16 research outputs found

    Foreground object segmentation in RGB-D data implemented on GPU

    Full text link
    This paper presents a GPU implementation of two foreground object segmentation algorithms: Gaussian Mixture Model (GMM) and Pixel Based Adaptive Segmenter (PBAS) modified for RGB-D data support. The simultaneous use of colour (RGB) and depth (D) data allows to improve segmentation accuracy, especially in case of colour camouflage, illumination changes and occurrence of shadows. Three GPUs were used to accelerate calculations: embedded NVIDIA Jetson TX2 (Maxwell architecture), mobile NVIDIA GeForce GTX 1050m (Pascal architecture) and efficient NVIDIA RTX 2070 (Turing architecture). Segmentation accuracy comparable to previously published works was obtained. Moreover, the use of a GPU platform allowed to get real-time image processing. In addition, the system has been adapted to work with two RGB-D sensors: RealSense D415 and D435 from Intel.Comment: 12 pages, 4 figures, submitted to KKA 2020 conferenc

    SYSTEM-ON-A-CHIP (SOC)-BASED HARDWARE ACCELERATION FOR HUMAN ACTION RECOGNITION WITH CORE COMPONENTS

    Get PDF
    Today, the implementation of machine vision algorithms on embedded platforms or in portable systems is growing rapidly due to the demand for machine vision in daily human life. Among the applications of machine vision, human action and activity recognition has become an active research area, and market demand for providing integrated smart security systems is growing rapidly. Among the available approaches, embedded vision is in the top tier; however, current embedded platforms may not be able to fully exploit the potential performance of machine vision algorithms, especially in terms of low power consumption. Complex algorithms can impose immense computation and communication demands, especially action recognition algorithms, which require various stages of preprocessing, processing and machine learning blocks that need to operate concurrently. The market demands embedded platforms that operate with a power consumption of only a few watts. Attempts have been mad to improve the performance of traditional embedded approaches by adding more powerful processors; this solution may solve the computation problem but increases the power consumption. System-on-a-chip eld-programmable gate arrays (SoC-FPGAs) have emerged as a major architecture approach for improving power eciency while increasing computational performance. In a SoC-FPGA, an embedded processor and an FPGA serving as an accelerator are fabricated in the same die to simultaneously improve power consumption and performance. Still, current SoC-FPGA-based vision implementations either shy away from supporting complex and adaptive vision algorithms or operate at very limited resolutions due to the immense communication and computation demands. The aim of this research is to develop a SoC-based hardware acceleration workflow for the realization of advanced vision algorithms. Hardware acceleration can improve performance for highly complex mathematical calculations or repeated functions. The performance of a SoC system can thus be improved by using hardware acceleration method to accelerate the element that incurs the highest performance overhead. The outcome of this research could be used for the implementation of various vision algorithms, such as face recognition, object detection or object tracking, on embedded platforms. The contributions of SoC-based hardware acceleration for hardware-software codesign platforms include the following: (1) development of frameworks for complex human action recognition in both 2D and 3D; (2) realization of a framework with four main implemented IPs, namely, foreground and background subtraction (foreground probability), human detection, 2D/3D point-of-interest detection and feature extraction, and OS-ELM as a machine learning algorithm for action identication; (3) use of an FPGA-based hardware acceleration method to resolve system bottlenecks and improve system performance; and (4) measurement and analysis of system specications, such as the acceleration factor, power consumption, and resource utilization. Experimental results show that the proposed SoC-based hardware acceleration approach provides better performance in terms of the acceleration factor, resource utilization and power consumption among all recent works. In addition, a comparison of the accuracy of the framework that runs on the proposed embedded platform (SoCFPGA) with the accuracy of other PC-based frameworks shows that the proposed approach outperforms most other approaches

    Real time video pipeline for computer vision using embedded GPUs, A

    Get PDF
    2016 Fall.Includes bibliographical references.This thesis presents case study confirming the feasibility of real time Computer Vision applications on embedded GPUs. Applications that depend on video processing, such as security surveillance, can benefit from applying optimizations common in scientific computing. This thesis demonstrates the benefit of applying such optimizations to real time Computer Vision applications on embedded GPUs. The primary contribution of this thesis is an optimized implementation of ViBe targeting NVIDIA's Jetson TK1. ViBe is a commonly used background subtraction algorithm. Optimizing a background subtraction algorithm accelerates the task of reducing the field of view to only interesting patches of the frames of the video. Placing portable hardware close to capturing devices in the surveillance system reduces bandwidth requirements and cost. The goals of the optimizations proposed for this algorithm are to 1) reduce memory traffic 2) overlap CPU and GPU usage 3) reduce kernel overhead. The optimized implementation of ViBe achieves a frame rate of almost 55 FPS beating the real time goal standard of 30 FPS for real time video. This is a small portion of the real-time window leaving processing time for additional algorithms like object recognition

