689 research outputs found

    Optimization of high-throughput real-time processes in physics reconstruction

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    La presente tesis se ha desarrollado en colaboración entre la Universidad de Sevilla y la Organización Europea para la Investigación Nuclear, CERN. El detector LHCb es uno de los cuatro grandes detectores situados en el Gran Colisionador de Hadrones, LHC. En LHCb, se colisionan partículas a altas energías para comprender la diferencia existente entre la materia y la antimateria. Debido a la cantidad ingente de datos generada por el detector, es necesario realizar un filtrado de datos en tiempo real, fundamentado en los conocimientos actuales recogidos en el Modelo Estándar de física de partículas. El filtrado, también conocido como High Level Trigger, deberá procesar un throughput de 40 Tb/s de datos, y realizar un filtrado de aproximadamente 1 000:1, reduciendo el throughput a unos 40 Gb/s de salida, que se almacenan para posterior análisis. El proceso del High Level Trigger se subdivide a su vez en dos etapas: High Level Trigger 1 (HLT1) y High Level Trigger 2 (HLT2). El HLT1 transcurre en tiempo real, y realiza una reducción de datos de aproximadamente 30:1. El HLT1 consiste en una serie de procesos software que reconstruyen lo que ha sucedido en la colisión de partículas. En la reconstrucción del HLT1 únicamente se analizan las trayectorias de las partículas producidas fruto de la colisión, en un problema conocido como reconstrucción de trazas, para dictaminar el interés de las colisiones. Por contra, el proceso HLT2 es más fino, requiriendo más tiempo en realizarse y reconstruyendo todos los subdetectores que componen LHCb. Hacia 2020, el detector LHCb, así como todos los componentes del sistema de adquisici´on de datos, serán actualizados acorde a los últimos desarrollos técnicos. Como parte del sistema de adquisición de datos, los servidores que procesan HLT1 y HLT2 también sufrirán una actualización. Al mismo tiempo, el acelerador LHC será también actualizado, de manera que la cantidad de datos generada en cada cruce de grupo de partículas aumentare en aproxidamente 5 veces la actual. Debido a las actualizaciones tanto del acelerador como del detector, se prevé que la cantidad de datos que deberá procesar el HLT en su totalidad sea unas 40 veces mayor a la actual. La previsión de la escalabilidad del software actual a 2020 subestim´ó los recursos necesarios para hacer frente al incremento en throughput. Esto produjo que se pusiera en marcha un estudio de todos los algoritmos tanto del HLT1 como del HLT2, así como una actualización del código a nuevos estándares, para mejorar su rendimiento y ser capaz de procesar la cantidad de datos esperada. En esta tesis, se exploran varios algoritmos de la reconstrucción de LHCb. El problema de reconstrucción de trazas se analiza en profundidad y se proponen nuevos algoritmos para su resolución. Ya que los problemas analizados exhiben un paralelismo masivo, estos algoritmos se implementan en lenguajes especializados para tarjetas gráficas modernas (GPUs), dada su arquitectura inherentemente paralela. En este trabajo se dise ˜nan dos algoritmos de reconstrucción de trazas. Además, se diseñan adicionalmente cuatro algoritmos de decodificación y un algoritmo de clustering, problemas también encontrados en el HLT1. Por otra parte, se diseña un algoritmo para el filtrado de Kalman, que puede ser utilizado en ambas etapas. Los algoritmos desarrollados cumplen con los requisitos esperados por la colaboración LHCb para el año 2020. Para poder ejecutar los algoritmos eficientemente en tarjetas gráficas, se desarrolla un framework especializado para GPUs, que permite la ejecución paralela de secuencias de reconstrucción en GPUs. Combinando los algoritmos desarrollados con el framework, se completa una secuencia de ejecución que asienta las bases para un HLT1 ejecutable en GPU. Durante la investigación llevada a cabo en esta tesis, y gracias a los desarrollos arriba mencionados y a la colaboración de un pequeño equipo de personas coordinado por el autor, se completa un HLT1 ejecutable en GPUs. El rendimiento obtenido en GPUs, producto de esta tesis, permite