3,190 research outputs found

    The Hilbertian Tensor Norm and Entangled Two-Prover Games

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    We study tensor norms over Banach spaces and their relations to quantum information theory, in particular their connection with two-prover games. We consider a version of the Hilbertian tensor norm γ2\gamma_2 and its dual γ2∗\gamma_2^* that allow us to consider games with arbitrary output alphabet sizes. We establish direct-product theorems and prove a generalized Grothendieck inequality for these tensor norms. Furthermore, we investigate the connection between the Hilbertian tensor norm and the set of quantum probability distributions, and show two applications to quantum information theory: firstly, we give an alternative proof of the perfect parallel repetition theorem for entangled XOR games; and secondly, we prove a new upper bound on the ratio between the entangled and the classical value of two-prover games.Comment: 33 pages, some of the results have been obtained independently in arXiv:1007.3043v2, v2: an error in Theorem 4 has been corrected; Section 6 rewritten, v3: completely rewritten in order to improve readability; title changed; references added; published versio

    Efficient Interpolant Generation in Satisfiability Modulo Theories

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    The problem of computing Craig Interpolants for propositional (SAT) formulas has recently received a lot of interest, mainly for its applications in formal verification. However, propositional logic is often not expressive enough for representing many interesting verification problems, which can be more naturally addressed in the framework of Satisfiability Modulo Theories, SMT. Although {some} works have addressed the topic of generating interpolants in SMT, the techniques and tools that are currently available have some limitations, and their performance still does not exploit the full power of current state-of-the-art SMT solvers. In this paper we try to close this gap. We present several techniques for interpolant generation in SMT which overcome the limitations of the current generators mentioned above, and which take full advantage of state-of-the-art SMT technology. These novel techniques can lead to substantial performance improvements wrt. the currently available tools. We support our claims with an extensive experimental evaluation of our implementation of the proposed techniques in the MathSAT SMT solver

    Entangled Games Are Hard to Approximate

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    We establish the first hardness results for the problem of computing the value of one-round games played by a verifier and a team of provers who can share quantum entanglement. In particular, we show that it is NP-hard to approximate within an inverse polynomial the value of a one-round game with (i) a quantum verifier and two entangled provers or (ii) a classical verifier and three entangled provers. Previously it was not even known if computing the value exactly is NP-hard. We also describe a mathematical conjecture, which, if true, would imply hardness of approximation of entangled-prover games to within a constant. Using our techniques we also show that every language in PSPACE has a two-prover one-round interactive proof system with perfect completeness and soundness 1-1/poly even against entangled provers. We start our proof by describing two ways to modify classical multiprover games to make them resistant to entangled provers. We then show that a strategy for the modified game that uses entanglement can be “rounded” to one that does not. The results then follow from classical inapproximability bounds. Our work implies that, unless P=NP, the values of entangled-prover games cannot be computed by semidefinite programs that are polynomial in the size of the verifier's system, a method that has been successful for more restricted quantum games

    Computing with Coloured Tangles

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    We suggest a diagrammatic model of computation based on an axiom of distributivity. A diagram of a decorated coloured tangle, similar to those that appear in low dimensional topology, plays the role of a circuit diagram. Equivalent diagrams represent bisimilar computations. We prove that our model of computation is Turing complete, and that with bounded resources it can moreover decide any language in complexity class IP, sometimes with better performance parameters than corresponding classical protocols.Comment: 36 pages,; Introduction entirely rewritten, Section 4.3 adde

    Two-message quantum interactive proofs and the quantum separability problem

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    Suppose that a polynomial-time mixed-state quantum circuit, described as a sequence of local unitary interactions followed by a partial trace, generates a quantum state shared between two parties. One might then wonder, does this quantum circuit produce a state that is separable or entangled? Here, we give evidence that it is computationally hard to decide the answer to this question, even if one has access to the power of quantum computation. We begin by exhibiting a two-message quantum interactive proof system that can decide the answer to a promise version of the question. We then prove that the promise problem is hard for the class of promise problems with "quantum statistical zero knowledge" (QSZK) proof systems by demonstrating a polynomial-time Karp reduction from the QSZK-complete promise problem "quantum state distinguishability" to our quantum separability problem. By exploiting Knill's efficient encoding of a matrix description of a state into a description of a circuit to generate the state, we can show that our promise problem is NP-hard with respect to Cook reductions. Thus, the quantum separability problem (as phrased above) constitutes the first nontrivial promise problem decidable by a two-message quantum interactive proof system while being hard for both NP and QSZK. We also consider a variant of the problem, in which a given polynomial-time mixed-state quantum circuit accepts a quantum state as input, and the question is to decide if there is an input to this circuit which makes its output separable across some bipartite cut. We prove that this problem is a complete promise problem for the class QIP of problems decidable by quantum interactive proof systems. Finally, we show that a two-message quantum interactive proof system can also decide a multipartite generalization of the quantum separability problem.Comment: 34 pages, 6 figures; v2: technical improvements and new result for the multipartite quantum separability problem; v3: minor changes to address referee comments, accepted for presentation at the 2013 IEEE Conference on Computational Complexity; v4: changed problem names; v5: updated references and added a paragraph to the conclusion to connect with prior work on separability testin

    Generalized Quantum Arthur-Merlin Games

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    This paper investigates the role of interaction and coins in public-coin quantum interactive proof systems (also called quantum Arthur-Merlin games). While prior works focused on classical public coins even in the quantum setting, the present work introduces a generalized version of quantum Arthur-Merlin games where the public coins can be quantum as well: the verifier can send not only random bits, but also halves of EPR pairs. First, it is proved that the class of two-turn quantum Arthur-Merlin games with quantum public coins, denoted qq-QAM in this paper, does not change by adding a constant number of turns of classical interactions prior to the communications of the qq-QAM proof systems. This can be viewed as a quantum analogue of the celebrated collapse theorem for AM due to Babai. To prove this collapse theorem, this paper provides a natural complete problem for qq-QAM: deciding whether the output of a given quantum circuit is close to a totally mixed state. This complete problem is on the very line of the previous studies investigating the hardness of checking the properties related to quantum circuits, and is of independent interest. It is further proved that the class qq-QAM_1 of two-turn quantum-public-coin quantum Arthur-Merlin proof systems with perfect completeness gives new bounds for standard well-studied classes of two-turn interactive proof systems. Finally, the collapse theorem above is extended to comprehensively classify the role of interaction and public coins in quantum Arthur-Merlin games: it is proved that, for any constant m>1, the class of problems having an m-turn quantum Arthur-Merlin proof system is either equal to PSPACE or equal to the class of problems having a two-turn quantum Arthur-Merlin game of a specific type, which provides a complete set of quantum analogues of Babai's collapse theorem.Comment: 31 pages + cover page, the proof of Lemma 27 (Lemma 24 in v1) is corrected, and a new completeness result is adde
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