240 research outputs found

    A compiler approach to scalable concurrent program design

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    The programmer's most powerful tool for controlling complexity in program design is abstraction. We seek to use abstraction in the design of concurrent programs, so as to separate design decisions concerned with decomposition, communication, synchronization, mapping, granularity, and load balancing. This paper describes programming and compiler techniques intended to facilitate this design strategy. The programming techniques are based on a core programming notation with two important properties: the ability to separate concurrent programming concerns, and extensibility with reusable programmer-defined abstractions. The compiler techniques are based on a simple transformation system together with a set of compilation transformations and portable run-time support. The transformation system allows programmer-defined abstractions to be defined as source-to-source transformations that convert abstractions into the core notation. The same transformation system is used to apply compilation transformations that incrementally transform the core notation toward an abstract concurrent machine. This machine can be implemented on a variety of concurrent architectures using simple run-time support. The transformation, compilation, and run-time system techniques have been implemented and are incorporated in a public-domain program development toolkit. This toolkit operates on a wide variety of networked workstations, multicomputers, and shared-memory multiprocessors. It includes a program transformer, concurrent compiler, syntax checker, debugger, performance analyzer, and execution animator. A variety of substantial applications have been developed using the toolkit, in areas such as climate modeling and fluid dynamics

    Efficient processor allocation strategies for mesh-connected multicomputers

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    Abstract Efficient processor allocation and job scheduling algorithms are critical if the full computational power of large-scale multicomputers is to be harnessed effectively. Processor allocation is responsible for selecting the set of processors on which parallel jobs are executed, whereas job scheduling is responsible for determining the order in which the jobs are executed. Many processor allocation strategies have been devised for mesh-connected multicomputers and these can be divided into two main categories: contiguous and non-contiguous. In contiguous allocation, jobs are allocated distinct contiguous processor sub-meshes for the duration of their execution. Such a strategy could lead to high processor fragmentation which degrades system performance in terms of, for example, the turnaround time and system utilisation. In non-contiguous allocation, a job can execute on multiple disjoint smaller sub-meshes rather than waiting until a single sub-mesh of the requested size and shape is available. Although non-contiguous allocation increases message contention inside the network, lifting the contiguity condition can reduce processor fragmentation and increase system utilisation. Processor fragmentation can be of two types: internal and external. The former occurs when more processors are allocated to a job than it requires while the latter occurs when there are free processors enough in number to satisfy another job request, but they are not allocated to it because they are not contiguous. A lot of efforts have been devoted to reducing fragmentation, and a number of contiguous allocation strategies have been devised to recognize complete sub-meshes during allocation. Most of these strategies have been suggested for 2D mesh-connected multicomputers. However, although the 3D mesh has been the underlying network topology for a number of important multicomputers, there has been relatively little activity with regard to designing similar strategies for such a network. The very few contiguous allocation strategies suggested for the 3D mesh achieve complete sub-mesh recognition ability only at the expense of a high allocation overhead (i.e., allocation and de-allocation time). Furthermore, the allocation overhead in the existing contiguous strategies often grows with system size. The main challenge is therefore to devise an efficient contiguous allocation strategy that can exhibit good performance (e.g., a low job turnaround time and high system utilisation) with a low allocation overhead. The first part of the research presents a new contiguous allocation strategy, referred to as Turning Busy List (TBL), for 3D mesh-connected multicomputers. The TBL strategy considers only those available free sub-meshes which border from the left of those already allocated sub-meshes or which have their left boundaries aligned with that of the whole mesh network. Moreover TBL uses an efficient scheme to facilitate the detection of such available sub-meshes while maintaining a low allocation overhead. This is achieved through maintaining a list of allocated sub-meshes in order to efficiently determine the processors that can form an allocation sub-mesh for a new allocation request. The new strategy is able to identify a free sub-mesh of the requested size as long as it exists in the mesh. Results from extensive simulations under various operating loads reveal that TBL manages to deliver competitive performance (i.e., low turnaround times and high system utilisation) with a much lower allocation overhead compared to other well-known existing strategies. Most existing non-contiguous allocation strategies that have been suggested for the mesh suffer from several problems that include internal fragmentation, external fragmentation, and message contention inside the network. Furthermore, the allocation of processors to job requests is not based on free contiguous sub-meshes in these existing strategies. The second part of this research proposes a new non-contiguous allocation strategy, referred to as Greedy Available Busy List (GABL) strategy that eliminates both internal and external fragmentation and alleviates the contention in the network. GABL combines the desirable features of both contiguous and non-contiguous allocation strategies as it adopts the contiguous allocation used in our TBL strategy. Moreover, GABL is flexible enough in that it could be applied to either the 2D or 3D mesh. However, for the sake of the present study, the new non-contiguous allocation strategy is discussed for the 2D mesh and compares its performance against that of well-known non-contiguous allocation strategies suggested for this network. One of the desirable features of GABL is that it can maintain a high degree of contiguity between processors compared to the previous allocation strategies. This, in turn, decreases the number of sub-meshes allocated to a job, and thus decreases message distances, resulting in a low inter-processor communication overhead. The performance analysis here indicates that the new proposed strategy has lower turnaround time than the previous non-contiguous allocation strategies for most considered cases. Moreover, in the presence of high message contention due to heavy network traffic, GABL exhibits superior performance in terms of the turnaround time over the previous contiguous and non-contiguous allocation strategies. Furthermore, GABL exhibits a high system utilisation as it manages to eliminate both internal and external fragmentation. The performance of many allocation strategies including the ones suggested above, has been evaluated under the assumption that job execution times follow an exponential distribution. However, many measurement studies have convincingly demonstrated that the execution times of certain computational applications are best characterized by heavy-tailed job execution times; that is, many jobs have short execution times and comparatively few have very long execution times. Motivated by this observation, the final part of this thesis reviews the performance of several contiguous allocation strategies, including TBL, in the context of heavy-tailed distributions. This research is the first to analyze the performance impact of heavy-tailed job execution times on the allocation strategies suggested for mesh-connected multicomputers. The results show that the performance of the contiguous allocation strategies degrades sharply when the distribution of job execution times is heavy-tailed. Further, adopting an appropriate scheduling strategy, such as Shortest-Service-Demand (SSD) as opposed to First-Come-First-Served (FCFS), can significantly reduce the detrimental effects of heavy-tailed distributions. Finally, while the new contiguous allocation strategy (TBL) is as good as the best competitor of the previous contiguous allocation strategies in terms of job turnaround time and system utilisation, it is substantially more efficient in terms of allocation overhead