hacer frente al reto de ejecutar una secuencia de reconstrucción en tiempo real, bajo las condiciones actualizadas de LHCb previstas para 2020. As´ı mismo, se completa por primera vez para cualquier experimento del LHC un High Level Trigger que se ejecuta únicamente en GPUs. Finalmente, se detallan varias posibles configuraciones para incluir tarjetas gr´aficas en el sistema de adquisición de datos de LHCb.The current thesis has been developed in collaboration between Universidad de Sevilla and the European Organization for Nuclear Research, CERN. The LHCb detector is one of four big detectors placed alongside the Large Hadron Collider, LHC. In LHCb, particles are collided at high energies in order to understand the difference between matter and antimatter. Due to the massive quantity of data generated by the detector, it is necessary to filter data in real-time. The filtering, also known as High Level Trigger, processes a throughput of 40 Tb/s of data and performs a selection of approximately 1 000:1. The throughput is thus reduced to roughly 40 Gb/s of data output, which is then stored for posterior analysis. The High Level Trigger process is subdivided into two stages: High Level Trigger 1 (HLT1) and High Level Trigger 2 (HLT2). HLT1 occurs in real-time, and yields a reduction of data of approximately 30:1. HLT1 consists in a series of software processes that reconstruct particle collisions. The HLT1 reconstruction only analyzes the trajectories of particles produced at the collision, solving a problem known as track reconstruction, that determines whether the collision data is kept or discarded. In contrast, HLT2 is a finer process, which requires more time to execute and reconstructs all subdetectors composing LHCb. Towards 2020, the LHCb detector and all the components composing the data acquisition system will be upgraded. As part of the data acquisition system, the servers that process HLT1 and HLT2 will also be upgraded. In addition, the LHC accelerator will also be updated, increasing the data generated in every bunch crossing by roughly 5 times. Due to the accelerator and detector upgrades, the amount of data that the HLT will require to process is expected to increase by 40 times. The foreseen scalability of the software through 2020 underestimated the required resources to face the increase in data throughput. As a consequence, studies of all algorithms composing HLT1 and HLT2 and code modernizations were carried out, in order to obtain a better performance and increase the processing capability of the foreseen hardware resources in the upgrade. In this thesis, several algorithms of the LHCb recontruction are explored. The track reconstruction problem is analyzed in depth, and new algorithms are proposed. Since the analyzed problems are massively parallel, these algorithms are implemented in specialized languages for modern graphics cards (GPUs), due to their inherently parallel architecture. From this work stem two algorithm designs. Furthermore, four additional decoding algorithms and a clustering algorithms have been designed and implemented, which are also part of HLT1. Apart from that, an parallel Kalman filter algorithm has been designed and implemented, which can be used in both HLT stages. The developed algorithms satisfy the requirements of the LHCb collaboration for the LHCb upgrade. In order to execute the algorithms efficiently on GPUs, a software framework specialized for GPUs is developed, which allows executing GPU reconstruction sequences in parallel. Combining the developed algorithms with the framework, an execution sequence is completed as the foundations of a GPU HLT1. During the research carried out in this thesis, the aforementioned developments and a small group of collaborators coordinated by the author lead to the completion of a full GPU HLT1 sequence. The performance obtained on GPUs allows executing a reconstruction sequence in real-time, under LHCb upgrade conditions. The developed GPU HLT1 constitutes the first GPU high level trigger ever developed for an LHC experiment. Finally, various possible realizations of the GPU HLT1 to integrate in a production GPU-equipped data acquisition system are detailed