    OPTIMIZED ARCHITECTURE DESIGN AND IMPLEMENTATION OF OBJECT TRACKING ALGORITHM ON FPGA

    Get PDF
    FPGA based Object tracking implementation is one of the most recent video surveillance applications in embedded systems. In general, FPGA implementation is more efficient than general purpose computers in attaining high throughput due to its parallelism and execution speed. The system need to be designed on a standard frame rate in such a way to achieve optimal performance in real time environment. Optimal design of a system is dependent on minimizing the cost, area (device utility) and power while achieving the required speed. Past research work that investigated object tracking systems' implementation on FPGA achieved a significantly high throughput but have shown high device utilization. This research work aims at optimizing the device utilization under real time constraints. The Adaptive Hybrid Difference algorithm (AHD), which is used to detect the moving objects, was chosen to be implemented on FPGA due to its computation ability and efficiency with regard to hardware implementation. AHD can work at various lighting conditions automatically by determining the adaptive threshold in every period of time

    Hardware dedicado para sistemas empotrados de visión

    Get PDF
    La constante evolución de las Tecnologías de la Información y las Comunicaciones no solo ha permitido que más de la mitad de la población mundial esté actualmente interconectada a través de Internet, sino que ha sido el caldo de cultivo en el que han surgido nuevos paradigmas, como el ‘Internet de las cosas’ (IoT) o la ‘Inteligencia ambiental’ (AmI), que plantean la necesidad de interconectar objetos con distintas funcionalidades para lograr un entorno digital, sensible y adaptativo, que proporcione servicios de muy distinta índole a sus usuarios. La consecución de este entorno requiere el desarrollo de dispositivos electrónicos de bajo coste que, con tamaño y peso reducido, sean capaces de interactuar con el medio que los rodea, operar con máxima autonomía y proporcionar un elevado nivel de inteligencia. La funcionalidad de muchos de estos dispositivos incluirá la capacidad para adquirir, procesar y transmitir imágenes, extrayendo, interpretando o modificando la información visual que resulte de interés para una determinada aplicación. En el marco de este desafío surge la presente Tesis Doctoral, cuyo eje central es el desarrollo de hardware dedicado para la implementación de algoritmos de procesamiento de imágenes y secuencias de vídeo usados en sistemas empotrados de visión. El trabajo persigue una doble finalidad. Por una parte, la búsqueda de soluciones que, por sus prestaciones y rendimiento, puedan ser incorporadas en sistemas que satisfagan las estrictas exigencias de funcionalidad, tamaño, consumo de energía y velocidad de operación demandadas por las nuevas aplicaciones. Por otra, el diseño de una serie de bloques funcionales implementados como módulos de propiedad intelectual, que permitan aliviar la carga computacional de las unidades de procesado de los sistemas en los que se integren. En la Tesis se proponen soluciones específicas para la implementación de dos tipos de operaciones habitualmente presentes en muchos sistemas de visión artificial: la sustracción de fondo y el etiquetado de componentes conexos. Las distintas alternativas surgen como consecuencia de aplicar una adecuada relación de compromiso entre funcionalidad y coste, entendiendo este último criterio en términos de recursos de cómputo, velocidad de operación y potencia consumida, lo que permite cubrir un amplio espectro de aplicaciones. En algunas de las soluciones propuestas se han utilizado además, técnicas de inferencia basadas en Lógica Difusa con idea de mejorar la calidad de los sistemas de visión resultantes. Para la realización de los diferentes bloques funcionales se ha seguido una metodología de diseño basada en modelos, que ha permitido la realización de todo el ciclo de desarrollo en un único entorno de trabajo. Dicho entorno combina herramientas informáticas que facilitan las etapas de codificación algorítmica, diseño de circuitos, implementación física y verificación funcional y temporal de las distintas alternativas, acelerando con ello todas las fases del flujo de diseño y posibilitando una exploración más eficiente del espacio de posibles soluciones. Asimismo, con el objetivo de demostrar la funcionalidad de las distintas aportaciones de esta Tesis Doctoral, algunas de las soluciones propuestas han sido integradas en sistemas de vídeo reales, que emplean buses estándares de uso común. Los dispositivos seleccionados para llevar a cabo estos demostradores han sido FPGAs y SoPCs de Xilinx, ya que sus excelentes propiedades para el prototipado y la construcción de sistemas que combinan componentes software y hardware, los convierten en candidatos ideales para dar soporte a la implementación de este tipo de sistemas.The continuous evolution of the Information and Communication Technologies (ICT), not only has allowed more than half of the global population to be currently interconnected through Internet, but it has also been the breeding ground for new paradigms such as Internet of Things (ioT) or Ambient Intelligence (AmI). These paradigms expose the need of interconnecting elements with different functionalities in order to achieve a digital, sensitive, adaptive and responsive environment that provides services of distinct nature to the users. The development of low cost devices, with small size, light weight and a high level of autonomy, processing power and ability for interaction is required to obtain this environment. Attending to this last feature, many of these devices will include the capacity to acquire, process and transmit images, extracting, interpreting and modifying the visual information that could be of interest for a certain application. This PhD Thesis, focused on the development of dedicated hardware for the implementation of image and video processing algorithms used in embedded systems, attempts to response to this challenge. The work has a two-fold purpose: on one hand, the search of solutions that, for its performance and properties, could be integrated on systems with strict requirements of functionality, size, power consumption and speed of operation; on the other hand, the design of a set of blocks that, packaged and implemented as IP-modules, allow to alleviate the computational load of the processing units of the systems where they could be integrated. In this Thesis, specific solutions for the implementation of two kinds of usual operations in many computer vision systems are provided. These operations are background subtraction and connected component labelling. Different solutions are created as the result of applying a good performance/cost trade-off (approaching this last criteria in terms of area, speed and consumed power), able to cover a wide range of applications. Inference techniques based on Fuzzy Logic have been applied to some of the proposed solutions in order to improve the quality of the resulting systems. To obtain the mentioned solutions, a model based-design methodology has been applied. This fact has allowed us to carry out all the design flow from a single work environment. That environment combines CAD tools that facilitate the stages of code programming, circuit design, physical implementation and functional and temporal verification of the different algorithms, thus accelerating the overall processes and making it possible to explore the space of solutions. Moreover, aiming to demonstrate the functionality of this PhD Thesis’s contributions, some of the proposed solutions have been integrated on real video systems that employ common and standard buses. The devices selected to perform these demonstrators have been FPGA and SoPCs (manufactured by Xilinx) since, due to their excellent properties for prototyping and creating systems that combine software and hardware components, they are ideal to develop these applications

