DYMO), c) greedy georouting, and d) store-carry-and-forward technique, to dynamically adapt its behavior to the specific situation. At the transport layer, we proposed a content delivery protocol for reliable and bidirectional unicast communication in lossy links that improves content delivery in situations where the wireless network is the bottleneck. It has been designed, validated, optimized, and its performance has been analyzed in terms of throughput and resource efficiency. Finally, at system level, we propose an edge-assisted computing model that allows reducing the response latency of several queries by placing a computing unit at the network edge. This way, traffic traversal through the Internet is avoided when not needed. This scheme could be used in both 802.11p and cellular networks, and in this thesis we decided to focus on its evaluation using LTE networks. The platform presented in this thesis combines all the individual efforts to create a single efficient platform. This new environment could be used by any provider to improve the quality of the user experience obtainable through the proposed vehicular network-based services.Los productos relacionados con los Sistemas Inteligentes de Transporte (ITS) se están transformando en una realidad en nuestras carreteras. Todos los fabricantes de coches comienzan a incluir acceso a internet en sus vehículos y a facilitar su integración con los teléfonos móviles, pero más y más servicios se introducirán en el futuro. La conectividad usando las "redes vehiculares" se convertirá en la piedra angular de cada nueva propuesta, y ofrecer una calidad de servicio adecuada será, obviamente, deseable. Sin embargo, se necesita una gran cantidad de trabajo para que las redes vehiculares ofrezcan un rendimiento similar al de las redes cableadas. Las redes vehiculares quedan definidas por sus dos características básicas: alto dinamismo, pues los nodos pueden alcanzar una velocidad relativa de más de 250 km/h; y heterogeneidad, por la gran cantidad de propuestas diferentes que los fabricantes están lanzando al mercado. Por ello, para hacer posible el despliegue de servicios sobre ellas, se impone la necesidad de hacer un estudio en profundidad de este entorno, y deben de proponerse y desarrollarse las herramientas adecuadas. Esta tesis ataca la problemática del despliegue de servicios en estas redes a tres niveles diferentes: (i) el nivel físico y de enlace, mostrando varios análisis en profundidad del medio físico y modelos derivados para su simulación; (ii) el nivel de red, proponiendo un protocolo de difusión de la información para los paquetes IP; y (iii) el nivel de transporte, donde otros protocolos son propuestos para mejorar el rendimiento del transporte de datos. En primer lugar, se han estudiado y modelado las dos principales tecnologías inalámbricas que se utilizan para la comunicación en redes vehiculares, la rama de estándares 802.11, en concreto 802.11p; y la comunicación celular, en particular LTE. Dado que el estándar 802.11p es un estándar bastante maduro, nos centramos en crear (i) un modelo de propagación y atenuación capaz de replicar el rango de transmisión de dispositivos 802.11p reales, en condiciones de visión directa y obstrucción por pequeños obstáculos, y (ii) un modelo de visibilidad capaz de simular el efecto de grandes obstáculos, como son los edifcios, de una manera realista. Además, proponemos un modelo basado en indicadores de rendimiento de alto nivel (ancho de banda y retardo) para LTE, que facilita la validación y evaluación de aplicaciones. En el plano de red, se propone un protocolo híbrido, llamado AVE, para el encaminamiento y reenvío de paquetes usando un conjunto de estrategias estándar de enrutamiento. Dependiendo del escenario, AVE elige entre cuatro estrategias diferentes: a) entrega directa a dos saltos, b) Dynamic MANET On-demand (DYMO) c) georouting voraz, y d) una técnica store-carry-and- forward, para adaptar su comportamiento dinámicamente a cada situación. En el plano de transporte, se propone un protocolo bidireccional de distribución de contenidos en canales con pérdidas que mejora la entrega de contenidos en situaciones en las que la red es un cuello de botella, como las redes inalámbricas. Ha sido diseñado, validado, optimizado, y su rendimiento ha sido analizado en términos de productividad y eficiencia en la utilización de recursos. Finalmente, a nivel de sistema, proponemos un modelo de computación asistida que permite reducir la latencia en la respuesta a muchas consultas colocando una unidad de computación en el borde de la red, i.e., la red de acceso. Este esquema podría ser usado en redes basadas en 802.11p y en redes celulares, si bien en esta tesis decidimos centrarnos en su evaluación usando redes LTE. La plataforma presentada en esta tesis combina todos los esfuerzos individuales para crear una plataforma única y eficiente. Este nuevo entorno puede ser usado por cualquier proveedor para mejorar la calidad de la experiencia de usuario