27,329 research outputs found

    Latent Skill Embedding for Personalized Lesson Sequence Recommendation

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    Students in online courses generate large amounts of data that can be used to personalize the learning process and improve quality of education. In this paper, we present the Latent Skill Embedding (LSE), a probabilistic model of students and educational content that can be used to recommend personalized sequences of lessons with the goal of helping students prepare for specific assessments. Akin to collaborative filtering for recommender systems, the algorithm does not require students or content to be described by features, but it learns a representation using access traces. We formulate this problem as a regularized maximum-likelihood embedding of students, lessons, and assessments from historical student-content interactions. An empirical evaluation on large-scale data from Knewton, an adaptive learning technology company, shows that this approach predicts assessment results competitively with benchmark models and is able to discriminate between lesson sequences that lead to mastery and failure.Comment: Under review by the ACM SIGKDD Conference on Knowledge Discovery and Data Minin

    Adaptive Learning Material Recommendation in Online Language Education

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    Recommending personalized learning materials for online language learning is challenging because we typically lack data about the student's ability and the relative difficulty of learning materials. This makes it hard to recommend appropriate content that matches the student's prior knowledge. In this paper, we propose a refined hierarchical knowledge structure to model vocabulary knowledge, which enables us to automatically organize the authentic and up-to-date learning materials collected from the internet. Based on this knowledge structure, we then introduce a hybrid approach to recommend learning materials that adapts to a student's language level. We evaluate our work with an online Japanese learning tool and the results suggest adding adaptivity into material recommendation significantly increases student engagement.Comment: The short version of this paper is published at AIED 201

    E-Gotsky: Sequencing Content using the Zone of Proximal Development

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    Vygotsky's notions of Zone of Proximal Development and Dynamic Assessment emphasize the importance of personalized learning that adapts to the needs and abilities of the learners and enables more efficient learning. In this work we introduce a novel adaptive learning engine called E-gostky that builds on these concepts to personalize the learning path within an e-learning system. E-gostky uses machine learning techniques to select the next content item that will challenge the student but will not be overwhelming, keeping students in their Zone of Proximal Development. To evaluate the system, we conducted an experiment where hundreds of students from several different elementary schools used our engine to learn fractions for five months. Our results show that using E-gostky can significantly reduce the time required to reach similar mastery. Specifically, in our experiment, it took students who were using the adaptive learning engine 17%17\% less time to reach a similar level of mastery as of those who didn't. Moreover, students made greater efforts to find the correct answer rather than guessing and class teachers reported that even students with learning disabilities showed higher engagement.Comment: A short version of this paper was accepted for publication Educational Data Mining (EDM) conference 201

    Application of Particle Swarm Optimization to Formative E-Assessment in Project Management

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    The current paper describes the application of Particle Swarm Optimization algorithm to the formative e-assessment problem in project management. The proposed approach resolves the issue of personalization, by taking into account, when selecting the item tests in an e-assessment, the following elements: the ability level of the user, the targeted difficulty of the test and the learning objectives, represented by project management concepts which have to be checked. The e-assessment tool in which the Particle Swarm Optimization algorithm is integrated is also presented. Experimental results and comparison with other algorithms used in item tests selection prove the suitability of the proposed approach to the formative e-assessment domain. The study is presented in the framework of other evolutionary and genetic algorithms applied in e-education.Particle Swarm Optimization, Genetic Algorithms, Evolutionary Algorithms, Formative E-assessment, E-education

    Time-varying Learning and Content Analytics via Sparse Factor Analysis

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    We propose SPARFA-Trace, a new machine learning-based framework for time-varying learning and content analytics for education applications. We develop a novel message passing-based, blind, approximate Kalman filter for sparse factor analysis (SPARFA), that jointly (i) traces learner concept knowledge over time, (ii) analyzes learner concept knowledge state transitions (induced by interacting with learning resources, such as textbook sections, lecture videos, etc, or the forgetting effect), and (iii) estimates the content organization and intrinsic difficulty of the assessment questions. These quantities are estimated solely from binary-valued (correct/incorrect) graded learner response data and a summary of the specific actions each learner performs (e.g., answering a question or studying a learning resource) at each time instance. Experimental results on two online course datasets demonstrate that SPARFA-Trace is capable of tracing each learner's concept knowledge evolution over time, as well as analyzing the quality and content organization of learning resources, the question-concept associations, and the question intrinsic difficulties. Moreover, we show that SPARFA-Trace achieves comparable or better performance in predicting unobserved learner responses than existing collaborative filtering and knowledge tracing approaches for personalized education

