4,778 research outputs found

    The New Grid

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    The New Grid seeks to provide mobile users with an additional method for off-grid communication, or communication without connection to Internet infrastructure. The motivation for this project was to find another alternative to Internet-dependent communication. Current Internet infrastructure is antiquated; it is expensive to maintain and expand, it has numerous vulnerabilities and high-impact points of failure, and can be rendered unusable for lengthy periods of time by natural disasters or other catastrophes. This current grid will eventually need to be replaced by a more modern, scalable, and adaptive infrastructure. The results of the projects research showed that implementing a library to allow for the creation of mobile peer-to-peer mesh networks could serve as a starting point for a transition from current Internet infrastructure to a more scalable, adaptive, and reliable Internet- independent network grid. Development of The New Grid largely followed the Rational Unified Process, in which the development process is split into four phases: requirements gathering, system design, implementation, and testing. Most of fall quarter was spent outlining functional requirements for the system, designing possible methods of implementation, and researching similar solutions that seek to transition mass mobile communication to a newer, more modern network grid. The New Grid differs from similar solutions because it has been implemented as a modular library. Current systems that allow for off-grid mobile connection exist as independent applications with a defined context and predetermined usability scope. We, the design team, found that implementing the system in the form of a modular library has multiple benefits. Primarily, this implementation would allow The New Grid to be deployed as widely as possible. Developers can both write applications around our library as well as include specific modules into existing applications without impacting other modules or introducing additional overhead into a system. Another benefit of deploying the system as a modular library is adaptability. The current, initial stable build of The New Grid uses Bluetooth Low Energy as its backbone for facilitating communication within large networks of mobile devices; however, this library could use any existing or future communication protocol to facilitate connection as long as a hook is written to allow The New Grid to interface with that protocol. Thus, The New Grid is not limited by which connection protocols currently exist, a property that other similar systems do not possess. The New Grid can be used in any application that requires connection between users. The most common applications would likely be messaging, file sharing, or social networking. While developers may find a variety of uses for The New Grid, its primary purpose is to facilitate reliable connection and secure data transfer in an environment with a large user base. Achieving this goal was proven feasible through research and testing the library with a small cluster of Android devices communicating solely with Bluetooth Low Energy. Expanding this group of a few phones to a larger mesh network of hundreds of devices was shown to be feasible through testing the librarys algorithms and protocols on a large network of virtual devices. As long as developers seek to create applications that allow users to communicate independent of Internet infrastructure, The New Grid will allow smartphone users to communicate off-grid and hopefully spur a switch from infrastructure-dependent mobile communication to user-centric, adaptive, and flexible connection

    Resource management for next generation multi-service mobile network

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    Scenarios and research issues for a network of information

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    This paper describes ideas and items of work within the framework of the EU-funded 4WARD project. We present scenarios where the current host-centric approach to infor- mation storage and retrieval is ill-suited for and explain how a new networking paradigm emerges, by adopting the information-centric network architecture approach, which we call Network of Information (NetInf). NetInf capital- izes on a proposed identifier/locator split and allows users to create, distribute, and retrieve information using a com- mon infrastructure without tying data to particular hosts. NetInf introduces the concepts of information and data ob- jects. Data objects correspond to the particular bits and bytes of a digital object, such as text file, a specific encod- ing of a song or a video. Information objects can be used to identify other objects irrespective of their particular dig- ital representation. After discussing the benefits of such an indirection, we consider the impact of NetInf with respect to naming and governance in the Future Internet. Finally, we provide an outlook on the research scope of NetInf along with items for future work

    Effective and Efficient Communication and Collaboration in Participatory Environments

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    Participatory environments pose significant challenges to deploying real applications. This dissertation investigates exploitation of opportunistic contacts to enable effective and efficient data transfers in challenged participatory environments. There are three main contributions in this dissertation: 1. A novel scheme for predicting contact volume during an opportunistic contact (PCV); 2. A method for computing paths with combined optimal stability and capacity (COSC) in opportunistic networks; and 3. An algorithm for mobility and orientation estimation in mobile environments (MOEME). The proposed novel scheme called PCV predicts contact volume in soft real-time. The scheme employs initial position and velocity vectors of nodes along with the data rate profile of the environment. PCV enables efficient and reliable data transfers between opportunistically meeting nodes. The scheme that exploits capacity and path stability of opportunistic networks is based on PCV for estimating individual link costs on a path. The total path cost is merged with a stability cost to strike a tradeoff for maximizing data transfers in the entire participatory environment. A polynomial time dynamic programming algorithm is proposed to compute paths of optimum cost. We propose another novel scheme for Real-time Mobility and Orientation Estimation for Mobile Environments (MOEME), as prediction of user movement paves way for efficient data transfers, resource allocation and event scheduling in participatory environments. MOEME employs the concept of temporal distances and uses logistic regression to make real time estimations about user movement. MOEME relies only on opportunistic message exchange and is fully distributed, scalable, and requires neither a central infrastructure nor Global Positioning System. Indeed, accurate prediction of contact volume, path capacity and stability and user movement can improve performance of deployments. However, existing schemes for such estimations make use of preconceived patterns or contact time distributions that may not be applicable in uncertain environments. Such patterns may not exist, or are difficult to recognize in soft-real time, in open environments such as parks, malls, or streets
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