48,130 research outputs found
Conscript Your Friends into Larger Anonymity Sets with JavaScript
We present the design and prototype implementation of ConScript, a framework
for using JavaScript to allow casual Web users to participate in an anonymous
communication system. When a Web user visits a cooperative Web site, the site
serves a JavaScript application that instructs the browser to create and submit
"dummy" messages into the anonymity system. Users who want to send non-dummy
messages through the anonymity system use a browser plug-in to replace these
dummy messages with real messages. Creating such conscripted anonymity sets can
increase the anonymity set size available to users of remailer, e-voting, and
verifiable shuffle-style anonymity systems. We outline ConScript's
architecture, we address a number of potential attacks against ConScript, and
we discuss the ethical issues related to deploying such a system. Our
implementation results demonstrate the practicality of ConScript: a workstation
running our ConScript prototype JavaScript client generates a dummy message for
a mix-net in 81 milliseconds and it generates a dummy message for a
DoS-resistant DC-net in 156 milliseconds.Comment: An abbreviated version of this paper will appear at the WPES 2013
worksho
Process Support for Cooperative Work on the World Wide Web
The World Wide Web is becoming a dominating factor in information technology. Consequently, computer supported cooperative work on the Web has recently drawn a lot of attention. âProcess Support for Cooperative Workâ (PSCW) is a Web based system supporting both structured and unstructured forms of cooperation. It is a combination of the âBasic Support for Cooperative Workâ (BSCW) shared workspace system and the Merlin Process Support Environment. The current PSCW prototype offers a loose connection, in effect extending BSCW with a gateway to Merlin. With this prototype we have successfully addressed the technical issues involved; further integration of functionality should not pose any real problems. We focus on the technical side of the PSCW system, which gives a good insight into the issues that have to be addressed generally in the construction of Web based groupware
TuaMotu: Support for Telecooperative Engineering Applications using Replicated Versions
Colloque avec actes et comité de lecture./http://www.idi.ntnu.no/~ice/igroup/proceedings/canals.docThis paper presents Tuamotu, a prototype system for the support of cooperative engineering project distributed over the internet. The architecture of Tuamotu is introduced. We then focus on the mechanisms the system provides for the structuring of the cooperation space. The use of these structuring concepts to support end-user envolvement in design projets is finally discussed
Adaptive development and maintenance of user-centric software systems
A software system cannot be developed without considering the various facets of its environment. Stakeholders â including the users that play a central role â have their needs, expectations, and perceptions of a system. Organisational and technical aspects of the environment are constantly changing. The ability to adapt a software system and its requirements to its environment throughout its
full lifecycle is of paramount importance in a constantly changing environment. The continuous involvement of users is as important as the constant evaluation of the system and the observation of evolving environments. We present a methodology for adaptive software systems development and
maintenance. We draw upon a diverse range of accepted methods including participatory design, software architecture, and evolutionary design. Our focus is on user-centred software systems
A distributed agent architecture for real-time knowledge-based systems: Real-time expert systems project, phase 1
We propose a distributed agent architecture (DAA) that can support a variety of paradigms based on both traditional real-time computing and artificial intelligence. DAA consists of distributed agents that are classified into two categories: reactive and cognitive. Reactive agents can be implemented directly in Ada to meet hard real-time requirements and be deployed on on-board embedded processors. A traditional real-time computing methodology under consideration is the rate monotonic theory that can guarantee schedulability based on analytical methods. AI techniques under consideration for reactive agents are approximate or anytime reasoning that can be implemented using Bayesian belief networks as in Guardian. Cognitive agents are traditional expert systems that can be implemented in ART-Ada to meet soft real-time requirements. During the initial design of cognitive agents, it is critical to consider the migration path that would allow initial deployment on ground-based workstations with eventual deployment on on-board processors. ART-Ada technology enables this migration while Lisp-based technologies make it difficult if not impossible. In addition to reactive and cognitive agents, a meta-level agent would be needed to coordinate multiple agents and to provide meta-level control
DocuDrama
This paper presents an approach combining concepts of virtual storytelling with cooperative processes. We will describe why storytelling is relevant in cooperation support applications. We will outline how storytelling concepts provide a new quality for groupware applications. Different prototypes illustrate a combination of a groupware application with various storytelling components in a Theatre of Work
Support for collaborative component-based software engineering
Collaborative system composition during design has been poorly supported by traditional CASE tools (which have usually concentrated on supporting individual projects) and almost exclusively focused on static composition. Little support for maintaining large distributed collections of heterogeneous software components across a number of projects has been developed. The CoDEEDS project addresses the collaborative determination, elaboration, and evolution of design spaces that describe both static and dynamic compositions of software components from sources such as component libraries, software service directories, and reuse repositories. The GENESIS project has focussed, in the development of OSCAR, on the creation and maintenance of large software artefact repositories. The most recent extensions are explicitly addressing the provision of cross-project global views of large software collections and historical views of individual artefacts within a collection. The long-term benefits of such support can only be realised if OSCAR and CoDEEDS are widely adopted and steps to facilitate this are described.
