27 research outputs found

    A Preliminary Surveying of the Meaning of Colored Pictogram Instructions for Emergency Settings in Manufacturing

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    AbstractPictograms are often used for situations where people often do not share the same language. The authors surveyed the comprehension of colored pictograms for emergency situations in manufacturing which can be affected by cultural and educational backgrounds. Colored pictograms for manufacturing setting, such as ‘push’, ‘step’ and ‘wheel’, were designed and presented to workers with different cultural and educational backgrounds in a factory. Their acting behavior scales were examined by conducting a questionnaire survey. Pictograms in different seven colors, such as white, black, red, yellow, green, blue and pink, were used in the survey. The questionnaire was presented to 138 factory workers in Thailand with three different nationalities: Thai, Myanmar and Cambodia. Results indicate that colors have effects on their acting behaviors. The mean values of the acting behavior scales for a group with higher educational backgrounds marked the highest of over 50% for red. On the other hand, the average value of middle and low educated groups marked the lowest of less than 3% for red color

    Design revolutions: IASDR 2019 Conference Proceedings. Volume 3: People

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    In September 2019 Manchester School of Art at Manchester Metropolitan University was honoured to host the bi-annual conference of the International Association of Societies of Design Research (IASDR) under the unifying theme of DESIGN REVOLUTIONS. This was the first time the conference had been held in the UK. Through key research themes across nine conference tracks – Change, Learning, Living, Making, People, Technology, Thinking, Value and Voices – the conference opened up compelling, meaningful and radical dialogue of the role of design in addressing societal and organisational challenges. This Volume 3 includes papers from People track of the conference

    Design revolutions: IASDR 2019 Conference Proceedings. Volume 2: Living, Making, Value

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    In September 2019 Manchester School of Art at Manchester Metropolitan University was honoured to host the bi-annual conference of the International Association of Societies of Design Research (IASDR) under the unifying theme of DESIGN REVOLUTIONS. This was the first time the conference had been held in the UK. Through key research themes across nine conference tracks – Change, Learning, Living, Making, People, Technology, Thinking, Value and Voices – the conference opened up compelling, meaningful and radical dialogue of the role of design in addressing societal and organisational challenges. This Volume 2 includes papers from Living, Making and Value tracks of the conference

    Finding A Way: Aids To Support Children With Autism Spectrum Disorder (ASD)

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    University of Minnesota Ph.D. dissertation. May 2017. Major: Design. Advisor: Barbara Martinson. 1 computer file (PDF); xviii, 337 pages.Autism Spectrum Disorder (ASD) is a developmental disorder affecting around 1:68 children. Among other characteristics, children with ASD can be unduly sensitive to the elements in the environment, such as noise or light. Those affected have also described childhood difficulties finding their way around school. Despite the increasing numbers of children diagnosed with ASD, to date there has been little evidence-based research investigating how the environment affects them. The purpose of this exploratory experimental study was to determine whether wayfinding aids, (colored doors, colored shapes on the floor, and signage), applied in an elementary school corridor could help children with ASD find their way to a given destination with minimal assistance. This could improve their wayfinding skills and promote independence. Person-environment Fit Theory guided the research. This states that if a person is well-matched to their environment it can have a positive effect on them. A convenience sample of participants with ASD aged 8-11 (n=9) were randomly assigned to control or treatment groups. A study route was set up along part of the school corridor unfamiliar to participants. Each participant was given wayfinding instruction and shown the way to a destination before being asked to find the way on his/her own. Participants in the control group used existing cues in the environment. Participants in the treatment group used wayfinding aids applied along the route. A mixed methods approach to data collection included observation, behavioral mapping, and a post-study interview/questionnaire to find out what participants felt about their wayfinding experience and what they remembered about the route. The study found that all participants were able to find their way to the destination. This suggests that wayfinding could be used as an educational intervention to teach children with ASD how to find their way around school. Participants in the treatment group remembered more colors, shapes, and signs along the route compared to the control group. Some participants demonstrated a hypersensitivity to the environment, adversely affected by noise, light, and smell. Some participants demonstrated Weak Central Coherence, focusing on small details to help them find their way around rather than perceiving the larger environment. With further testing, it may be possible for clinicians who treat children with ASD to use wayfinding as a diagnostic tool to help them find out how children with ASD perceive their environment and what they are sensitive to in it. This is believed to be the first research study to test children with ASD in wayfinding. By documenting an evidence-based research process with children with ASD as participants, this study could act as a model for other designers and researchers to follow. It could also be replicated to determine whether the results are applicable to wayfinding in other school corridors, or other environments, used by children with ASD

    Assessing interpretability of visual symbols of varied colors across demographic profiles

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    Visual symbols are often ambiguous. An icon is meant to convey a particular meaning, but viewers may interpret the image differently. This thesis shows how a viewer`s demographic background and icon color can affect their interpretation of a symbol. A website survey, featuring a library of icons, asked users of varied demographic profiles to interpret each figure presented randomly in one of five colors: black, blue, red, green, and orange. The qualitative text data from the participants` interpretations were compared to the quantitative data from icon and demographic information by means of multinomial logit analysis. The experiment found numerous noteworthy correlations, showing that the color of an icon and person`s background can have a significant and oftentimes predictable influence on interpretation. Icon designers can use this approach to see which icon would be best used to serve certain purposes

    2019 EC3 July 10-12, 2019 Chania, Crete, Greece

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