1,246 research outputs found
Typing actors using behavioural types
The actor model of computation assists and disciplines
the development of concurrent programs by forcing
the software engineer to reason about high-level concurrency
abstractions. While this leads to a better handling
of concurrency-related issues, the model itself does not exclude
erratic program behaviours. In this paper we consider
the actor model and investigate a type-based static analysis
to identify actor systems which may behave erraticly during
runtime. We consider the notion of behavioural types
and consider issues related to the nature of the actor model
including non-determinism, multi-party communication, dynamic
actor spawning, non-finite computation and a possibly
changing communication topology, which we contrast with
existing works.peer-reviewe
PLACES'10: The 3rd Workshop on Programmng Language Approaches to concurrency and Communication-Centric Software
Paphos, Cyprus. March 201
Session types in practical programming
Programs are more distributed and concurrent today than ever before, and structural communications are at the core. Constructing and debugging such programs are hard due to the lack of formal specifications and verifications of concurrency. Recent advances in type systems allow us to specify the structures of communications as session types, thus enabling static type checking of the usages of communication channels against protocols. The soundness of session type systems implies communication fidelity and absence of deadlock. This work proposes to formalize multiparty dependent session types as an expressive and practical type discipline for enforcing communication protocols. The type system is formulated in the setting of multi-threaded λ-calculus with inspirations from multirole logic. It is sound, and it provides linearity and coherence guarantees entirely statically. The type system supports recursion and polymorphism. The formulation is particularly suitable for practical implementation, and this work provides such a runtime implementation
On Global Types and Multi-Party Session
Global types are formal specifications that describe communication protocols
in terms of their global interactions. We present a new, streamlined language
of global types equipped with a trace-based semantics and whose features and
restrictions are semantically justified. The multi-party sessions obtained
projecting our global types enjoy a liveness property in addition to the
traditional progress and are shown to be sound and complete with respect to the
set of traces of the originating global type. Our notion of completeness is
less demanding than the classical ones, allowing a multi-party session to leave
out redundant traces from an underspecified global type. In addition to the
technical content, we discuss some limitations of our language of global types
and provide an extensive comparison with related specification languages
adopted in different communities
Life of occam-Pi
This paper considers some questions prompted by a brief review of the history of computing. Why is programming so hard? Why is concurrency considered an “advanced” subject? What’s the matter with Objects? Where did all the Maths go? In searching for answers, the paper looks at some concerns over fundamental ideas within object orientation (as represented by modern programming languages), before focussing on the concurrency model of communicating processes and its particular expression in the occam family of languages. In that focus, it looks at the history of occam, its underlying philosophy (Ockham’s Razor), its semantic foundation on Hoare’s CSP, its principles of process oriented design and its development over almost three decades into occam-? (which blends in the concurrency dynamics of Milner’s ?-calculus). Also presented will be an urgent need for rationalisation – occam-? is an experiment that has demonstrated significant results, but now needs time to be spent on careful review and implementing the conclusions of that review. Finally, the future is considered. In particular, is there a future
Causal Consistency for Reversible Multiparty Protocols
In programming models with a reversible semantics, computational steps can be
undone. This paper addresses the integration of reversible semantics into
process languages for communication-centric systems equipped with behavioral
types. In prior work, we introduced a monitors-as-memories approach to
seamlessly integrate reversible semantics into a process model in which
concurrency is governed by session types (a class of behavioral types),
covering binary (two-party) protocols with synchronous communication. The
applicability and expressiveness of the binary setting, however, is limited.
Here we extend our approach, and use it to define reversible semantics for an
expressive process model that accounts for multiparty (n-party) protocols,
asynchronous communication, decoupled rollbacks, and abstraction passing. As
main result, we prove that our reversible semantics for multiparty protocols is
causally-consistent. A key technical ingredient in our developments is an
alternative reversible semantics with atomic rollbacks, which is conceptually
simple and is shown to characterize decoupled rollbacks.Comment: Extended, revised version of a PPDP'17 paper
(https://doi.org/10.1145/3131851.3131864
Flexible quantum circuits using scalable continuous-variable cluster states
We show that measurement-based quantum computation on scalable
continuous-variable (CV) cluster states admits more quantum-circuit flexibility
and compactness than similar protocols for standard square-lattice CV cluster
states. This advantage is a direct result of the macronode structure of these
states---that is, a lattice structure in which each graph node actually
consists of several physical modes. These extra modes provide additional
measurement degrees of freedom at each graph location, which can be used to
manipulate the flow and processing of quantum information more robustly and
with additional flexibility that is not available on an ordinary lattice.Comment: (v2) consistent with published version; (v1) 11 pages (9 figures
Guppy: Process-Oriented Programming on Embedded Devices
Guppy is a new and experimental process-oriented programming language, taking much inspiration (and some code-base) from the existing occam-pi language. This paper reports on a variety of aspects related to this, specifically language, compiler and run-time system development, enabling Guppy programs to run on desktop and embedded systems. A native code-generation approach is taken, using C as the intermediate language, and with stack-space requirements determined at compile-time
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