    Optimal Hierarchical Learning Path Design with Reinforcement Learning

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    E-learning systems are capable of providing more adaptive and efficient learning experiences for students than the traditional classroom setting. A key component of such systems is the learning strategy, the algorithm that designs the learning paths for students based on information such as the students' current progresses, their skills, learning materials, and etc. In this paper, we address the problem of finding the optimal learning strategy for an E-learning system. To this end, we first develop a model for students' hierarchical skills in the E-learning system. Based on the hierarchical skill model and the classical cognitive diagnosis model, we further develop a framework to model various proficiency levels of hierarchical skills. The optimal learning strategy on top of the hierarchical structure is found by applying a model-free reinforcement learning method, which does not require information on students' learning transition process. The effectiveness of the proposed framework is demonstrated via numerical experiments

    From Social to Individuals: a Parsimonious Path of Multi-level Models for Crowdsourced Preference Aggregation

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    In crowdsourced preference aggregation, it is often assumed that all the annotators are subject to a common preference or social utility function which generates their comparison behaviors in experiments. However, in reality annotators are subject to variations due to multi-criteria, abnormal, or a mixture of such behaviors. In this paper, we propose a parsimonious mixed-effects model, which takes into account both the fixed effect that the majority of annotators follows a common linear utility model, and the random effect that some annotators might deviate from the common significantly and exhibit strongly personalized preferences. The key algorithm in this paper establishes a dynamic path from the social utility to individual variations, with different levels of sparsity on personalization. The algorithm is based on the Linearized Bregman Iterations, which leads to easy parallel implementations to meet the need of large-scale data analysis. In this unified framework, three kinds of random utility models are presented, including the basic linear model with L2 loss, Bradley-Terry model, and Thurstone-Mosteller model. The validity of these multi-level models are supported by experiments with both simulated and real-world datasets, which shows that the parsimonious multi-level models exhibit improvements in both interpretability and predictive precision compared with traditional HodgeRank.Comment: Accepted by IEEE Transactions on Pattern Analysis and Machine Intelligence as a regular paper. arXiv admin note: substantial text overlap with arXiv:1607.0340

    From evaluation to learning: Some aspects of designing a cyber-university

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    Research is described on a system for web-assisted education and how it is used to deliver on-line drill questions, automatically suited to individual students. The system can store and display all of the various pieces of information used in a class-room (slides, examples, handouts, drill items) and give individualized drills to participating students. The system is built on the basic theme that it is for learning rather than evaluation. Experimental results shown here imply that both the item database and the item allocation methods are important and examples are given on how these need to be tuned for each course. Different item allocation methods are discussed and a method is proposed for comparing several such schemes. It is shown that students improve their knowledge while using the system. Classical statistical models which do not include learning, but are designed for mere evaluation, are therefore not applicable. A corollary of the openness and emphasis on learning is that the student is permitted to continue requesting drill items until the system reports a grade which is satisfactory to the student. An obvious resulting challenge is how such a grade should be computed so as to reflect actual knowledge at the time of computation, entice the student to continue and simultaneously be a clear indication for the student. To name a few methods, a grade can in principle be computed based on all available answers on a topic, on the last few answers or on answers up to a given number of attempts, but all of these have obvious problems.Comment: First presented at EduLearn1

    Tag-Aware Ordinal Sparse Factor Analysis for Learning and Content Analytics

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    Machine learning offers novel ways and means to design personalized learning systems wherein each student's educational experience is customized in real time depending on their background, learning goals, and performance to date. SPARse Factor Analysis (SPARFA) is a novel framework for machine learning-based learning analytics, which estimates a learner's knowledge of the concepts underlying a domain, and content analytics, which estimates the relationships among a collection of questions and those concepts. SPARFA jointly learns the associations among the questions and the concepts, learner concept knowledge profiles, and the underlying question difficulties, solely based on the correct/incorrect graded responses of a population of learners to a collection of questions. In this paper, we extend the SPARFA framework significantly to enable: (i) the analysis of graded responses on an ordinal scale (partial credit) rather than a binary scale (correct/incorrect); (ii) the exploitation of tags/labels for questions that partially describe the question{concept associations. The resulting Ordinal SPARFA-Tag framework greatly enhances the interpretability of the estimated concepts. We demonstrate using real educational data that Ordinal SPARFA-Tag outperforms both SPARFA and existing collaborative filtering techniques in predicting missing learner responses

    A Personalized System for Conversational Recommendations

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    Searching for and making decisions about information is becoming increasingly difficult as the amount of information and number of choices increases. Recommendation systems help users find items of interest of a particular type, such as movies or restaurants, but are still somewhat awkward to use. Our solution is to take advantage of the complementary strengths of personalized recommendation systems and dialogue systems, creating personalized aides. We present a system -- the Adaptive Place Advisor -- that treats item selection as an interactive, conversational process, with the program inquiring about item attributes and the user responding. Individual, long-term user preferences are unobtrusively obtained in the course of normal recommendation dialogues and used to direct future conversations with the same user. We present a novel user model that influences both item search and the questions asked during a conversation. We demonstrate the effectiveness of our system in significantly reducing the time and number of interactions required to find a satisfactory item, as compared to a control group of users interacting with a non-adaptive version of the system
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