en los servicios desplegados sobre redes vehiculares.Els productes relacionats amb els sistemes intel · ligents de transport (ITS) s'estan transformant en una realitat en les nostres carreteres. Tots els fabri- cants de cotxes comencen a incloure accés a internet en els vehicles i a facilitar- ne la integració amb els telèfons mòbils, però en el futur més i més serveis s'hi introduiran. La connectivitat usant les xarxes vehicular esdevindrà la pedra angular de cada nova proposta, i oferir una qualitat de servei adequada serà, òbviament, desitjable. No obstant això, es necessita una gran quantitat de treball perquè les xarxes vehiculars oferisquen un rendiment similar al de les xarxes cablejades. Les xarxes vehiculars queden definides per dues característiques bàsiques: alt dinamisme, ja que els nodes poden arribar a una velocitat relativa de més de 250 km/h; i heterogeneïtat, per la gran quantitat de propostes diferents que els fabricants estan llançant al mercat. Per això, per a fer possible el desplegament de serveis sobre aquestes xarxes, s'imposa la necessitat de fer un estudi en profunditat d'aquest entorn, i cal proposar i desenvolupar les eines adequades. Aquesta tesi ataca la problemàtica del desplegament de serveis en aquestes xarxes a tres nivells diferents: (i) el nivell físic i d'enllaç , mostrant diverses anàlisis en profunditat del medi físic i models derivats per simular-lo; (ii) el nivell de xarxa, proposant un protocol de difusió de la informació per als paquets IP; i (iii) el nivell de transport, on es proposen altres protocols per a millorar el rendiment del transport de dades. En primer lloc, s'han estudiat i modelat les dues principals tecnologies sense fils que s'utilitzen per a la comunicació en xarxes vehiculars, la branca d'estàndards 802.11, en concret 802.11p; i la comunicació cel · lular, en partic- ular LTE. Atès que l'estàndard 802.11p és un estàndard bastant madur, ens centrem a crear (i) un model de propagació i atenuació capaç de replicar el rang de transmissió de dispositius 802.11p reals, en condicions de visió directa i obstrucció per petits obstacles, i (ii) un model de visibilitat capaç de simular l'efecte de grans obstacles, com són els edificis, d'una manera realista. A més, proposem un model basat en indicadors de rendiment d'alt nivell (ample de banda i retard) per a LTE, que facilita la validació i l'avaluació d'aplicacions. En el pla de xarxa, es proposa un protocol híbrid, anomenat AVE, per a l'encaminament i el reenviament de paquets usant un conjunt d'estratègies estàndard d'encaminament. Depenent de l'escenari , AVE tria entre quatre estratègies diferents: a) lliurament directe a dos salts, b) Dynamic MANET On-demand (DYMO) c) georouting voraç, i d) una tècnica store-carry-and- forward, per a adaptar-ne el comportament dinàmicament a cada situació. En el pla de transport, es proposa un protocol bidireccional de distribució de continguts en canals amb pèrdues que millora el lliurament de continguts en situacions en què la xarxa és un coll de botella, com les xarxes sense fils. Ha sigut dissenyat, validat, optimitzat, i el seu rendiment ha sigut analitzat en termes de productivitat i eficiència en la utilització de recursos. Finalment, a nivell de sistema, proposem un model de computació assistida que permet reduir la latència en la resposta a moltes consultes col · locant una unitat de computació a la vora de la xarxa, és a dir, la xarxa d'accés. Aquest esquema podria ser usat en xarxes basades en 802.11p i en xarxes cel · lulars, si bé en aquesta tesi decidim centrar-nos en la seua avaluació usant xarxes LTE. La plataforma presentada en aquesta tesi combina tots els esforços indi- viduals per a crear una plataforma única i eficient. Aquest nou entorn pot ser usat per qualsevol proveïdor per a millorar la qualitat de l'experiència d'usuari en els serveis desplegats sobre xarxes vehiculars.Báguena Albaladejo, M. (2017). Design and implementation of simulation tools, protocols and architectures to support service platforms on vehicular networks [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/85333TESISCompendi

    A Real-Time Communication Framework for Wireless Sensor Networks

    Get PDF
    Recent advances in miniaturization and low power design have led to a flurry of activity in wireless sensor networks. Sensor networks have different constraints than traditional wired networks. A wireless sensor network is a special network with large numbers of nodes equipped with embedded processors, sensors, and radios. These nodes collaborate to accomplish a common task such as environment monitoring or asset tracking. In many applications, sensor nodes will be deployed in an ad-hoc fashion without careful planning. They must organize themselves to form a multihop, wireless communication network. In sensor network environments, much research has been conducted in areas such as power consumption, self-organisation techniques, routing between the sensors, and the communication between the