    Performance modeling of fault-tolerant circuit-switched communication networks

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    Circuit switching (CS) has been suggested as an efficient switching method for supporting simultaneous communications (such as data, voice, and images) across parallel systems due to its ability to preserve both communication performance and fault-tolerant demands in such systems. In this paper we present an efficient scheme to capture the mean message latency in 2D torus with CS in the presence of faulty components. We have also conducted extensive simulation experiments, the results of which are used to validate the analytical mode

    Submicron Systems Architecture Project: Semiannual Technical Report

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    Submicron Systems Architecture Project: Semiannual Technial Report

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    New Fault Tolerant Multicast Routing Techniques to Enhance Distributed-Memory Systems Performance

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    Distributed-memory systems are a key to achieve high performance computing and the most favorable architectures used in advanced research problems. Mesh connected multicomputer are one of the most popular architectures that have been implemented in many distributed-memory systems. These systems must support communication operations efficiently to achieve good performance. The wormhole switching technique has been widely used in design of distributed-memory systems in which the packet is divided into small flits. Also, the multicast communication has been widely used in distributed-memory systems which is one source node sends the same message to several destination nodes. Fault tolerance refers to the ability of the system to operate correctly in the presence of faults. Development of fault tolerant multicast routing algorithms in 2D mesh networks is an important issue. This dissertation presents, new fault tolerant multicast routing algorithms for distributed-memory systems performance using wormhole routed 2D mesh. These algorithms are described for fault tolerant routing in 2D mesh networks, but it can also be extended to other topologies. These algorithms are a combination of a unicast-based multicast algorithm and tree-based multicast algorithms. These algorithms works effectively for the most commonly encountered faults in mesh networks, f-rings, f-chains and concave fault regions. It is shown that the proposed routing algorithms are effective even in the presence of a large number of fault regions and large size of fault region. These algorithms are proved to be deadlock-free. Also, the problem of fault regions overlap is solved. Four essential performance metrics in mesh networks will be considered and calculated; also these algorithms are a limited-global-information-based multicasting which is a compromise of local-information-based approach and global-information-based approach. Data mining is used to validate the results and to enlarge the sample. The proposed new multicast routing techniques are used to enhance the performance of distributed-memory systems. Simulation results are presented to demonstrate the efficiency of the proposed algorithms

