6,043 research outputs found

    Analysis of the Influence of Internet TV Station on Wikipedia Page Views

    Full text link
    We aim to investigate the influence of television on the web; if the influence is strong, a viral effect may be expected. In this paper, we focus on the Internet TV station and on Wikipedia use as exploratory behavior on the web. We analyzed the influence of Internet TV station on Wikipedia page views. Our aim is to clarify the characteristics of page views as related to Internet TV station in order to index outward impact and develop a prediction model. The results indicate that there is a correlation between TV viewership and page views. Moreover we find that the time lag between TV and web gradually reduce as broadcasts begin after 9:00; after 23:00, page views tend to be maximized during the broadcast itself. We also differentiate between page views on PC and on mobile and find that PC pages tend to be accessed more during the daytime. In addition, we consider the number of broadcasts per program, and observe that viewership tends to stabilize as the number of broadcasts increases but that page views tend to decrease.Comment: The 3rd International Workshop on Application of Big Data for Computational Social Science (ABCSS2018

    Collaborative recommendations with content-based filters for cultural activities via a scalable event distribution platform

    Get PDF
    Nowadays, most people have limited leisure time and the offer of (cultural) activities to spend this time is enormous. Consequently, picking the most appropriate events becomes increasingly difficult for end-users. This complexity of choice reinforces the necessity of filtering systems that assist users in finding and selecting relevant events. Whereas traditional filtering tools enable e.g. the use of keyword-based or filtered searches, innovative recommender systems draw on user ratings, preferences, and metadata describing the events. Existing collaborative recommendation techniques, developed for suggesting web-shop products or audio-visual content, have difficulties with sparse rating data and can not cope at all with event-specific restrictions like availability, time, and location. Moreover, aggregating, enriching, and distributing these events are additional requisites for an optimal communication channel. In this paper, we propose a highly-scalable event recommendation platform which considers event-specific characteristics. Personal suggestions are generated by an advanced collaborative filtering algorithm, which is more robust on sparse data by extending user profiles with presumable future consumptions. The events, which are described using an RDF/OWL representation of the EventsML-G2 standard, are categorized and enriched via smart indexing and open linked data sets. This metadata model enables additional content-based filters, which consider event-specific characteristics, on the recommendation list. The integration of these different functionalities is realized by a scalable and extendable bus architecture. Finally, focus group conversations were organized with external experts, cultural mediators, and potential end-users to evaluate the event distribution platform and investigate the possible added value of recommendations for cultural participation

    The Generation Z Audience for In-App Advertising

    Get PDF
    Abstract Purpose: The audience for in-app mobile advertising is comparable in size and viewing rate to that for TV but divides its attention across a highly fragmented selection of apps, each competing for advertiser revenue. In market, the assumption is that this audience is deeply segmented, allowing individuals to be contextually targeted on the apps that define their interests and needs. But that assumption is not supported by the Laws of Double Jeopardy and Duplication of Viewing which closely predict usage in other mass media. Our purpose is to benchmark in-app audiences against these laws to better understand market structure. Method: We collected nearly three thousand hours of screen time data from a panel of Generation Z respondents and tested the predictive validity of two models against observed interactions with twenty-three popular apps in six categories over a week. Findings. Results show that contrary to industry assumptions, this audience for in-app advertising is not segmented. Engagement on individual apps and sharing rates between apps and app formats is predicted well. Originality/Value: Many authors have called for consistency in metrics to compare on and off-line media performance. This study bridges that gap, demonstrating how reach and frequency measures could inform digital scheduling for contextual targeting. Implications Optimising in-app advertising for short-term activation only limits its potential for brand-building. These findings encourage advertisers to schedule online campaigns for brand reach as well as sales lift, by advancing current understanding of audience behaviour

    Influence of social media on performance of movies

    Get PDF
    "May 2014."Thesis advisor: Dr. Wenjun Zeng.Includes bibliographical references (pages 51-53)

