1,335 research outputs found
A High-Throughput Solver for Marginalized Graph Kernels on GPU
We present the design and optimization of a linear solver on General Purpose GPUs for the efficient and high-throughput evaluation of the marginalized graph kernel between pairs of labeled graphs. The solver implements a preconditioned conjugate gradient (PCG) method to compute the solution to a generalized Laplacian equation associated with the tensor product of two graphs. To cope with the gap between the instruction throughput and the memory bandwidth of current generation GPUs, our solver forms the tensor product linear system on-the-fly without storing it in memory when performing matrix-vector dot product operations in PCG. Such on-the-fly computation is accomplished by using threads in a warp to cooperatively stream the adjacency and edge label matrices of individual graphs by small square matrix blocks called tiles, which are then staged in registers and the shared memory for later reuse. Warps across a thread block can further share tiles via the shared memory to increase data reuse. We exploit the sparsity of the graphs hierarchically by storing only non-empty tiles using a coordinate format and nonzero elements within each tile using bitmaps. Besides, we propose a new partition-based reordering algorithm for aggregating nonzero elements of the graphs into fewer but denser tiles to improve the efficiency of the sparse format.We carry out extensive theoretical analyses on the graph tensor product primitives for tiles of various density and evaluate their performance on synthetic and real-world datasets. Our solver delivers three to four orders of magnitude speedup over existing CPU-based solvers such as GraKeL and GraphKernels. The capability of the solver enables kernel-based learning tasks at unprecedented scales
Minimum Makespan Multi-vehicle Dial-a-Ride
Dial a ride problems consist of a metric space (denoting travel time between
vertices) and a set of m objects represented as source-destination pairs, where
each object requires to be moved from its source to destination vertex. We
consider the multi-vehicle Dial a ride problem, with each vehicle having
capacity k and its own depot-vertex, where the objective is to minimize the
maximum completion time (makespan) of the vehicles. We study the "preemptive"
version of the problem, where an object may be left at intermediate vertices
and transported by more than one vehicle, while being moved from source to
destination. Our main results are an O(log^3 n)-approximation algorithm for
preemptive multi-vehicle Dial a ride, and an improved O(log t)-approximation
for its special case when there is no capacity constraint. We also show that
the approximation ratios improve by a log-factor when the underlying metric is
induced by a fixed-minor-free graph.Comment: 22 pages, 1 figure. Preliminary version appeared in ESA 200
Improving the Asymmetric TSP by Considering Graph Structure
Recent works on cost based relaxations have improved Constraint Programming
(CP) models for the Traveling Salesman Problem (TSP). We provide a short survey
over solving asymmetric TSP with CP. Then, we suggest new implied propagators
based on general graph properties. We experimentally show that such implied
propagators bring robustness to pathological instances and highlight the fact
that graph structure can significantly improve search heuristics behavior.
Finally, we show that our approach outperforms current state of the art
results.Comment: Technical repor
Incorporating Road Networks into Territory Design
Given a set of basic areas, the territory design problem asks to create a
predefined number of territories, each containing at least one basic area, such
that an objective function is optimized. Desired properties of territories
often include a reasonable balance, compact form, contiguity and small average
journey times which are usually encoded in the objective function or formulated
as constraints. We address the territory design problem by developing graph
theoretic models that also consider the underlying road network. The derived
graph models enable us to tackle the territory design problem by modifying
graph partitioning algorithms and mixed integer programming formulations so
that the objective of the planning problem is taken into account. We test and
compare the algorithms on several real world instances
The Unreasonable Success of Local Search: Geometric Optimization
What is the effectiveness of local search algorithms for geometric problems
in the plane? We prove that local search with neighborhoods of magnitude
is an approximation scheme for the following problems in the
Euclidian plane: TSP with random inputs, Steiner tree with random inputs,
facility location (with worst case inputs), and bicriteria -median (also
with worst case inputs). The randomness assumption is necessary for TSP
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