367 research outputs found

    A Probabilistic Annotation Model for Crowdsourcing Coreference

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    The availability of large scale annotated corpora for coreference is essential to the development of the field. However, creating resources at the required scale via expert annotation would be too expensive. Crowdsourcing has been proposed as an alternative; but this approach has not been widely used for coreference. This paper addresses one crucial hurdle on the way to make this possible, by introducing a new model of annotation for aggregating crowdsourced anaphoric annotations. The model is evaluated along three dimensions: the accuracy of the inferred mention pairs, the quality of the post-hoc constructed silver chains, and the viability of using the silver chains as an alternative to the expert-annotated chains in training a state of the art coreference system. The results suggest that our model can extract from crowdsourced annotations coreference chains of comparable quality to those obtained with expert annotation

    Learning from disagreement: a survey

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    Many tasks in Natural Language Processing (nlp) and Computer Vision (cv) offer evidence that humans disagree, from objective tasks such as part-of-speech tagging to more subjective tasks such as classifying an image or deciding whether a proposition follows from certain premises. While most learning in artificial intelligence (ai) still relies on the assumption that a single (gold) interpretation exists for each item, a growing body of research aims to develop learning methods that do not rely on this assumption. In this survey, we review the evidence for disagreements on nlp and cv tasks, focusing on tasks for which substantial datasets containing this information have been created. We discuss the most popular approaches to training models from datasets containing multiple judgments potentially in disagreement. We systematically compare these different approaches by training them with each of the available datasets, considering several ways to evaluate the resulting models. Finally, we discuss the results in depth, focusing on four key research questions, and assess how the type of evaluation and the characteristics of a dataset determine the answers to these questions. Our results suggest, first of all, that even if we abandon the assumption of a gold standard, it is still essential to reach a consensus on how to evaluate models. This is because the relative performance of the various training methods is critically affected by the chosen form of evaluation. Secondly, we observed a strong dataset effect. With substantial datasets, providing many judgments by high-quality coders for each item, training directly with soft labels achieved better results than training from aggregated or even gold labels. This result holds for both hard and soft evaluation. But when the above conditions do not hold, leveraging both gold and soft labels generally achieved the best results in the hard evaluation. All datasets and models employed in this paper are freely available as supplementary materials

    Crowdsourcing and Aggregating Nested Markable Annotations

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    One of the key steps in language resource creation is the identification of the text segments to be annotated, or markables, which depending on the task may vary from nominal chunks for named entity resolution to (potentially nested) noun phrases in coreference resolution (or mentions) to larger text segments in text segmentation. Markable identification is typically carried out semi-automatically, by running a markable identifier and correcting its output by hand–which is increasingly done via annotators recruited through crowdsourcing and aggregating their responses. In this paper, we present a method for identifying markables for coreference annotation that combines high-performance automatic markable detectors with checking with a Game-With-A-Purpose (GWAP) and aggregation using a Bayesian annotation model. The method was evaluated both on news data and data from a variety of other genres and results in an improvement on F1 of mention boundaries of over seven percentage points when compared with a state-of-the-art, domain-independent automatic mention detector, and almost three points over an in-domain mention detector. One of the key contributions of our proposal is its applicability to the case in which markables are nested, as is the case with coreference markables; but the GWAP and several of the proposed markable detectors are task and language-independent and are thus applicable to a variety of other annotation scenarios

    Comparing Bayesian Models of Annotation

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    The analysis of crowdsourced annotations in NLP is concerned with identifying 1) gold standard labels, 2) annotator accuracies and biases, and 3) item difficulties and error patterns. Traditionally, majority voting was used for 1), and coefficients of agreement for 2) and 3). Lately, model-based analysis of corpus annotations have proven better at all three tasks. But there has been relatively little work comparing them on the same datasets. This paper aims to fill this gap by analyzing six models of annotation, covering different approaches to annotator ability, item difficulty, and parameter pooling (tying) across annotators and items. We evaluate these models along four aspects: comparison to gold labels, predictive accuracy for new annotations, annotator characterization, and item difficulty, using four datasets with varying degrees of noise in the form of random (spammy) annotators. We conclude with guidelines for model selection, application, and implementation

    Gamifying Language Resource Acquisition

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    PhD ThesisNatural Language Processing, is an important collection of methods for processing the vast amounts of available natural language text we continually produce. These methods make use of supervised learning, an approach that learns from large amounts of annotated data. As humans, we’re able to provide information about text that such systems can learn from. Historically, this was carried out by small groups of experts. However, this did not scale. This led to various crowdsourcing approaches being taken that used large pools of non-experts. The traditional form of crowdsourcing was to pay users small amounts of money to complete tasks. As time progressed, gamification approaches such as GWAPs, showed various benefits over the micro-payment methods used before. These included a cost saving, worker training opportunities, increased worker engagement and potential to far exceed the scale of crowdsourcing. While these were successful in domains such as image labelling, they struggled in the domain of text annotation, which wasn’t such a natural fit. Despite many challenges, there were also clearly many opportunities and benefits to applying this approach to text annotation. Many of these are demonstrated by Phrase Detectives. Based on lessons learned from Phrase Detectives and investigations into other GWAPs, in this work, we attempt to create full GWAPs for NLP, extracting the benefits of the methodology. This includes training, high quality output from non-experts and a truly game-like GWAP design that players are happy to play voluntarily

    Entity-centric knowledge discovery for idiosyncratic domains

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    Technical and scientific knowledge is produced at an ever-accelerating pace, leading to increasing issues when trying to automatically organize or process it, e.g., when searching for relevant prior work. Knowledge can today be produced both in unstructured (plain text) and structured (metadata or linked data) forms. However, unstructured content is still themost dominant formused to represent scientific knowledge. In order to facilitate the extraction and discovery of relevant content, new automated and scalable methods for processing, structuring and organizing scientific knowledge are called for. In this context, a number of applications are emerging, ranging fromNamed Entity Recognition (NER) and Entity Linking tools for scientific papers to specific platforms leveraging information extraction techniques to organize scientific knowledge. In this thesis, we tackle the tasks of Entity Recognition, Disambiguation and Linking in idiosyncratic domains with an emphasis on scientific literature. Furthermore, we study the related task of co-reference resolution with a specific focus on named entities. We start by exploring Named Entity Recognition, a task that aims to identify the boundaries of named entities in textual contents. We propose a newmethod to generate candidate named entities based on n-gram collocation statistics and design several entity recognition features to further classify them. In addition, we show how the use of external knowledge bases (either domain-specific like DBLP or generic like DBPedia) can be leveraged to improve the effectiveness of NER for idiosyncratic domains. Subsequently, we move to Entity Disambiguation, which is typically performed after entity recognition in order to link an entity to a knowledge base. We propose novel semi-supervised methods for word disambiguation leveraging the structure of a community-based ontology of scientific concepts. Our approach exploits the graph structure that connects different terms and their definitions to automatically identify the correct sense that was originally picked by the authors of a scientific publication. We then turn to co-reference resolution, a task aiming at identifying entities that appear using various forms throughout the text. We propose an approach to type entities leveraging an inverted index built on top of a knowledge base, and to subsequently re-assign entities based on the semantic relatedness of the introduced types. Finally, we describe an application which goal is to help researchers discover and manage scientific publications. We focus on the problem of selecting relevant tags to organize collections of research papers in that context. We experimentally demonstrate that the use of a community-authored ontology together with information about the position of the concepts in the documents allows to significantly increase the precision of tag selection over standard methods
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