53,936 research outputs found

    Noncommutative Nullstellens\"atze and Perfect Games

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    The foundations of classical Algebraic Geometry and Real Algebraic Geometry are the Nullstellensatz and Positivstellensatz. Over the last two decades the basic analogous theorems for matrix and operator theory (noncommutative variables) have emerged. This paper concerns commuting operator strategies for nonlocal games, recalls NC Nullstellensatz which are helpful, extends these, and applies them to a very broad collection of games. In the process it brings together results spread over different literatures, hence rather than being terse, our style is fairly expository. The main results of this paper are two characterizations, based on Nullstellensatz, which apply to games with perfect commuting operator strategies. The first applies to all games and reduces the question of whether or not a game has a perfect commuting operator strategy to a question involving left ideals and sums of squares. Previously, Paulsen and others translated the study of perfect synchronous games to problems entirely involving a βˆ—*-algebra.The characterization we present is analogous, but works for all games. The second characterization is based on a new Nullstellensatz we derive in this paper. It applies to a class of games we call torically determined games, special cases of which are XOR and linear system games. For these games we show the question of whether or not a game has a perfect commuting operator strategy reduces to instances of the subgroup membership problem and, for linear systems games, we further show this subgroup membership characterization is equivalent to the standard characterization of perfect commuting operator strategies in terms of solution groups. Both the general and torically determined games characterizations are amenable to computer algebra techniques, which we also develop.Comment: 58 page

    Curious properties of free hypergraph C*-algebras

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    A finite hypergraph HH consists of a finite set of vertices V(H)V(H) and a collection of subsets E(H)βŠ†2V(H)E(H) \subseteq 2^{V(H)} which we consider as partition of unity relations between projection operators. These partition of unity relations freely generate a universal C*-algebra, which we call the "free hypergraph C*-algebra" Cβˆ—(H)C^*(H). General free hypergraph C*-algebras were first studied in the context of quantum contextuality. As special cases, the class of free hypergraph C*-algebras comprises quantum permutation groups, maximal group C*-algebras of graph products of finite cyclic groups, and the C*-algebras associated to quantum graph homomorphism, isomorphism, and colouring. Here, we conduct the first systematic study of aspects of free hypergraph C*-algebras. We show that they coincide with the class of finite colimits of finite-dimensional commutative C*-algebras, and also with the class of C*-algebras associated to synchronous nonlocal games. We had previously shown that it is undecidable to determine whether Cβˆ—(H)C^*(H) is nonzero for given HH. We now show that it is also undecidable to determine whether a given Cβˆ—(H)C^*(H) is residually finite-dimensional, and similarly whether it only has infinite-dimensional representations, and whether it has a tracial state. It follows that for each one of these properties, there is HH such that the question whether Cβˆ—(H)C^*(H) has this property is independent of the ZFC axioms, assuming that these are consistent. We clarify some of the subtleties associated with such independence results in an appendix.Comment: 19 pages. v2: minor clarifications. v3: terminology 'free hypergraph C*-algebra', added Remark 2.2

    A New Game Equivalence and its Modal Logic

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    We revisit the crucial issue of natural game equivalences, and semantics of game logics based on these. We present reasons for investigating finer concepts of game equivalence than equality of standard powers, though staying short of modal bisimulation. Concretely, we propose a more finegrained notion of equality of "basic powers" which record what players can force plus what they leave to others to do, a crucial feature of interaction. This notion is closer to game-theoretic strategic form, as we explain in detail, while remaining amenable to logical analysis. We determine the properties of basic powers via a new representation theorem, find a matching "instantial neighborhood game logic", and show how our analysis can be extended to a new game algebra and dynamic game logic.Comment: In Proceedings TARK 2017, arXiv:1707.0825

    New Algorithms for Solving Tropical Linear Systems

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    The problem of solving tropical linear systems, a natural problem of tropical mathematics, has already proven to be very interesting from the algorithmic point of view: it is known to be in NP∩coNPNP\cap coNP but no polynomial time algorithm is known, although counterexamples for existing pseudopolynomial algorithms are (and have to be) very complex. In this work, we continue the study of algorithms for solving tropical linear systems. First, we present a new reformulation of Grigoriev's algorithm that brings it closer to the algorithm of Akian, Gaubert, and Guterman; this lets us formulate a whole family of new algorithms, and we present algorithms from this family for which no known superpolynomial counterexamples work. Second, we present a family of algorithms for solving overdetermined tropical systems. We show that for weakly overdetermined systems, there are polynomial algorithms in this family. We also present a concrete algorithm from this family that can solve a tropical linear system defined by an mΓ—nm\times n matrix with maximal element MM in time Θ((mn)poly(m,n,log⁑M))\Theta\left({m \choose n} \mathrm{poly}\left(m, n, \log M\right)\right), and this time matches the complexity of the best of previously known algorithms for feasibility testing.Comment: 17 page
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