This book continues to provide a forum, which a recent book, Software Evolution with UML and XML, started, where expert insights are presented on the subject.
In that book, initial efforts were made to link together three current phenomena: software evolution, UML, and XML. In this book, focus will be on the practical side of linking them, that is, how UML and XML and their related methods/tools can assist software evolution in practice.
Considering that nowadays software starts evolving before it is delivered, an apparent feature for software evolution is that it happens over all stages and over all aspects.
Therefore, all possible techniques should be explored. This book explores techniques based on UML/XML and a combination of them with other techniques (i.e., over all techniques from theory to tools).
Software evolution happens at all stages. Chapters in this book describe that software evolution issues present at stages of software architecturing, modeling/specifying,
assessing, coding, validating, design recovering, program understanding, and reusing.
Software evolution happens in all aspects. Chapters in this book illustrate that software evolution issues are involved in Web application, embedded system, software repository, component-based development, object model, development environment, software metrics, UML use case diagram, system model, Legacy system, safety critical system, user interface, software reuse, evolution management, and variability modeling. Software evolution needs to be facilitated with all possible techniques. Chapters in this book demonstrate techniques, such as formal methods, program transformation,
empirical study, tool development, standardisation, visualisation, to control system changes to meet organisational and business objectives in a cost-effective way. On the journey of the grand challenge posed by software evolution, the journey that we have to make, the contributory authors of this book have already made further
advances
Resource Allocation in Wireless Networks with RF Energy Harvesting and Transfer
Radio frequency (RF) energy harvesting and transfer techniques have recently
become alternative methods to power the next generation of wireless networks.
As this emerging technology enables proactive replenishment of wireless
devices, it is advantageous in supporting applications with quality-of-service
(QoS) requirement. This article focuses on the resource allocation issues in
wireless networks with RF energy harvesting capability, referred to as RF
energy harvesting networks (RF-EHNs). First, we present an overview of the
RF-EHNs, followed by a review of a variety of issues regarding resource
allocation. Then, we present a case study of designing in the receiver
operation policy, which is of paramount importance in the RF-EHNs. We focus on
QoS support and service differentiation, which have not been addressed by
previous literatures. Furthermore, we outline some open research directions.Comment: To appear in IEEE Networ
Towards a Novel Cooperative Logistics Information System Framework
Supply Chains and Logistics have a growing importance in global economy.
Supply Chain Information Systems over the world are heterogeneous and each one
can both produce and receive massive amounts of structured and unstructured
data in real-time, which are usually generated by information systems,
connected objects or manually by humans. This heterogeneity is due to Logistics
Information Systems components and processes that are developed by different
modelling methods and running on many platforms; hence, decision making process
is difficult in such multi-actor environment. In this paper we identify some
current challenges and integration issues between separately designed Logistics
Information Systems (LIS), and we propose a Distributed Cooperative Logistics
Platform (DCLP) framework based on NoSQL, which facilitates real-time
cooperation between stakeholders and improves decision making process in a
multi-actor environment. We included also a case study of Hospital Supply Chain
(HSC), and a brief discussion on perspectives and future scope of work
Towards Social Autonomous Vehicles: Efficient Collision Avoidance Scheme Using Richardson's Arms Race Model
Background Road collisions and casualties pose a serious threat to commuters
around the globe. Autonomous Vehicles (AVs) aim to make the use of technology
to reduce the road accidents. However, the most of research work in the context
of collision avoidance has been performed to address, separately, the rear end,
front end and lateral collisions in less congested and with high
inter-vehicular distances. Purpose The goal of this paper is to introduce the
concept of a social agent, which interact with other AVs in social manners like
humans are social having the capability of predicting intentions, i.e.
mentalizing and copying the actions of each other, i.e. mirroring. The proposed
social agent is based on a human-brain inspired mentalizing and mirroring
capabilities and has been modelled for collision detection and avoidance under
congested urban road traffic.
Method We designed our social agent having the capabilities of mentalizing
and mirroring and for this purpose we utilized Exploratory Agent Based Modeling
(EABM) level of Cognitive Agent Based Computing (CABC) framework proposed by
Niazi and Hussain.
Results Our simulation and practical experiments reveal that by embedding
Richardson's arms race model within AVs, collisions can be avoided while
travelling on congested urban roads in a flock like topologies. The performance
of the proposed social agent has been compared at two different levels.Comment: 48 pages, 21 figure
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