254 research outputs found

    Wearable haptic systems for the fingertip and the hand: taxonomy, review and perspectives

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    In the last decade, we have witnessed a drastic change in the form factor of audio and vision technologies, from heavy and grounded machines to lightweight devices that naturally fit our bodies. However, only recently, haptic systems have started to be designed with wearability in mind. The wearability of haptic systems enables novel forms of communication, cooperation, and integration between humans and machines. Wearable haptic interfaces are capable of communicating with the human wearers during their interaction with the environment they share, in a natural and yet private way. This paper presents a taxonomy and review of wearable haptic systems for the fingertip and the hand, focusing on those systems directly addressing wearability challenges. The paper also discusses the main technological and design challenges for the development of wearable haptic interfaces, and it reports on the future perspectives of the field. Finally, the paper includes two tables summarizing the characteristics and features of the most representative wearable haptic systems for the fingertip and the hand

    Enabling wearable soft tactile displays with dielectric elastomer actuators

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    PhDTouch is one of the less exploited sensory channels in human machine interactions. While the introduction of the tactile feedback would improve the user experience in several fields, such as training for medical operators, teleoperation, computer aided design and 3D model exploration, no interfaces able to mimic accurately and realistically the tactile feeling produced by the contact with a real soft object are currently available. Devices able to simulate the contact with soft bodies, such as the human organs, might improve the experience. The existing commercially available tactile displays consist of complex mechanisms that limit their portability. Moreover, no devices are able to provide tactile stimuli via a soft interface that can also modulate the contact area with the finger pad, which is required to realistically mimic the contact with soft bodies, as needed for example in systems aimed at simulating interactions with virtual biological tissues or in robot-assisted minimally invasive surgery. The aim of this thesis is to develop such a wearable tactile display based on the dielectric elastomer actuators (DEAs). DEAs are a class of materials that respond to an electric field producing a deformation. In particular, in this thesis, the tactile element consists of a so-called hydrostatically coupled dielectric elastomer actuator (HC-DEAs). HC-DEAs rely on an incompressible fluid that hydrostatically couples a DEA-based active part to a passive part interfaced to the user. The display was also tested within a closed-loop configuration consisting of a hand tracking system and a custom made virtual environment. This proof of concept system allowed for a validation of the abilities of the display. Mechanical and psychophysical tests were performed in order to assess the ability of the system to provide tactile stimuli that can be distinguished by the users. Also, the miniaturisation of the HC-DEA was investigated for applications in refreshable Braille displays or arrays of tactile elements for tactile maps

    Tactile Arrays for Virtual Textures

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    This thesis describes the development of three new tactile stimulators for active touch, i.e. devices to deliver virtual touch stimuli to the fingertip in response to exploratory movements by the user. All three stimulators are designed to provide spatiotemporal patterns of mechanical input to the skin via an array of contactors, each under individual computer control. Drive mechanisms are based on piezoelectric bimorphs in a cantilever geometry. The first of these is a 25-contactor array (5 Ă— 5 contactors at 2 mm spacing). It is a rugged design with a compact drive system and is capable of producing strong stimuli when running from low voltage supplies. Combined with a PC mouse, it can be used for active exploration tasks. Pilot studies were performed which demonstrated that subjects could successfully use the device for discrimination of line orientation, simple shape identification and line following tasks. A 24-contactor stimulator (6 Ă— 4 contactors at 2 mm spacing) with improved bandwidth was then developed. This features control electronics designed to transmit arbitrary waveforms to each channel (generated on-the-fly, in real time) and software for rapid development of experiments. It is built around a graphics tablet, giving high precision position capability over a large 2D workspace. Experiments using two-component stimuli (components at 40 Hz and 320 Hz) indicate that spectral balance within active stimuli is discriminable independent of overall intensity, and that the spatial variation (texture) within the target is easier to detect at 320 Hz that at 40 Hz. The third system developed (again 6 Ă— 4 contactors at 2 mm spacing) was a lightweight modular stimulator developed for fingertip and thumb grasping tasks; furthermore it was integrated with force-feedback on each digit and a complex graphical display, forming a multi-modal Virtual Reality device for the display of virtual textiles. It is capable of broadband stimulation with real-time generated outputs derived from a physical model of the fabric surface. In an evaluation study, virtual textiles generated from physical measurements of real textiles were ranked in categories reflecting key mechanical and textural properties. The results were compared with a similar study performed on the real fabrics from which the virtual textiles had been derived. There was good agreement between the ratings of the virtual textiles and the real textiles, indicating that the virtual textiles are a good representation of the real textiles and that the system is delivering appropriate cues to the user

