58,568 research outputs found

    Instant messaging clients - Relaxed, free & enjoyable English learning and training tools

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    In a demanding world of using English as a second language, computer technology and the internet are being dominantly used as they provide an incredible boost to language learning environment. At present, we can experience a more exciting way of learning a language by taking the advantages of the Instant Messaging Networks widely available online. This latest incarnation of the online chat is one of the communication methods that has proven to be a very good complement to the ways in which we communicate, both privately and professionally. These brilliantly invented instruments such as Skype, Yahoo Messenger and et cetera are a godsend to those who like to seek knowledge and to improve their English. This paper aims to examine the effectiveness of these so called ‘eclectic communicators’ in second language learning; focusing more on their functions as relaxing, and enjoyable language learning tools in a higher educational setting. This qualitative paper begins by highlighting current literature in the area of computer mediated communication (CMC) learning environments in second language use and development. It also discusses some of the issues and challenges related to this matter. In conclusion, this paper provides an overview of the benefits and drawbacks of instant messaging in educational settings especially in second language learning environment

    The complex interaction between Global Production Networks, Digital Information Systems and International Knowledge Transfers

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    Traditionally many studies of knowledge in economics have focused on localized networks and intra-regional collaborations. However, the rising frequency by which firms collaborate within the context of global networks of production and innovation, the increasingly intricate divisions of labor involved and the extensive use of the Internet to facilitate interaction are all relatively novel trends that underline the importance of knowledge creation and flows across different locations. Focusing on this topic, the present chapter examines the complex interactions between global production networks (GPN), digital information systems (DIS) and knowledge transfers in information technology industries. It seeks to disentangle the various conduits through which different kinds of knowledge are transferred within such networks, and investigate how recent generations of DIS are affecting those knowledge transfers. The paper concludes that the dual expansion of GPN and DIS is adding new complexity to the practice of innovation: To access knowledge necessary for sustained creativity firms often have to link up with remote partners in GPN, but to be able to absorb and utilize this knowledge, they also frequently have to engage in local interactive learning processes. These local- global linkages - and the various skills necessary to operate them - are strongly interdependent, mutually reinforcing and critical for the development and maintenance of innovation-based competitiveness.

    Effective Virtual Teams for New Product Development

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    At present, the existing literature shows that the factors which influence the effectiveness of virtual teams for new product development are still ambiguous. To address this problem, a research design was developed, which includes detailed literature review, preliminary model and field survey. From literature review, the factors which influence the effectiveness of virtual teams are identified and these factors are modified using a field survey. The relationship between knowledge workers (people), process and technology in virtual teams is explored in this study. The results of the study suggest that technology and process are tightly correlated and need to be considered early in virtual teams. The use of software as a service, web solution, report generator and tracking system should be incorporated for effectiveness virtual teams

    Theory, reality, and possibilities for a digital/communicative socialist network society

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    Digital capitalism is guided by the organising principles of digital automation, information processing, and communication. It rests on the consolidation of relations of exploitation of digital labour based on flexibility and generating precarity. It makes profit from user data under conditions of surveillance. What would an alternative paradigm look like? This paper aims to sketch a possible socialist society resting on digital technology but organised on a different logic, namely that of autonomous production, leisure, and social engagement. It draws on relevant theories of the Left, evaluates them against the reality of digital capitalism, and suggests structural and user practice alternatives that can pave the way towards a digital/communicative socialism. This paper engages with the works of Czech philosopher Radovan Richta (1924-1983) and Austrian-French philosopher André Gorz (1923-2007). It shows that their ideas on the scientific and technological revolution and post-industrial socialism are highly relevant for the analysis and discussion of digital/communicative socialism

    Strategic Design through Brand Contextualization

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    Providing meaningful customer experience is at the core of any successful business activity. Brands can function as vehicles to bundle the ingredients of experience together and give them structure by which consumers are able to understand and interpret products and services. To complement the technical and functional reality and experience, brands create particular narratives around products and services, within the realm of their use experience. This paper aims to contribute to understanding of strategic design and brand contextualization by looking thoroughly into a research-driven student project. The product-service design assignment given to seven teams of four to five post-graduate students was to design a new bike-sharing system, serving the sustainable urban mobility needs of the city of Gothenburg in Sweden. The task was accompanied by a request to create a fictive brand case and specific brand narrative, based on a thorough analysis of pre-selected existing brands. The paper discusses how the teams crafted their brand narratives and how different design and service elements were used to create specific and meaningful brand experiences. In addition to the contribution of the paper to design research and practice, we present a process that might be more widely useful for the education of strategic design and brand management
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