    Search by triplet: An efficient local track reconstruction algorithm for parallel architectures

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    Millions of particles are collided every second at the LHCb detector placed inside the Large Hadron Collider at CERN. The particles produced as a result of these collisions pass through various detecting devices which will produce a combined raw data rate of up to 40 Tbps by 2021. These data will be fed through a data acquisition system which reconstructs individual particles and filters the collision events in real time. This process will occur in a heterogeneous farm employing exclusively off-the-shelf CPU and GPU hardware, in a two stage process known as High Level Trigger. The reconstruction of charged particle trajectories in physics detectors, also referred to as track reconstruction or tracking, determines the position, charge and momentum of particles as they pass through detectors. The Vertex Locator subdetector (VELO) is the closest such detector to the beamline, placed outside of the region where the LHCb magnet produces a sizable magnetic field. It is used to reconstruct straight particle trajectories which serve as seeds for reconstruction of other subdetectors and to locate collision vertices. The VELO subdetector will detect up to 109 particles every second, which need to be reconstructed in real time in the High Level Trigger. We present Search by triplet, an efficient track reconstruction algorithm. Our algorithm is designed to run efficiently across parallel architectures. We extend on previous work and explain the algorithm evolution since its inception. We show the scaling of our algorithm under various situations, and analyse its amortized time in terms of complexity for each of its constituent parts and profile its performance. Our algorithm is the current state-of-the-art in VELO track reconstruction on SIMT architectures, and we qualify its improvements over previous results

    Fast algorithm for real-time rings reconstruction

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    The GAP project is dedicated to study the application of GPU in several contexts in which real-time response is important to take decisions. The definition of real-time depends on the application under study, ranging from answer time of μs up to several hours in case of very computing intensive task. During this conference we presented our work in low level triggers [1] [2] and high level triggers [3] in high energy physics experiments, and specific application for nuclear magnetic resonance (NMR) [4] [5] and cone-beam CT [6]. Apart from the study of dedicated solution to decrease the latency due to data transport and preparation, the computing algorithms play an essential role in any GPU application. In this contribution, we show an original algorithm developed for triggers application, to accelerate the ring reconstruction in RICH detector when it is not possible to have seeds for reconstruction from external trackers

    Allen: A high-level trigger on GPUs for LHCb

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    Documento escrito por un elevado número de autores/as, solo se referencia el/la que aparece en primer lugar y los/as autores/as pertenecientes a la UC3M.We describe a fully GPU-based implementation of the first level trigger for the upgrade of the LHCb detector, due to start data taking in 2021. We demonstrate that our implementation, named Allen, can process the 40 Tbit/s data rate of the upgraded LHCb detector and perform a wide variety of pattern recognition tasks. These include finding the trajectories of charged particles, finding proton-proton collision points, identifying particles as hadrons or muons, and finding the displaced decay vertices of long-lived particles. We further demonstrate that Allen can be implemented in around 500 scientific or consumer GPU cards, that it is not I/O bound, and can be operated at the full LHC collision rate of 30 MHz. Allen is the first complete high-throughput GPU trigger proposed for a HEP experiment.We would like to thank N. Neufeld and T. Colombo for many fruitful discussions. We also thank the LHCb RTA team for supporting this publication and reviewing this work. We thank the technical and administrative staff at the LHCb institutes. We acknowledge support from CERN and from the national agencies: CAPES, CNPq, FAPERJ and FINEP (Brazil); MOST and NSFC (China); CNRS/IN2P3 (France); BMBF, DFG and MPG (Germany); INFN (Italy); NWO (The Netherlands); MNiSW and NCN (Poland); MEN/IFA (Romania); MSHE (Russia); MinECo (Spain); SNSF and SER (Switzerland); NASU (Ukraine); STFC (UK); DOE NP and NSF (USA). We acknowledge the computing resources that are provided by CERN, IN2P3 (France), KIT and DESY (Germany), INFN (Italy), SURF (The Netherlands), PIC (Spain), GridPP (UK), RRCKI and Yandex LLC (Russia), CSCS (Switzerland), IFIN-HH (Romania), CBPF (Brazil), PL-GRID (Poland) and OSC (USA). We are indebted to the communities behind the multiple open-source software packages on which we depend. Individual groups or members have received support from AvH Foundation (Germany); EPLANET, Marie Skłodowska-Curie Actions and ERC (European Union); ANR, Labex P2IO and OCEVU, and Région Auvergne-Rhône-Alpes (France); Key Research Program of Frontier Sciences of CAS, CAS PIFI, and the Thousand Talents Program (China); RFBR, RSF and Yandex LLC (Russia); GVA, XuntaGal and GENCAT (Spain); the Royal Society and the Leverhulme Trust (UK). J. Albrecht acknowledges support of the European Research Council Starting Grant PRECISION 714536. D. vom Bruch, V. V. Gligorov, F. Reiss and R. Quagliani acknowledge support of the European Research Council Consolidator Grant RECEPT 724777. H. Stevens, L. Funke acknowledge support of the Collaborative Research Center SFB 876. T. Boettcher and M. Williams are supported by US NSF Grant PHY-1912836. D. Craik is supported by US NSF Grants OAC-1836650 and PHY-1904160. A. Ustyuzhanin is supported by the Russian Science Foundation Grant Agreement No. 19-71-30020. D. Martínez Santos and A. Brea Rodríguez acknowledge support from the European Research Council Starting Grant BSMFLEET 639068