    Soft Gloves: A Review on Recent Developments in Actuation, Sensing, Control and Applications

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    Interest in soft gloves, both robotic and haptic, has enormously grown over the past decade, due to their inherent compliance, which makes them particularly suitable for direct interaction with the human hand. Robotic soft gloves have been developed for hand rehabilitation, for ADLs assistance, or sometimes for both. Haptic soft gloves may be applied in virtual reality (VR) applications or to give sensory feedback in combination with prostheses or to control robots. This paper presents an updated review of the state of the art of soft gloves, with a particular focus on actuation, sensing, and control, combined with a detailed analysis of the devices according to their application field. The review is organized on two levels: a prospective review allows the highlighting of the main trends in soft gloves development and applications, and an analytical review performs an in-depth analysis of the technical solutions developed and implemented in the revised scientific research. Additional minor evaluations integrate the analysis, such as a synthetic investigation of the main results in the clinical studies and trials referred in literature which involve soft gloves

    Human-Machine Interfaces using Distributed Sensing and Stimulation Systems

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    As the technology moves towards more natural human-machine interfaces (e.g. bionic limbs, teleoperation, virtual reality), it is necessary to develop a sensory feedback system in order to foster embodiment and achieve better immersion in the control system. Contemporary feedback interfaces presented in research use few sensors and stimulation units to feedback at most two discrete feedback variables (e.g. grasping force and aperture), whereas the human sense of touch relies on a distributed network of mechanoreceptors providing a wide bandwidth of information. To provide this type of feedback, it is necessary to develop a distributed sensing system that could extract a wide range of information during the interaction between the robot and the environment. In addition, a distributed feedback interface is needed to deliver such information to the user. This thesis proposes the development of a distributed sensing system (e-skin) to acquire tactile sensation, a first integration of distributed sensing system on a robotic hand, the development of a sensory feedback system that compromises the distributed sensing system and a distributed stimulation system, and finally the implementation of deep learning methods for the classification of tactile data. It\u2019s core focus addresses the development and testing of a sensory feedback system, based on the latest distributed sensing and stimulation techniques. To this end, the thesis is comprised of two introductory chapters that describe the state of art in the field, the objectives, and the used methodology and contributions; as well as six studies that tackled the development of human-machine interfaces

    Anthropomorphic robot finger with multi-point tactile sensation

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    Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2001.Includes bibliographical references (p. 84-95).The goal of this research is to develop the prototype of a tactile sensing platform for anthropomorphic manipulation research. We investigate this problem through the fabrication and simple control of a planar 2-DOF robotic finger inspired by anatomic consistency, self-containment, and adaptability. The robot is equipped with a tactile sensor array based on optical transducer technology whereby localized changes in light intensity within an illuminated foam substrate correspond to the distribution and magnitude of forces applied to the sensor surface plane [58]. The integration of tactile perception is a key component in realizing robotic systems which organically interact with the world. Such natural behavior is characterized by compliant performance that can initiate internal, and respond to external, force application in a dynamic environment. However, most of the current manipulators that support some form of haptic feedback, either solely derive proprioceptive sensation or only limit tactile sensors to the mechanical fingertips. These constraints are due to the technological challenges involved in high resolution, multi-point tactile perception. In this work, however, we take the opposite approach, emphasizing the role of full-finger tactile feedback in the refinement of manual capabilities. To this end, we propose and implement a control framework for sensorimotor coordination analogous to infant-level grasping and fixturing reflexes. This thesis details the mechanisms used to achieve these sensory, actuation, and control objectives, along with the design philosophies and biological influences behind them. The results of behavioral experiments with the tactilely-modulated control scheme are also described. The hope is to integrate the modular finger into an engineered analog of the human hand with a complete haptic system.by Jessica Lauren Banks.S.M

    Haptics: Science, Technology, Applications

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    This open access book constitutes the proceedings of the 12th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, EuroHaptics 2020, held in Leiden, The Netherlands, in September 2020. The 60 papers presented in this volume were carefully reviewed and selected from 111 submissions. The were organized in topical sections on haptic science, haptic technology, and haptic applications. This year's focus is on accessibility
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