    Image Processing Using FPGAs

    Get PDF
    This book presents a selection of papers representing current research on using field programmable gate arrays (FPGAs) for realising image processing algorithms. These papers are reprints of papers selected for a Special Issue of the Journal of Imaging on image processing using FPGAs. A diverse range of topics is covered, including parallel soft processors, memory management, image filters, segmentation, clustering, image analysis, and image compression. Applications include traffic sign recognition for autonomous driving, cell detection for histopathology, and video compression. Collectively, they represent the current state-of-the-art on image processing using FPGAs

    OPTIMIZED ARCHITECTURE DESIGN AND IMPLEMENTATION OF OBJECT TRACKING ALGORITHM ON FPGA

    Get PDF
    FPGA based Object tracking implementation is one of the most recent video surveillance applications in embedded systems. In general, FPGA implementation is more efficient than general purpose computers in attaining high throughput due to its parallelism and execution speed. The system need to be designed on a standard frame rate in such a way to achieve optimal performance in real time environment. Optimal design of a system is dependent on minimizing the cost, area (device utility) and power while achieving the required speed. Past research work that investigated object tracking systems' implementation on FPGA achieved a significantly high throughput but have shown high device utilization. This research work aims at optimizing the device utilization under real time constraints. The Adaptive Hybrid Difference algorithm (AHD), which is used to detect the moving objects, was chosen to be implemented on FPGA due to its computation ability and efficiency with regard to hardware implementation. AHD can work at various lighting conditions automatically by determining the adaptive threshold in every period of time

    Smart environment monitoring through micro unmanned aerial vehicles

    Get PDF
    In recent years, the improvements of small-scale Unmanned Aerial Vehicles (UAVs) in terms of flight time, automatic control, and remote transmission are promoting the development of a wide range of practical applications. In aerial video surveillance, the monitoring of broad areas still has many challenges due to the achievement of different tasks in real-time, including mosaicking, change detection, and object detection. In this thesis work, a small-scale UAV based vision system to maintain regular surveillance over target areas is proposed. The system works in two modes. The first mode allows to monitor an area of interest by performing several flights. During the first flight, it creates an incremental geo-referenced mosaic of an area of interest and classifies all the known elements (e.g., persons) found on the ground by an improved Faster R-CNN architecture previously trained. In subsequent reconnaissance flights, the system searches for any changes (e.g., disappearance of persons) that may occur in the mosaic by a histogram equalization and RGB-Local Binary Pattern (RGB-LBP) based algorithm. If present, the mosaic is updated. The second mode, allows to perform a real-time classification by using, again, our improved Faster R-CNN model, useful for time-critical operations. Thanks to different design features, the system works in real-time and performs mosaicking and change detection tasks at low-altitude, thus allowing the classification even of small objects. The proposed system was tested by using the whole set of challenging video sequences contained in the UAV Mosaicking and Change Detection (UMCD) dataset and other public datasets. The evaluation of the system by well-known performance metrics has shown remarkable results in terms of mosaic creation and updating, as well as in terms of change detection and object detection
    corecore