    MLPF: Efficient machine-learned particle-flow reconstruction using graph neural networks

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    In general-purpose particle detectors, the particle-flow algorithm may be used to reconstruct a comprehensive particle-level view of the event by combining information from the calorimeters and the trackers, significantly improving the detector resolution for jets and the missing transverse momentum. In view of the planned high-luminosity upgrade of the CERN Large Hadron Collider (LHC), it is necessary to revisit existing reconstruction algorithms and ensure that both the physics and computational performance are sufficient in an environment with many simultaneous proton-proton interactions (pileup). Machine learning may offer a prospect for computationally efficient event reconstruction that is well-suited to heterogeneous computing platforms, while significantly improving the reconstruction quality over rule-based algorithms for granular detectors. We introduce MLPF, a novel, end-to-end trainable, machine-learned particle-flow algorithm based on parallelizable, computationally efficient, and scalable graph neural networks optimized using a multi-task objective on simulated events. We report the physics and computational performance of the MLPF algorithm on a Monte Carlo dataset of top quark-antiquark pairs produced in proton-proton collisions in conditions similar to those expected for the high-luminosity LHC. The MLPF algorithm improves the physics response with respect to a rule-based benchmark algorithm and demonstrates computationally scalable particle-flow reconstruction in a high-pileup environment.Comment: 15 pages, 10 figure

    A FPGA-based architecture for real-time cluster finding in the LHCb silicon pixel detector

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    The data acquisition system of the LHCb experiment has been substantially upgraded for the LHC Run 3, with the unprecedented capability of reading out and fully reconstructing all proton–proton collisions in real time, occurring with an average rate of 30 MHz, for a total data flow of approximately 32 Tb/s. The high demand of computing power required by this task has motivated a transition to a hybrid heterogeneous computing architecture, where a farm of graphics cores, GPUs, is used in addition to general–purpose processors, CPUs, to speed up the execution of reconstruction algorithms. In a continuing effort to improve real–time processing capabilities of this new DAQ system, also with a view to further luminosity increases in the future, low–level, highly–parallelizable tasks are increasingly being addressed at the earliest stages of the data acquisition chain, using special–purpose computing accelerators. A promising solution is offered by custom–programmable FPGA devices, that are well suited to perform high–volume computations with high throughput and degree of parallelism, limited power consumption and latency. In this context, a two–dimensional FPGA–friendly cluster–finder algorithm has been developed to reconstruct hit positions in the new vertex pixel detector (VELO) of the LHCb Upgrade experiment. The associated firmware architecture, implemented in VHDL language, has been integrated within the VELO readout, without the need for extra cards, as a further enhancement of the DAQ system. This pre–processing allows the first level of the software trigger to accept a 11% higher rate of events, as the ready– made hit coordinates accelerate the track reconstruction, while leading to a drop in electrical power consumption, as the FPGA implementation requires O(50x) less power than the GPU one. The tracking performance of this novel system, being indistinguishable from a full–fledged software implementation, allows the raw pixel data to be dropped immediately at the readout level, yielding the additional benefit of a 14% reduction in data flow. The clustering architecture has been commissioned during the start of LHCb Run 3 and it currently runs in real time during physics data taking, reconstructing VELO hit coordinates on–the–fly at the LHC collision rate

