280,164 research outputs found
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Introducing TU100 âMy Digital Lifeâ: Ubiquitous computing in a distance learning environment
In this paper we describe the Open Universityâs progress towards delivering an introduction to ubiquitous computing within a distance-learning environment. Our work is strongly influenced by the philosophy of learning-through-play and we have taken technologies originally designed for childrenâs education and adapted them for adult learners, many of whom will have no formal experience of computer science or information technology.
We will introduce two novel technologies; Sense, a drag-and-drop programming language based on Scratch; and the SenseBoard, an inexpensive hardware device that can be connected to the studentâs computer, through which they can sense their environment and display outputs.
This paper is not intended as a detailed discussion of individual technologies (they will follow in time), rather it should serve as an introduction to the Open Universityâs method of teaching and how we hope to continue to recruit new computer scientists and engineers using novel technologies
A Success Story in Teaching Real World ICT to IS Students: A Case Study in using Portable Storage Devices
Teaching Information and Communications Technology (ICT) to Information Systems (IS) students has too often drawn its pedagogy from Computer Science Education. This paper illustrates by way of a case study a set of very successful techniques and a philosophy of, perhaps, an IS pedagogy. We show that it is possible to expose IS students to some quite rigorous educational experiences that are particularly well suited in preparing them for their future employment and their careers as IS professionals. This paper discusses the use of portable and removable hard disks as âvirtual computersâ and âvirtual serversâ, as an aide in the pursuit of providing practice of the ICT theory
TXT as a vehicle for service learning
Service-learning is a method of teaching, learning and reflecting that combines
academic classroom curriculum with meaningful service throughout the community.
As a teaching methodology, it falls under the philosophy of experiential education.
More specifically, it integrates meaningful community service with instruction and
reflection to enrich the learning experience, teach civic responsibility, encourage
lifelong civic engagement, and strengthen communities for the common good.
Technology for everybody (TXT) is an association of people from the computer
science and telecommunication schools at UPC. The main goal is to share our
knowledge in Information and Communication Technology to communities that
may benefit. In the last few years we have seen how technology has changed our
everyday life and has became an inner part of a modern society. Lack of access to
this knowledge enlarges the distance between communities. In this context, people
in TXT aim to narrow the gap by providing technical knowledge to nongovernmental
social institutions where this information could be useful.
Another important task for TXT is building student's community awareness of
international and local cooperation. The association tries to engage students into
taking civil responsibilities, at the same time their learning experience are enriched.
To that aim TxT runs the reuse workshop (among other projects); this initiative is
managed by the Center of Cooperation and Development (CCD) the Technical
University in Catalonia (UPC) and the association Technology for Everybody
(TXT). It is a hands-on session where participants learn how to repair a computer.Peer Reviewe
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A Framework for teaching Ethics to ICS Students and Practitioners using Open Educational Resources
This project has exploited findings of a pilot study funded by The Open University's (OU) CETL known as COLMSCT (Centre for Open Learning of Maths, Science, Computing and Technology â http://open.ac.uk/colmsct) and carried out under the auspices of OpenLearn (http://www.open.ac.uk/openlearn), the OU's open content initiative. The project has used the experience gained in that study to create a multimedia self-study course introducing ethics in ICS to advanced students and practitioners. The course has been made openly and freely available as an OpenLearn unit that can be studied, re-used and re-purposed by the wider community involved in the area
The computational turn: thinking about the digital humanities
No description supplie
"Revolution? What Revolution?" Successes and limits of computing technologies in philosophy and religion
Computing technologies like other technological innovations in the modern West are inevitably introduced with the rhetoric of "revolution". Especially during the 1980s (the PC revolution) and 1990s (the Internet and Web revolutions), enthusiasts insistently celebrated radical changesââŹâ changes ostensibly inevitable and certainly as radical as those brought about by the invention of the printing press, if not the discovery of fire.\ud
These enthusiasms now seem very "1990sââŹ?ââŹâin part as the revolution stumbled with the dot.com failures and the devastating impacts of 9/11. Moreover, as I will sketch out below, the patterns of diffusion and impact in philosophy and religion show both tremendous success, as certain revolutionary promises are indeed keptââŹâas well as (sometimes spectacular) failures. Perhaps we use revolutionary rhetoric less frequently because the revolution has indeed succeeded: computing technologies, and many of the powers and potentials they bring us as scholars and religionists have become so ubiquitous and normal that they no longer seem "revolutionary at all. At the same time, many of the early hopes and promises instantiated in such specific projects as Artificial Intelligence and anticipations of virtual religious communities only have been dashed against the apparently intractable limits of even these most remarkable technologies. While these failures are usually forgotten they leave in their wake a clearer sense of what these new technologies can, and cannot do
Student Teaching and Research Laboratory Focusing on Brain-computer Interface Paradigms - A Creative Environment for Computer Science Students -
This paper presents an applied concept of a brain-computer interface (BCI)
student research laboratory (BCI-LAB) at the Life Science Center of TARA,
University of Tsukuba, Japan. Several successful case studies of the student
projects are reviewed together with the BCI Research Award 2014 winner case.
The BCI-LAB design and project-based teaching philosophy is also explained.
Future teaching and research directions summarize the review.Comment: 4 pages, 4 figures, accepted for EMBC 2015, IEEE copyrigh
Informatics Research Institute (IRIS) July 2004 newsletter
This summer period has been rich in presence and dissemination related activities. Several important
conferences, which have enjoyed a great international
participation and success, have been organized by IRIS
academics in Salford. These include NLDB04, CRIS 2004 and the LTSN workshop. Also, a substantial number of research projects have been secured from national as well as European funding sources. All these activities are contributing to reinforcing the leading position that IRIS is currently enjoying in the field of Informatics. This newsletter gives an overview of all research activities
that took place during this reporting period. It is hoped that this will help trigger further collaboration with existing and future colleagues from academia, research and industry to work together towards addressing the many societal and technological challenges engendered by the information age
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