323 research outputs found

    Discovering Dialog Rules by means of an Evolutionary Approach

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    Designing the rules for the dialog management process is oneof the most resources-consuming tasks when developing a dialog system. Although statistical approaches to dialog management are becoming mainstream in research and industrial contexts, still many systems are being developed following the rule-based or hybrid paradigms. For example, when developers require deterministic system responses to keep total control on the decisions made by the system, or because the infrastructure employed is designed for rule-based systems using technologies currently used in commercial platforms. In this paper, we propose the use of evolutionary algorithms to automatically obtain the dialog rules that are implicit in a dialog corpus. Our proposal makes it possible to exploit the benefits of statistical approaches to build rule-based systems. Our proposal has been evaluated with a practical spoken dialog system, for which we have automatically obtained a set of fuzzy rules to successfully manage the dialog.The research leading to these results has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 823907 (MENHIR project:https://menhir-project.eu

    A data-driven approach to spoken dialog segmentation

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    In This Paper, We Present A Statistical Model For Spoken Dialog Segmentation That Decides The Current Phase Of The Dialog By Means Of An Automatic Classification Process. We Have Applied Our Proposal To Three Practical Conversational Systems Acting In Different Domains. The Results Of The Evaluation Show That Is Possible To Attain High Accuracy Rates In Dialog Segmentation When Using Different Sources Of Information To Represent The User Input. Our Results Indicate How The Module Proposed Can Also Improve Dialog Management By Selecting Better System Answers. The Statistical Model Developed With Human-Machine Dialog Corpora Has Been Applied In One Of Our Experiments To Human-Human Conversations And Provides A Good Baseline As Well As Insights In The Model Limitation

    A Neural Network Approach to Intention Modeling forUser-Adapted Conversational Agents

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    Spoken dialogue systems have been proposed to enable a more natural and intuitive interaction with the environment andhuman-computer interfaces. In this contribution, we present a framework based on neural networks that allows modeling of theuser’s intention during the dialogue and uses this prediction todynamically adapt the dialoguemodel of the system taking intoconsideration the user’s needs and preferences. We have evaluated our proposal to develop a user-adapted spoken dialogue systemthat facilitates tourist information and services and provide a detailed discussion of the positive influence of our proposal in thesuccess of the interaction, the information and services provided, and the quality perceived by the users

    Machine Learning

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    Machine Learning can be defined in various ways related to a scientific domain concerned with the design and development of theoretical and implementation tools that allow building systems with some Human Like intelligent behavior. Machine learning addresses more specifically the ability to improve automatically through experience

    A survey of the application of soft computing to investment and financial trading

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    Relative-fuzzy: a novel approach for handling complex ambiguity for software engineering of data mining models

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    There are two main defined classes of uncertainty namely: fuzziness and ambiguity, where ambiguity is ‘one-to-many’ relationship between syntax and semantic of a proposition. This definition seems that it ignores ‘many-to-many’ relationship ambiguity type of uncertainty. In this thesis, we shall use complex-uncertainty to term many-to-many relationship ambiguity type of uncertainty. This research proposes a new approach for handling the complex ambiguity type of uncertainty that may exist in data, for software engineering of predictive Data Mining (DM) classification models. The proposed approach is based on Relative-Fuzzy Logic (RFL), a novel type of fuzzy logic. RFL defines a new formulation of the problem of ambiguity type of uncertainty in terms of States Of Proposition (SOP). RFL describes its membership (semantic) value by using the new definition of Domain of Proposition (DOP), which is based on the relativity principle as defined by possible-worlds logic. To achieve the goal of proposing RFL, a question is needed to be answered, which is: how these two approaches; i.e. fuzzy logic and possible-world, can be mixed to produce a new membership value set (and later logic) that able to handle fuzziness and multiple viewpoints at the same time? Achieving such goal comes via providing possible world logic the ability to quantifying multiple viewpoints and also model fuzziness in each of these multiple viewpoints and expressing that in a new set of membership value. Furthermore, a new architecture of Hierarchical Neural Network (HNN) called ML/RFL-Based Net has been developed in this research, along with a new learning algorithm and new recalling algorithm. The architecture, learning algorithm and recalling algorithm of ML/RFL-Based Net follow the principles of RFL. This new type of HNN is considered to be a RFL computation machine. The ability of the Relative Fuzzy-based DM prediction model to tackle the problem of complex ambiguity type of uncertainty has been tested. Special-purpose Integrated Development Environment (IDE) software, which generates a DM prediction model for speech recognition, has been developed in this research too, which is called RFL4ASR. This special purpose IDE is an extension of the definition of the traditional IDE. Using multiple sets of TIMIT speech data, the prediction model of type ML/RFL-Based Net has classification accuracy of 69.2308%. This accuracy is higher than the best achievements of WEKA data mining machines given the same speech data

