10,700 research outputs found

    Delay-Prioritized Scheduling (DPS) for real time traffic in 3GPP LTE system

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    Given that the co-existence of multimedia applications will be a norm in the future wireless systems, their quality of service (QoS) requirements need to be guaranteed. This has imposed new challenges in the design of packet scheduling algorithms in these systems. To address those challenges, a new packet scheduling algorithm for real time (RT) traffic in downlink third generation partnership project long term evolution (3GPP LTE) system is proposed in this paper. The proposed algorithm utilizes each user's packet delay information and its instantaneous downlink channel conditions when making scheduling decisions. Simulation results show that the proposed algorithm outperforms opportunistic scheduling and maximum-largest weighted delay first algorithms by maximizing system throughput and satisfying the QoS requirements of the RT traffic. ©2010 IEEE

    Packet scheduling algorithms in LTE systems

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    University of Technology Sydney. Faculty of Engineering and Information Technology.There has been a huge increase in demand towards improving the Quality of Service (QoS) of wireless services. Long Term Evolution (LTE) is a development of the Third-Generation Partnership Project (3GPP) with the aim to meet the needs of International Telecommunication Union (ITU). Some of its aspects are highlighted as follows: increase in data rate, scalable bandwidth, reduced latency and increase in coverage and capacity that result in better quality of service in communication. LTE employs Orthogonal Frequency Division Multiple Access (OFDMA) to simultaneously deliver multimedia services at a high speed rate. Packet switching is used by LTE to support different media services. To meet the QoS requirements for LTE networks, packet scheduling has been employed. Packet scheduling decides when and how different packets are delivered to the receiver. It is responsible for smart user packet selection to allocate radio resources appropriately. Therefore, packet scheduling should be cleverly designed to achieve QoS that is similar to fixed line services. eNodeB is a node in LTE network which is responsible for radio resource management that involves packet scheduling. There are two main categories of application in multimedia services: RT (Real Time) and NRT (None Real Time) services. RT services are either delay sensitive (e.g. voice over IP), loss sensitive (e.g. Buffered Video) or both (delay &loss sensitive) for example video conferencing. Best effort users are an example of NRT services that do not have exact requisites and have been allocated to spare resources. Reaching higher throughput has sometimes resulted in unfair allocation to users who are located far from the base station or users who suffer from bad channel conditions. Therefore, a sufficient trade-off between throughput and fairness is essential. The scarce bandwidth, fading radio channels and the QoS requirement of the users, makes resource allocation a demanding issue. Different scheduling approaches have been suggested for different service demands described briefly throughout the thesis. Initially, a comprehensive literature review of existing work on the packet scheduling topic has been accomplished in this thesis to realize the characteristics of packet scheduling and the resource allocation for the wireless network. Many packet scheduling algorithms developed to provide satisfactory QoS for multimedia services in downlink LTE systems. Several algorithms considered in this thesis include time and frequency domain algorithms and their way of approach has been investigated. The next objective of this thesis is to improve the performance of packet scheduling in LTE downlink systems. A new packet scheduling algorithm has been introduced in this thesis. A study on VoLTE (Voice over LTE), video streaming and best effort traffic under three different scheduling algorithms has been conducted. Heterogeneous traffic based on precise modelling of packets has been used in the simulation. The main resource allocation and assignment technique used in this work namely Dynamic Subcarrier Allocation scheme is shown to provide a solution to solve the cross layer optimisation problem. It depends on Channel Quality Information (CQI) and has been broadly investigated for single carrier and multicarrier wireless networks. The problem is based on the maximisation of average utility functions. Different scheduling algorithms in this method consider to be utility functions. The throughput, fairness and Packet Loss Ratio have been considered as the requirements for examining the performance of algorithms. Simulation results show that the proposed algorithm significantly increases the performance of streaming and best effort users in terms of PLR and throughput. Fairness has also been improved with less computational complexity compared to previous algorithms that have been introduced in this thesis

    Downlink Video Streaming for Users Non-Equidistant from Base Station

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    We consider multiuser video transmission for users that are non-equidistantly positioned from base station. We propose a greedy algorithm for video streaming in a wireless system with capacity achieving channel coding, that implements the cross-layer principle by partially separating the physical and the application layer. In such a system the parameters at the physical layer are dependent on the packet length and the conditions in the wireless channel and the parameters at the application layer are dependent on the reduction of the expected distortion assuming no packet errors in the system. We also address the fairness in the multiuser video system with non-equidistantly positioned users. Our fairness algorithm is based on modified opportunistic round robin scheduling. We evaluate the performance of the proposed algorithms by simulating the transmission of H.264/AVC video signals in a TDMA wireless system

    Multi-View Video Packet Scheduling

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    In multiview applications, multiple cameras acquire the same scene from different viewpoints and generally produce correlated video streams. This results in large amounts of highly redundant data. In order to save resources, it is critical to handle properly this correlation during encoding and transmission of the multiview data. In this work, we propose a correlation-aware packet scheduling algorithm for multi-camera networks, where information from all cameras are transmitted over a bottleneck channel to clients that reconstruct the multiview images. The scheduling algorithm relies on a new rate-distortion model that captures the importance of each view in the scene reconstruction. We propose a problem formulation for the optimization of the packet scheduling policies, which adapt to variations in the scene content. Then, we design a low complexity scheduling algorithm based on a trellis search that selects the subset of candidate packets to be transmitted towards effective multiview reconstruction at clients. Extensive simulation results confirm the gain of our scheduling algorithm when inter-source correlation information is used in the scheduler, compared to scheduling policies with no information about the correlation or non-adaptive scheduling policies. We finally show that increasing the optimization horizon in the packet scheduling algorithm improves the transmission performance, especially in scenarios where the level of correlation rapidly varies with time

    Energy-efficient wireless communication

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    In this chapter we present an energy-efficient highly adaptive network interface architecture and a novel data link layer protocol for wireless networks that provides Quality of Service (QoS) support for diverse traffic types. Due to the dynamic nature of wireless networks, adaptations in bandwidth scheduling and error control are necessary to achieve energy efficiency and an acceptable quality of service. In our approach we apply adaptability through all layers of the protocol stack, and provide feedback to the applications. In this way the applications can adapt the data streams, and the network protocols can adapt the communication parameters
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