    Coprocessor integration for real-time event processing in particle physics detectors

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    Els experiments de física d’altes energies actuals disposen d’acceleradors amb més energía, sensors més precisos i formes més flexibles de recopilar les dades. Aquesta ràpida evolució requereix de més capacitat de càlcul; els processadors massivament paral·lels, com ara les targes acceleradores gràfiques, ens posen a l’abast aquesta major capacitat de càlcul a un cost sensiblement inferior a les CPUs tradicionals. L’ús d’aquest tipus de processadors requereix, però, de nous algoritmes i nous enfocaments de l’organització de les dades que són difícils d’integrar en els programaris actuals. En aquest treball s’exploren els problemes derivats de l’ús d’algoritmes paral·lels en els entorns de programari existents, orientats a CPUs, i es proposa una solució, en forma de servei, que comunica amb els diversos pipelines que processen els esdeveniments procedents de les col·lisions de partícules, recull les dades en lots i els envia als algoritmes corrent sobre els processadors massivament paral·lels. Aquest servei s’integra en Gaudí - l’entorn de software de dos dels quatre experiments principals del Gran Col·lisionador d’Hadrons. S’examina el sobrecost que el servei afegeix als algoritmes paral·lels. S’estudia un cas d´ùs del servei per fer una reconstrucció paral·lela de les traces detectades en el VELO Pixel, el subdetector encarregat de la detecció de vèrtex en l’upgrade de LHCb. Per aquest cas, s’observen les característiques del rendiment en funció de la mida dels lots de dades. Finalment, les conclusions en posen en el context dels requeriments del sistema de trigger de LHCb.La física de altas energías dispone actualmente de aceleradores con energías mayores, sensores más precisos y métodos de recopilación de datos más flexibles que nunca. Su rápido progreso necesita aún más potencia de cálculo; el hardware masivamente paralelo, como las unidades de procesamiento gráfico, nos brinda esta potencia a un coste mucho más bajo que las CPUs tradicionales. Sin embargo, para usar eficientemente este hardware necesitamos algoritmos nuevos y nuevos enfoques de organización de datos difíciles de integrarse con el software existente. En este trabajo, se investiga cómo se pueden usar estos algoritmos paralelos en las infraestructuras de software ya existentes y que están orientadas a CPUs. Se propone una solución en forma de un servicio que comunica con los diversos pipelines que procesan los eventos de las correspondientes colisiones de particulas, reúne los datos en lotes y se los entrega a los algoritmos paralelos acelerados por hardware. Este servicio se integra con Gaudí — la infraestructura del entorno de software que usan dos de los cuatro gran experimentos del Gran Colisionador de Hadrones. Se examinan los costes añadidos por el servicio en los algoritmos paralelos. Se estudia un caso de uso del servicio para ejecutar un algoritmo paralelo para el VELO Pixel (el subdetector encargado de la localización de vértices en el upgrade del experimento LHCb) y se estudian las características de rendimiento de los distintos tamaños de lotes de datos. Finalmente, las conclusiones se contextualizan dentro la perspectiva de los requerimientos para el sistema de trigger de LHCb.High-energy physics experiments today have higher energies, more accurate sensors, and more flexible means of data collection than ever before. Their rapid progress requires ever more computational power; and massively parallel hardware, such as graphics cards, holds the promise to provide this power at a much lower cost than traditional CPUs. Yet, using this hardware requires new algorithms and new approaches to organizing data that can be difficult to integrate with existing software. In this work, I explore the problem of using parallel algorithms within existing CPU-orientated frameworks and propose a compromise between the different trade-offs. The solution is a service that communicates with multiple event-processing pipelines, gathers data into batches, and submits them to hardware-accelerated parallel algorithms. I integrate this service with Gaudi — a framework underlying the software environments of two of the four major experiments at the Large Hadron Collider. I examine the overhead the service adds to parallel algorithms. I perform a case study of using the service to run a parallel track reconstruction algorithm for the LHCb experiment's prospective VELO Pixel subdetector and look at the performance characteristics of using different data batch sizes. Finally, I put the findings into perspective within the context of the LHCb trigger's requirements
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