sensor and the sink. On the other hand, real-time communication with the Quality of Service (QoS) concept in wireless sensor networks is still an open research field. Most protocols either ignore real time or simply attempt to process as fast as possible and hope that this speed is sufficient to meet the deadline. However, the introduction of real-time communication has created additional challenges in this area. The sensor node spends most of its life routing packets from one node to another until the packet reaches the sink; therefore, the node functions as a small router most of the time. Since sensor networks deal with time-critical applications, it is often necessary for communication to meet real time constraints. However, research that deals with providing QoS guarantees for real-time traffic in sensor networks is still in its infancy.This thesis presents a real-time communication framework to provide quality of service in sensor networks environments. The proposed framework consists of four components: First, present an analytical model for implementing Priority Queuing (PQ) in a sensor node to calculate the queuing delay. The exact packet delay for corresponding classes is calculated. Further, the analytical results are validated through an extensive simulation study. Second, report on a novel analytical model based on a limited service polling discipline. The model is based on an M/D/1 queuing system (a special class of M/G/1 queuing systems), which takes into account two different classes of traffic in a sensor node. The proposed model implements two queues in a sensor node that are served in a round robin fashion. The exact queuing delay in a sensor node for corresponding classes is calculated. Then, the analytical results are validated through an extensive simulation study. Third, exhibit a novel packet delivery mechanism, namely the Multiple Level Stateless Protocol (MLSP), as a real-time protocol for sensor networks to guarantee the traffic in wireless sensor networks. MLSP improves the packet loss rate and the handling of holes in sensor network much better than its counterpart, MMSPEED. It also introduces the k-limited polling model for the first time. In addition, the whole sending packets dropped significantly compared to MMSPEED, which it leads to decrease the consumption power. Fourth, explain a new framework for moving data from the sink to the user, at a low cost and low power, using the Universal Mobile Telecommunication System (UMTS), which is standard for the Third Generation Mobile System (3G). The integration of sensor networks with the 3G mobile network infrastructure will reduce the cost of building new infrastructures and enable the large-scale deployment of sensor network

    Personalised service discovery in mobile environments

    Get PDF
    In recent years, some trends have emerged that pertain both to mobile devices and the Web. On one side, mobile devices have transitioned from being simple wireless phones to become ubiquitous Web-enabled users' companions. On the other side, the Web has evolved from an online one-size-fits-all collection of interlinked documents to become an open platform of personalised services and content. It will not be long before these trends will converge and create a Seamless Web: an integrated environment where, besides traditional services delivered by powerful server machines accessible via wide area networks, new services and content will be offered by users to users via their portable devices. As a result, mobile users will soon be exposed - in addition to traditional "on-line" Web services/content - to a parallel universe of pervasive "off-line" services provided by devices in their surroundings. Such circumstances will raise new challenges when it comes to selecting the services to rely on, that will require solutions grounded on the characteristics of mobile environments. Two aspects will require particular attention: first, users will have access to a countless multitude of services impossible to explore; they will need assistance to identify, among this multitude, those services they are most likely to enjoy. Secondly, if today's services (and their providers) are always-on, `static' and aiming at Five 9s availability, tomorrow's pervasive services will be mobile (as devices move), fine-grained, increasingly composite (to provide richer functionalities) and so more unreliable by nature. Our research tackles the problem of service discovery in pervasive environments in two ways: on one hand, we support personalised discovery by means of a mobile recommender system, easing the discovery of pervasive services appealing to end-users. On the other hand, we enable reliable discovery, by reasoning on the composite nature of pervasive services and the physical availability of their component providers. Overall, we provide a discovery method that enables 'better' pervasive services, where by 'better' we mean both `more interesting' to the user and 'more reliable'
    corecore