    Lightweight Adaptation of Classifiers to Users and Contexts: Trends of the Emerging Domain

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    Intelligent computer applications need to adapt their behaviour to contexts and users, but conventional classifier adaptation methods require long data collection and/or training times. Therefore classifier adaptation is often performed as follows: at design time application developers define typical usage contexts and provide reasoning models for each of these contexts, and then at runtime an appropriate model is selected from available ones. Typically, definition of usage contexts and reasoning models heavily relies on domain knowledge. However, in practice many applications are used in so diverse situations that no developer can predict them all and collect for each situation adequate training and test databases. Such applications have to adapt to a new user or unknown context at runtime just from interaction with the user, preferably in fairly lightweight ways, that is, requiring limited user effort to collect training data and limited time of performing the adaptation. This paper analyses adaptation trends in several emerging domains and outlines promising ideas, proposed for making multimodal classifiers user-specific and context-specific without significant user efforts, detailed domain knowledge, and/or complete retraining of the classifiers. Based on this analysis, this paper identifies important application characteristics and presents guidelines to consider these characteristics in adaptation design

    Protectbot: A Chatbot to Protect Children on Gaming Platforms

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    Online gaming no longer has limited access, as it has become available to a high percentage of children in recent years. Consequently, children are exposed to multifaceted threats, such as cyberbullying, grooming, and sexting. The online gaming industry is taking concerted measures to create a safe environment for children to play and interact with, such efforts remain inadequate and fragmented. Different approaches utilizing machine learning (ML) techniques to detect child predatory behavior have been designed to provide potential detection and protection in this context. After analyzing the available AI tools and solutions it was observed that the available solutions are limited to the identification of predatory behavior in chat logs which is not enough to avert the multifaceted threats. In this thesis, we developed a chatbot Protectbot to interact with the suspect on the gaming platform. Protectbot leveraged the dialogue generative pre-trained transformer (DialoGPT) model which is based on Generative Pre-trained Transformer 2 (GPT-2). To analyze the suspect\u27s behavior, we developed a text classifier based on natural language processing that can classify the chats as predatory and non-predatory. The developed classifier is trained and tested on Pan 12 dataset. To convert the text into numerical vectors we utilized fastText. The best results are obtained by using non-linear SVM on sentence vectors obtained from fastText. We got a recall of 0.99 and an F_0.5-score of 0.99 which is better than the state-of-the-art methods. We also built a new dataset containing 71 predatory full chats retrieved from Perverted Justice. Using sentence vectors generated by fastText and KNN classifier, 66 chats out of 71 were correctly classified as predatory chats

    Adaptive Cognitive Interaction Systems

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    Adaptive kognitive Interaktionssysteme beobachten und modellieren den Zustand ihres Benutzers und passen das Systemverhalten entsprechend an. Ein solches System besteht aus drei Komponenten: Dem empirischen kognitiven Modell, dem komputationalen kognitiven Modell und dem adaptiven Interaktionsmanager. Die vorliegende Arbeit enthält zahlreiche Beiträge zur Entwicklung dieser Komponenten sowie zu deren Kombination. Die Ergebnisse werden in zahlreichen Benutzerstudien validiert
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