7,551 research outputs found

    Evolving a software development methodology for commercial ICTD projects

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    This article discusses the evolution of a “DistRibuted Agile Methodology Addressing Technical Ictd in Commercial Settings” (DRAMATICS) that was developed in a global software corporation to support ICTD projects from initial team setup through ICT system design, development, and prototyping, to scaling up and transitioning, to sustainable commercial models. We developed the methodology using an iterative Action Research approach in a series of commercial ICTD projects over a period of more than six years. Our learning is reflected in distinctive methodology features that support the development of contextually adapted ICT systems, collaboration with local partners, involvement of end users in design, and the transition from research prototypes to scalable, long-term solutions. We offer DRAMATICS as an approach that others can appropriate and adapt to their particular project contexts. We report on the methodology evolution and provide evidence of its effectiveness in the projects where it has been used

    Designing and evaluating the usability of a machine learning API for rapid prototyping music technology

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    To better support creative software developers and music technologists' needs, and to empower them as machine learning users and innovators, the usability of and developer experience with machine learning tools must be considered and better understood. We review background research on the design and evaluation of application programming interfaces (APIs), with a focus on the domain of machine learning for music technology software development. We present the design rationale for the RAPID-MIX API, an easy-to-use API for rapid prototyping with interactive machine learning, and a usability evaluation study with software developers of music technology. A cognitive dimensions questionnaire was designed and delivered to a group of 12 participants who used the RAPID-MIX API in their software projects, including people who developed systems for personal use and professionals developing software products for music and creative technology companies. The results from the questionnaire indicate that participants found the RAPID-MIX API a machine learning API which is easy to learn and use, fun, and good for rapid prototyping with interactive machine learning. Based on these findings, we present an analysis and characterization of the RAPID-MIX API based on the cognitive dimensions framework, and discuss its design trade-offs and usability issues. We use these insights and our design experience to provide design recommendations for ML APIs for rapid prototyping of music technology. We conclude with a summary of the main insights, a discussion of the merits and challenges of the application of the CDs framework to the evaluation of machine learning APIs, and directions to future work which our research deems valuable

    mLearning Journeys: Redesigning Teaching for mLearning

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    Abstract: The excitement surrounding the potential of web2.0 tools within education has continued to grow. While almost everyone has now heard of PODCasting and YouTube, there are many more examples of social networking and content sharing tools that can be harnessed for education. Recently Twitter (microblogging) has been popularised by the media, with a reported explosive growth rate (uptake by new users) of 1500% during early 2009. While this illustrates that there is undoubtedly phenomenal interest in web2.0, there are still few concrete examples illustrating how to integrate these tools using an explicitly social constructivist pedagogical model within contemporary tertiary education environments. This paper describes the purposeful integration of web2.0 and mobile web2.0 tools within a first year Bachelor of Product Design programme, based upon an under-pinning social constructivist pedagogy. Examples of the use of several web2.0 tools that support the development of collaborative student-centred learning environments are given. Initial feedback from lecturers and students are also reported

    Open-TEE - An Open Virtual Trusted Execution Environment

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    Hardware-based Trusted Execution Environments (TEEs) are widely deployed in mobile devices. Yet their use has been limited primarily to applications developed by the device vendors. Recent standardization of TEE interfaces by GlobalPlatform (GP) promises to partially address this problem by enabling GP-compliant trusted applications to run on TEEs from different vendors. Nevertheless ordinary developers wishing to develop trusted applications face significant challenges. Access to hardware TEE interfaces are difficult to obtain without support from vendors. Tools and software needed to develop and debug trusted applications may be expensive or non-existent. In this paper, we describe Open-TEE, a virtual, hardware-independent TEE implemented in software. Open-TEE conforms to GP specifications. It allows developers to develop and debug trusted applications with the same tools they use for developing software in general. Once a trusted application is fully debugged, it can be compiled for any actual hardware TEE. Through performance measurements and a user study we demonstrate that Open-TEE is efficient and easy to use. We have made Open- TEE freely available as open source.Comment: Author's version of article to appear in 14th IEEE International Conference on Trust, Security and Privacy in Computing and Communications, TrustCom 2015, Helsinki, Finland, August 20-22, 201
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