3,106 research outputs found

    The Reputation, Opinion, Credibility and Quality (ROCQ) Scheme

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    An implicit assumption of trust in the participants is at the basis of most Peer-to-Peer (P2P) networks. However, in practice, not all participants are benign or cooperative. Identifying such peers is critical to the smooth and effective functioning of a P2P network. In this paper, we present the ROCQ mechanism, a reputation-based trust management system that computes the trustworthiness of peers on the basis of transaction-based feedback. The ROCQ model combines four parameters: Reputation (R) or a peer's global trust rating, Opinion (O) formed by a peer's first-hand interactions, Credibility (C) of a reporting peer and Quality (Q) or the confidence a reporting peer puts on the judgement it provides. We then present a distributed implementation of our scheme over FreePastry, a structured P2P network. Experimental results considering different models for malicious behavior indicate the contexts in which the ROCQ scheme performs better than existing schemes

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    A Voice for the Voiceless: Peer-to-peer Mobile Phone Networks for a Community Radio Service

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    We propose a new application for mobile ad-hoc networks (MANETs) – community radio. We argue how MANETS help overcome important limitations in how community radio is currently operationalized. We identify critical design elements for a MANET based community radio service and propose a broad architecture for the same. We then investigate a most critical issue– the choice of the network wide broadcast protocol for the audio content. We identify desired characteristics of a community radio broadcasting service. We choose and evaluate eight popular broadcasting protocols on these characteristics, to find the protocols most suited for our application.
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