    Submicron Systems Architecture Project : Semiannual Technical Report

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    The Mosaic C is an experimental fine-grain multicomputer based on single-chip nodes. The Mosaic C chip includes 64KB of fast dynamic RAM, processor, packet interface, ROM for bootstrap and self-test, and a two-dimensional selftimed router. The chip architecture provides low-overhead and low-latency handling of message packets, and high memory and network bandwidth. Sixty-four Mosaic chips are packaged by tape-automated bonding (TAB) in an 8 x 8 array on circuit boards that can, in turn, be arrayed in two dimensions to build arbitrarily large machines. These 8 x 8 boards are now in prototype production under a subcontract with Hewlett-Packard. We are planning to construct a 16K-node Mosaic C system from 256 of these boards. The suite of Mosaic C hardware also includes host-interface boards and high-speed communication cables. The hardware developments and activities of the past eight months are described in section 2.1. The programming system that we are developing for the Mosaic C is based on the same message-passing, reactive-process, computational model that we have used with earlier multicomputers, but the model is implemented for the Mosaic in a way that supports finegrain concurrency. A process executes only in response to receiving a message, and may in execution send messages, create new processes, and modify its persistent variables before it either exits or becomes dormant in preparation for receiving another message. These computations are expressed in an object-oriented programming notation, a derivative of C++ called C+-. The computational model and the C+- programming notation are described in section 2.2. The Mosaic C runtime system, which is written in C+-, provides automatic process placement and highly distributed management of system resources. The Mosaic C runtime system is described in section 2.3

    An empirical evaluation of techniques for parallel simulation of message passing networks

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    209 p.[EN]In the field of computer design, simulation is an essential tool to validate and evaluate architectural proposals. Conventional simulation techniques, designed for their use in sequential computers, are too slow if the system to simulate is large or complex. The aim of this work is to search for techniques to accelerate simulations exploiting the parallelism available in current, commercial multicomputers, and to use these techniques to study a model of a message router. This router has been designed to constitute the communication infrastructure of a (hypothetical) massively parallel computer. Three parallel simulation techniques have been considered: synchronous, asynchronous-conservative and asynchronous-optimistic. These algorithms have been implemented in three multicomputers: a transputer-based Supernode, an Intel Paragon and a network of workstations. The influence that factors such as the characteristics of the simulated models, the organization of the simulators and the characteristics of the target multicomputers have in the performance of the simulations has been measured and characterized. It is concluded that optimistic parallel simulation techniques are not suitable for the considered kind of models, although they may provide good performance in other environments. A network of workstations is not the right platform for our experiments, because the communication demands of the parallel simulators surpass the abilities of local area networks—the granularity is too fine. Synchronous and conservative parallel simulation techniques perform very well in the Supernode and in the Paragon, specially if the model to simulate is complex or large—precisely the worst case for traditional, sequential simulators. This way, studies previously considered as unrealizable, due to their exceedingly high computational cost, can be performed in reasonable times. Additionally, the spectrum of possibilities of using multicomputers can be broadened to execute more than numeric applications.[ES]En el ámbito del diseño de computadores, la simulación es una herramienta imprescindible para la validación y evaluación de cualquier propuesta arquitectónica. Las ténicas convencionales de simulación, diseñadas para su utilización en computadores secuenciales, son demasiado lentas si el sistema a simular es grande o complejo. El objetivo de esta tesis es buscar técnicas para acelerar estas simulaciones, aprovechando el paralelismo disponible en multicomputadores comerciales, y usar esas técnicas para el estudio de un modelo de encaminador de mensajes. Este encaminador está diseñado para formar infraestructura de comunicaciones de un hipotético computador masivamente paralelo. En este trabajo se consideran tres técnicas de simulación paralela: síncrona, asíncrona-conservadora y asíncrona-optimista. Estos algoritmos se han implementado en tres multicomputadores: un Supernode basado en Transputers, un Intel Paragon y una red de estaciones de trabajo. Se caracteriza la influencia que tienen en las prestaciones de los simuladores aspectos tales como los parámetros del modelo simulado, la organización del simulador y las características del multicomputador utilizado. Se concluye que las técnicas de simulación paralela optimista no resultan adecuadas para trabajar con el modelo considerado, aunque pueden ofrecer un buen rendimiento en otros entornos. La red de estaciones de trabajo no resulta una plataforma apropiada para estas simulaciones, ya que una red local no reúne condiciones para la ejecución de aplicaciones paralelas de grano fino. Las técnicas de simulación paralela síncrona y conservadora dan muy buenos resultados en el Supernode y en el Paragon, especialmente si el modelo a simular es complejo o grande—precisamente el peor caso para los algoritmos secuenciales. De esta forma, estudios previamente considerados inviables, por ser demasiado costosos computacionalmente, pueden realizarse en tiempos razonables. Además, se amplía el espectro de posibilidades de los multicomputadores, utilizándolos para algo más que aplicaciones numéricas.Este trabajo ha sido parcialmente subvencionado por la Comisión Interministerial de Ciencia y Tecnología, bajo contrato TIC95-037
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