2,186 research outputs found

    Computational Complexity for Physicists

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    These lecture notes are an informal introduction to the theory of computational complexity and its links to quantum computing and statistical mechanics.Comment: references updated, reprint available from http://itp.nat.uni-magdeburg.de/~mertens/papers/complexity.shtm

    Fine-grained Search Space Classification for Hard Enumeration Variants of Subset Problems

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    We propose a simple, powerful, and flexible machine learning framework for (i) reducing the search space of computationally difficult enumeration variants of subset problems and (ii) augmenting existing state-of-the-art solvers with informative cues arising from the input distribution. We instantiate our framework for the problem of listing all maximum cliques in a graph, a central problem in network analysis, data mining, and computational biology. We demonstrate the practicality of our approach on real-world networks with millions of vertices and edges by not only retaining all optimal solutions, but also aggressively pruning the input instance size resulting in several fold speedups of state-of-the-art algorithms. Finally, we explore the limits of scalability and robustness of our proposed framework, suggesting that supervised learning is viable for tackling NP-hard problems in practice.Comment: AAAI 201

    The probabilistic travelling salesman problem with crowdsourcing

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    We study a variant of the Probabilistic Travelling Salesman Problem arising when retailers crowdsource last-mile deliveries to their own customers, who can refuse or accept in exchange for a reward. A planner must identify which deliveries to offer, knowing that all deliveries need fulfilment, either via crowdsourcing or using the retailer’s own vehicle. We formalise the problem and position it in both the literature about crowdsourcing and among routing problems in which not all customers need a visit. We show that to evaluate the objective function of this stochastic problem for even one solution, one needs to solve an exponential number of Travelling Salesman Problems. To address this complexity, we propose Machine Learning and Monte Carlo simulation methods to approximate the objective function, and both a branch-and-bound algorithm and heuristics to reduce the number of evaluations. We show that these approaches work well on small size instances and derive managerial insights on the economic and environmental benefits of crowdsourcing to customers.info:eu-repo/semantics/publishedVersio

    Phase transitions in project scheduling.

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    The analysis of the complexity of combinatorial optimization problems has led to the distinction between problems which are solvable in a polynomially bounded amount of time (classified in P) and problems which are not (classified in NP). This implies that the problems in NP are hard to solve whereas the problems in P are not. However, this analysis is based on worst-case scenarios. The fact that a decision problem is shown to be NP-complete or the fact that an optimization problem is shown to be NP-hard implies that, in the worst case, solving it is very hard. Recent computational results obtained with a well known NP-hard problem, namely the resource-constrained project scheduling problem, indicate that many instances are actually easy to solve. These results are in line with those recently obtained by researchers in the area of artificial intelligence, which show that many NP-complete problemsexhibit so-called phase transitions, resulting in a sudden and dramatic change of computational complexity based on one or more order parameters that are characteristic of the system as a whole. In this paper we provide evidence for the existence of phase transitions in various resource-constrained project scheduling problems. We discuss the use of network complexity measures and resource parameters as potential order parameters. We show that while the network complexity measures seem to reveal continuous easy-hard or hard-easy phase-transitions, the resource parameters exhibit an easy-hard-easy transition behaviour.Networks; Problems; Scheduling; Algorithms;
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