293 research outputs found

    Expressive rendering of mountainous terrain

    Get PDF
    technical reportPainters and cartographers have developed artistic landscape rendering techniques for centuries. Such renderings can visualize complex three-dimensional landscapes in a pleasing and understandable way. In this work we examine a particular type of artistic depiction, panorama maps, in terms of function and style, and we develop methods to automatically generate panorama map reminiscent renderings from GIS data. In particular, we develop image-based procedural surface textures for mountainous terrain. Our methods use the structural information present in the terrain and are developed with perceptual metrics and artistic considerations in mind

    Non-photorealistic rendering: a critical examination and proposed system.

    Get PDF
    In the first part of the program the emergent field of Non-Photorealistic Rendering is explored from a cultural perspective. This is to establish a clear understanding of what Non-Photorealistic Rendering (NPR) ought to be in its mature form in order to provide goals and an overall infrastructure for future development. This thesis claims that unless we understand and clarify NPR's relationship with other media (photography, photorealistic computer graphics and traditional media) we will continue to manufacture "new solutions" to computer based imaging which are confused and naive in their goals. Such solutions will be rejected by the art and design community, generally condemned as novelties of little cultural worth ( i.e. they will not sell). This is achieved by critically reviewing published systems that are naively described as Non-photorealistic or "painterly" systems. Current practices and techniques are criticised in terms of their low ability to articulate meaning in images; solutions to this problem are given. A further argument claims that NPR, while being similar to traditional "natural media" techniques in certain aspects, is fundamentally different in other ways. This similarity has lead NPR to be sometimes proposed as "painting simulation" — something it can never be. Methods for avoiding this position are proposed. The similarities and differences to painting and drawing are presented and NPR's relationship to its other counterpart, Photorealistic Rendering (PR), is then delineated. It is shown that NPR is paradigmatically different to other forms of representation — i.e. it is not an "effect", but rather something basically different. The benefits of NPR in its mature form are discussed in the context of Architectural Representation and Design in general. This is done in conjunction with consultations with designers and architects. From this consultation a "wish-list" of capabilities is compiled by way of a requirements capture for a proposed system. A series of computer-based experiments resulting in the systems "Expressive Marks" and 'Magic Painter" are carried out; these practical experiments add further understanding to the problems of NPR. The exploration concludes with a prototype system "Piranesi" which is submitted as a good overall solution to the problem of NPR. In support of this written thesis are : - • The Expressive Marks system • Magic Painter system • The Piranesi system (which includes the EPixel and Sketcher systems) • A large portfolio of images generated throughout the exploration

    7th SC@RUG 2010 proceedings:Student Colloquium 2009-2010

    Get PDF

    7th SC@RUG 2010 proceedings:Student Colloquium 2009-2010

    Get PDF

    7th SC@RUG 2010 proceedings:Student Colloquium 2009-2010

    Get PDF

    7th SC@RUG 2010 proceedings:Student Colloquium 2009-2010

    Get PDF

    7th SC@RUG 2010 proceedings:Student Colloquium 2009-2010

    Get PDF

    7th SC@RUG 2010 proceedings:Student Colloquium 2009-2010

    Get PDF

    Interactive crayon rendering for animation

    Get PDF
    This thesis describes the design and implementation of an interactive, nonphotorealistic rendering system for three-dimensional computer animation. The system provides a two-dimensional interface for coloring successive frames of animation using a virtual crayon that emulates the appearance of hand-drawn wax crayons on textured paper. The crayon strokes automatically track and move with threedimensional objects in the animation to preserve temporal coherency of strokes from one frame to the next. The system is intended to be used as an interactive renderer in conjunction with third-party three-dimensional modeling and animation tools
    • …
    corecore