3,375 research outputs found

    AGREEING TO DISAGREE: A SURVEY

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    Aumann (1976) put forward a formal definition of common knowledge and used it to prove that two ""like minded"" individuals cannot ""agree to disagree"" in the following sense. If they start from a common prior and update the probability of an event E (using Bayes'' rule) on the basis of private information, then it cannot be common knowledge between them that individual 1 assigns probability p to E and individual 2 assigns probability q to E with p Ă‚Âą q. In other words, if their posteriors of event E are common knowledge then they must coincide. Aumann''s Agreement Theorem has given rise to a large literature which we review in this paper. The results are classified according to whether they are probabilistic (Bayesian) or qualitative. Particular attention is paid to the issue of how to interpret the notion of Harsanyi consistency as a (local) property of belief hierarchies.

    Non-cooperative game theory

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    This is the first draft of the entry “Game Theory” to appear in the Sage Handbook of the Philosophy of Social Science (edited by Ian Jarvie & Jesús Zamora Bonilla), Part III, Chapter 16.game theory, epstemic foundations, incomplete information,epstemic foundations, incomplete information

    I Don't Want to Think About it Now:Decision Theory With Costly Computation

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    Computation plays a major role in decision making. Even if an agent is willing to ascribe a probability to all states and a utility to all outcomes, and maximize expected utility, doing so might present serious computational problems. Moreover, computing the outcome of a given act might be difficult. In a companion paper we develop a framework for game theory with costly computation, where the objects of choice are Turing machines. Here we apply that framework to decision theory. We show how well-known phenomena like first-impression-matters biases (i.e., people tend to put more weight on evidence they hear early on), belief polarization (two people with different prior beliefs, hearing the same evidence, can end up with diametrically opposed conclusions), and the status quo bias (people are much more likely to stick with what they already have) can be easily captured in that framework. Finally, we use the framework to define some new notions: value of computational information (a computational variant of value of information) and and computational value of conversation.Comment: In Conference on Knowledge Representation and Reasoning (KR '10

    Common Knowledge and Interactive Behaviors: A Survey

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    This paper surveys the notion of common knowledge taken from game theory and computer science. It studies and illustrates more generally the effects of interactive knowledge in economic and social problems. First of all, common knowledge is shown to be a central concept and often a necessary condition for coordination, equilibrium achievement, agreement, and consensus. We present how common knowledge can be practically generated, for example, by particular advertisements or leadership. Secondly, we prove that common knowledge can be harmful, essentially in various cooperation and negotiation problems, and more generally when there are con icts of interest. Finally, in some asymmetric relationships, common knowledge is shown to be preferable for some players, but not for all. The ambiguous welfare effects of higher-order knowledge on interactive behaviors leads us to analyze the role of decentralized communication in order to deal with dynamic or endogenous information structures.Interactive knowledge, common knowledge, information structure, communication.

    Learning and Discovery

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    We formulate a dynamic framework for an individual decision-maker within which discovery of previously unconsidered propositions is possible. Using a standard game-theoretic representation of the state space as a tree structure generated by the actions of agents (including acts of nature), we show how unawareness of propositions can be represented by a coarsening of the state space. Furthermore we develop a semantics rich enough to describe the individual's awareness that currently undiscovered propositions may be discovered in the future. Introducing probability concepts, we derive a representation of ambiguity in terms of multiple priors, reflecting implicit beliefs about undiscovered proposition, and derive conditions for the special case in which standard Bayesian learning may be applied to a subset of unambiguous propositions. Finally, we consider exploration strategies appropriate to the context of discovery, comparing and contrasting them with learning strategies appropriate to the context of justification, and sketch applications to scientific research and entrepreneurship.
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