3,190 research outputs found
The Hilbertian Tensor Norm and Entangled Two-Prover Games
We study tensor norms over Banach spaces and their relations to quantum
information theory, in particular their connection with two-prover games. We
consider a version of the Hilbertian tensor norm and its dual
that allow us to consider games with arbitrary output alphabet
sizes. We establish direct-product theorems and prove a generalized
Grothendieck inequality for these tensor norms. Furthermore, we investigate the
connection between the Hilbertian tensor norm and the set of quantum
probability distributions, and show two applications to quantum information
theory: firstly, we give an alternative proof of the perfect parallel
repetition theorem for entangled XOR games; and secondly, we prove a new upper
bound on the ratio between the entangled and the classical value of two-prover
games.Comment: 33 pages, some of the results have been obtained independently in
arXiv:1007.3043v2, v2: an error in Theorem 4 has been corrected; Section 6
rewritten, v3: completely rewritten in order to improve readability; title
changed; references added; published versio
Efficient Interpolant Generation in Satisfiability Modulo Theories
The problem of computing Craig Interpolants for propositional (SAT) formulas has recently received a lot of interest, mainly for its applications in formal verification. However, propositional logic is often not expressive enough for representing many interesting verification problems, which can be more naturally addressed in the framework of Satisfiability Modulo Theories, SMT. Although {some} works have addressed the topic of generating interpolants in SMT, the techniques and tools that are currently available have some limitations, and their performance still does not exploit the full power of current state-of-the-art SMT solvers. In this paper we try to close this gap. We present several techniques for interpolant generation in SMT which overcome the limitations of the current generators mentioned above, and which take full advantage of state-of-the-art SMT technology. These novel techniques can lead to substantial performance improvements wrt. the currently available tools. We support our claims with an extensive experimental evaluation of our implementation of the proposed techniques in the MathSAT SMT solver
Entangled Games Are Hard to Approximate
We establish the first hardness results for the problem of computing the value of one-round games played by a verifier and a team of provers who can share quantum entanglement. In particular, we show that it is NP-hard to approximate within an inverse polynomial the value of a one-round game with (i) a quantum verifier and two entangled provers or (ii) a classical verifier and three entangled provers. Previously it was not even known if computing the value exactly is NP-hard. We also describe a mathematical conjecture, which, if true, would imply hardness of approximation of entangled-prover games to within a constant. Using our techniques we also show that every language in PSPACE has a two-prover one-round interactive proof system with perfect completeness and soundness 1-1/poly even against entangled provers. We start our proof by describing two ways to modify classical multiprover games to make them resistant to entangled provers. We then show that a strategy for the modified game that uses entanglement can be âroundedâ to one that does not. The results then follow from classical inapproximability bounds. Our work implies that, unless P=NP, the values of entangled-prover games cannot be computed by semidefinite programs that are polynomial in the size of the verifier's system, a method that has been successful for more restricted quantum games
Computing with Coloured Tangles
We suggest a diagrammatic model of computation based on an axiom of
distributivity. A diagram of a decorated coloured tangle, similar to those that
appear in low dimensional topology, plays the role of a circuit diagram.
Equivalent diagrams represent bisimilar computations. We prove that our model
of computation is Turing complete, and that with bounded resources it can
moreover decide any language in complexity class IP, sometimes with better
performance parameters than corresponding classical protocols.Comment: 36 pages,; Introduction entirely rewritten, Section 4.3 adde
Two-message quantum interactive proofs and the quantum separability problem
Suppose that a polynomial-time mixed-state quantum circuit, described as a
sequence of local unitary interactions followed by a partial trace, generates a
quantum state shared between two parties. One might then wonder, does this
quantum circuit produce a state that is separable or entangled? Here, we give
evidence that it is computationally hard to decide the answer to this question,
even if one has access to the power of quantum computation. We begin by
exhibiting a two-message quantum interactive proof system that can decide the
answer to a promise version of the question. We then prove that the promise
problem is hard for the class of promise problems with "quantum statistical
zero knowledge" (QSZK) proof systems by demonstrating a polynomial-time Karp
reduction from the QSZK-complete promise problem "quantum state
distinguishability" to our quantum separability problem. By exploiting Knill's
efficient encoding of a matrix description of a state into a description of a
circuit to generate the state, we can show that our promise problem is NP-hard
with respect to Cook reductions. Thus, the quantum separability problem (as
phrased above) constitutes the first nontrivial promise problem decidable by a
two-message quantum interactive proof system while being hard for both NP and
QSZK. We also consider a variant of the problem, in which a given
polynomial-time mixed-state quantum circuit accepts a quantum state as input,
and the question is to decide if there is an input to this circuit which makes
its output separable across some bipartite cut. We prove that this problem is a
complete promise problem for the class QIP of problems decidable by quantum
interactive proof systems. Finally, we show that a two-message quantum
interactive proof system can also decide a multipartite generalization of the
quantum separability problem.Comment: 34 pages, 6 figures; v2: technical improvements and new result for
the multipartite quantum separability problem; v3: minor changes to address
referee comments, accepted for presentation at the 2013 IEEE Conference on
Computational Complexity; v4: changed problem names; v5: updated references
and added a paragraph to the conclusion to connect with prior work on
separability testin
Generalized Quantum Arthur-Merlin Games
This paper investigates the role of interaction and coins in public-coin
quantum interactive proof systems (also called quantum Arthur-Merlin games).
While prior works focused on classical public coins even in the quantum
setting, the present work introduces a generalized version of quantum
Arthur-Merlin games where the public coins can be quantum as well: the verifier
can send not only random bits, but also halves of EPR pairs. First, it is
proved that the class of two-turn quantum Arthur-Merlin games with quantum
public coins, denoted qq-QAM in this paper, does not change by adding a
constant number of turns of classical interactions prior to the communications
of the qq-QAM proof systems. This can be viewed as a quantum analogue of the
celebrated collapse theorem for AM due to Babai. To prove this collapse
theorem, this paper provides a natural complete problem for qq-QAM: deciding
whether the output of a given quantum circuit is close to a totally mixed
state. This complete problem is on the very line of the previous studies
investigating the hardness of checking the properties related to quantum
circuits, and is of independent interest. It is further proved that the class
qq-QAM_1 of two-turn quantum-public-coin quantum Arthur-Merlin proof systems
with perfect completeness gives new bounds for standard well-studied classes of
two-turn interactive proof systems. Finally, the collapse theorem above is
extended to comprehensively classify the role of interaction and public coins
in quantum Arthur-Merlin games: it is proved that, for any constant m>1, the
class of problems having an m-turn quantum Arthur-Merlin proof system is either
equal to PSPACE or equal to the class of problems having a two-turn quantum
Arthur-Merlin game of a specific type, which provides a complete set of quantum
analogues of Babai's collapse theorem.Comment: 31 pages + cover page, the proof of Lemma 27 (Lemma 24 in v1) is
corrected, and a new completeness result is adde
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