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NoiseSPY: a real-time mobile phone platform for urban noise monitoring and mapping
In this paper we present the design, implementation, evaluation, and user experiences of the NoiseSpy application, our sound sensing system that turns the mobile phone into a low-cost data logger for monitoring environmental noise. It allows users to explore a city area while collaboratively visualizing noise levels in real-time. The software combines the sound levels with GPS data in order to generate a map of sound levels that were encountered during a journey. We report early findings from the trials which have been carried out by cycling couriers who were given Nokia mobile phones equipped with the NoiseSpy software to collect noise data around Cambridge city. Indications are that, not only is the functionality of this personal environmental sensing tool engaging for users, but aspects such as personalization of data, contextual information, and reflection upon both the data and its collection, are important factors in obtaining and retaining their interest
Mobile application platform heterogeneity: Android vs Windows phone vs iOS vs Firefox OS
Modern smartphones have a rich spectrum of increasingly sophisticated features, opening opportunities for software-led innovation. Of the large number of platforms to develop new software on, in this paper we look closely at three platforms identified as market leaders for the smartphone market by Gartner Group in 2013 and one platform, Firefox OS, representing a new paradigm for operating systems based on web technologies. We compare the platforms in several different categories, such as software architecture, application development, platform capabilities and constraints, and, finally, developer support. Using the implementation of a mobile version of the tic-tac-toe game on all the four platforms, we seek to investigate strengths, weaknesses and challenges of mobile application development on these platforms. Big differences are highlighted when inspecting community environments, hardware abilities and platform maturity. These inevitably impact upon developer choices when deciding on mobile platform development strategies
TechNews digests: Jan - Nov 2008
TechNews is a technology, news and analysis service aimed at anyone in the education sector keen to stay informed about technology developments, trends and issues. TechNews focuses on emerging technologies and other technology news. TechNews service : digests september 2004 till May 2010 Analysis pieces and News combined publish every 2 to 3 month
Implementing a map based simulator for the location API for J2ME
The Java Location API for J2METM integrates generic positioning and orientation data with
persistent storage of landmark objects. It can be used to develop location based service
applications for small mobile devices, and these applications can be tested using simulation
environments. Currently the only simulation tools in the public domain are proprietary
mobile device simulators that are driven by GPS data log files, but it is sometimes useful to
be able to test location based services using interactive map-based tools. In addition, we
may need to experiment with extensions and changes to the standard API to support
additional services, requiring an open source environment. In this paper we describe the
implementation of an open source map-based simulation tool compatible with other
commonly used development and deployment tools
Transforming pedagogy using mobile Web 2.0
Blogs, wikis, podcasting, and a host of free, easy to use Web 2.0 social software provide opportunities for creating social constructivist learning environments focusing on student-centred learning and end-user content creation and sharing.
Building on this foundation, mobile Web 2.0 has emerged as a viable teaching and learning tool, facilitating engaging learning environments that bridge multiple
contexts. Today’s dual 3G and wifi-enabled smartphones provide a ubiquitous connection to mobile Web 2.0 social software and the ability to view, create, edit,
upload, and share user generated Web 2.0 content. This article outlines how a Product Design course has moved from a traditional face-to-face, studio-based learning
environment to one using mobile Web 2.0 technologies to enhance and engage students in a social constructivist learning paradigm.
Keywords: m-learning; Web 2.0; pedagogy 2.0; social constructivism; product desig
TechNews digests: Autumn 2004
TechNews is a technology, news and analysis service aimed at anyone in the education sector keen to stay informed about technology developments, trends and issues. TechNews focuses on emerging technologies and other technology news. TechNews service : digests september 2004 till May 2010 Analysis pieces and News combined publish every 2 to 3 month
A comparison of forensic evidence recovery techniques for a windows mobile smart phone
<p>Acquisition, decoding and presentation of information from mobile devices is complex and challenging. Device memory is usually integrated into the device, making isolation prior to recovery difficult. In addition, manufacturers have adopted a variety of file systems and formats complicating decoding and presentation.</p>
<p>A variety of tools and methods have been developed (both commercially and in the open source community) to assist mobile forensics investigators. However, it is unclear to
what extent these tools can present a complete view of the information held on a mobile device, or the extent the results produced by different tools are consistent.</p>
<p>This paper investigates what information held on a Windows Mobile smart phone can be recovered using several different approaches to acquisition and decoding. The paper demonstrates that no one technique recovers all information of potential forensic interest from a Windows Mobile device; and that in some cases the information recovered is
conflicting.</p>
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