    Context aware advertising

    Get PDF
    IP Television (IPTV) has created a new arena for digital advertising that has not been explored to its full potential yet. IPTV allows users to retrieve on demand content and recommended content; however, very limited research has been applied in the domain of advertising in IPTV systems. The diversity of the field led to a lot of mature efforts in the fields of content recommendation and mobile advertising. The introduction of IPTV and smart devices led to the ability to gather more context information that was not subject of study before. This research attempts at studying the different contextual parameters, how to enrich the advertising context to tailor better ads for users, devising a recommendation engine that utilizes the new context, building a prototype to prove the viability of the system and evaluating it on different quality of service and quality of experience measures. To tackle this problem, a review of the state of the art in the field of context-aware advertising as well as the related field of context-aware multimedia have been studied. The intent was to come up with the most relevant contextual parameters that can possibly yield a higher percentage precision for recommending advertisements to users. Subsequently, a prototype application was also developed to validate the feasibility and viability of the approach. The prototype gathers contextual information related to the number of viewers, their age, genders, viewing angles as well as their emotions. The gathered context is then dispatched to a web service which generates advertisement recommendations and sends them back to the user. A scheduler was also implemented to identify the most suitable time to push advertisements to users based on their attention span. To achieve our contributions, a corpus of 421 ads was gathered and processed for streaming. The advertisements were displayed in reality during the holy month of Ramadan, 2016. A data gathering application was developed where sample users were presented with 10 random ads and asked to rate and evaluate the advertisements according to a predetermined criteria. The gathered data was used for training the recommendation engine and computing the latent context-item preferences. This also served to identify the performance of a system that randomly sends advertisements to users. The resulting performance is used as a benchmark to compare our results against. When it comes to the recommendation engine itself, several implementation options were considered that pertain to the methodology to create a vector representation of an advertisement as well as the metric to use to measure the similarity between two advertisement vectors. The goal is to find a representation of advertisements that circumvents the cold start problem and the best similarity measure to use with the different vectorization techniques. A set of experiments have been designed and executed to identify the right vectorization methodology and similarity measure to apply in this problem domain. To evaluate the overall performance of the system, several experiments were designed and executed that cover different quality aspects of the system such as quality of service, quality of experience and quality of context. All three aspects have been measured and our results show that our recommendation engine exhibits a significant improvement over other mechanisms of pushing ads to users that are employed in currently existing systems. The other mechanisms placed in comparison are the random ad generation and targeted ad generation. Targeted ads mechanism relies on demographic information of the viewer with disregard to his/her historical consumption. Our system showed a precision percentage of 69.70% which means that roughly 7 out of 10 recommended ads are actually liked and viewed to the end by the viewer. The practice of randomly generating ads yields a result of 41.11% precision which means that only 4 out of 10 recommended ads are actually liked by viewers. The targeted ads system resulted in 51.39% precision. Our results show that a significant improvement can be introduced when employing context within a recommendation engine. When introducing emotion context, our results show a significant improvement in case the user’s emotion is happiness; however, it showed a degradation of performance when the user’s emotion is sadness. When considering all emotions, the overall results did not show a significant improvement. It is worth noting though that ads recommended based on detected emotions using our systems proved to always be relevant to the user\u27s current mood

    Predicting self‐declared movie watching behavior using Facebook data and information‐fusion sensitivity analysis

    Get PDF
    The main purpose of this paper is to evaluate the feasibility of predicting whether yes or no a Facebook user has self-reported to have watched a given movie genre. Therefore, we apply a data analytical framework that (1) builds and evaluates several predictive models explaining self-declared movie watching behavior, and (2) provides insight into the importance of the predictors and their relationship with self-reported movie watching behavior. For the first outcome, we benchmark several algorithms (logistic regression, random forest, adaptive boosting, rotation forest, and naive Bayes) and evaluate their performance using the area under the receiver operating characteristic curve. For the second outcome, we evaluate variable importance and build partial dependence plots using information-fusion sensitivity analysis for different movie genres. To gather the data, we developed a custom native Facebook app. We resampled our dataset to make it representative of the general Facebook population with respect to age and gender. The results indicate that adaptive boosting outperforms all other algorithms. Time- and frequency-based variables related to media (movies, videos, and music) consumption constitute the list of top variables. To the best of our knowledge, this study is the first to fit predictive models of self-reported movie watching behavior and provide insights into the relationships that govern these models. Our models can be used as a decision tool for movie producers to target potential movie-watchers and market their movies more efficiently
    corecore