906 research outputs found

    Transforming Energy Networks via Peer to Peer Energy Trading: Potential of Game Theoretic Approaches

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    Peer-to-peer (P2P) energy trading has emerged as a next-generation energy management mechanism for the smart grid that enables each prosumer of the network to participate in energy trading with one another and the grid. This poses a significant challenge in terms of modeling the decision-making process of each participant with conflicting interest and motivating prosumers to participate in energy trading and to cooperate, if necessary, for achieving different energy management goals. Therefore, such decision-making process needs to be built on solid mathematical and signal processing tools that can ensure an efficient operation of the smart grid. This paper provides an overview of the use of game theoretic approaches for P2P energy trading as a feasible and effective means of energy management. As such, we discuss various games and auction theoretic approaches by following a systematic classification to provide information on the importance of game theory for smart energy research. Then, the paper focuses on the P2P energy trading describing its key features and giving an introduction to an existing P2P testbed. Further, the paper zooms into the detail of some specific game and auction theoretic models that have recently been used in P2P energy trading and discusses some important finding of these schemes.Comment: 38 pages, single column, double spac

    A Novel Utility and GameTheoretic Based Security Mechanism for Mobile P2P Systems

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    Research on security in Peer-to-Peer (P2P) systems is dominated by reputation-based solutions. These solutions propagate opinions about other peers in order to help identify the best set of peers to utilize. In this paper, we model peers with utility functions and use those functions to examine the case in which an individual peer participates in an unfamiliar and untrusted system, similar to one in which a mobile peer can enter when moving into a new location. We additionally introduce a novel security mechanism for P2P systems called resource exploration in order to mitigate the problems inherent in reputation-based systems and analyze its effect on a 2-player game (between an attacker and the benign peer). 1

    State-Of-The-Art and Prospects for Peer-To-Peer Transaction-Based Energy System

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    Transaction-based energy (TE) management and control has become an increasingly relevant topic, attracting considerable attention from industry and the research community alike. As a result, new techniques are emerging for its development and actualization. This paper presents a comprehensive review of TE involving peer-to-peer (P2P) energy trading and also covering the concept, enabling technologies, frameworks, active research efforts and the prospects of TE. The formulation of a common approach for TE management modelling is challenging given the diversity of circumstances of prosumers in terms of capacity, profiles and objectives. This has resulted in divergent opinions in the literature. The idea of this paper is therefore to explore these viewpoints and provide some perspectives on this burgeoning topic on P2P TE systems. This study identified that most of the techniques in the literature exclusively formulate energy trade problems as a game, an optimization problem or a variational inequality problem. It was also observed that none of the existing works has considered a unified messaging framework. This is a potential area for further investigation

    TRIDEnT: Building Decentralized Incentives for Collaborative Security

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    Sophisticated mass attacks, especially when exploiting zero-day vulnerabilities, have the potential to cause destructive damage to organizations and critical infrastructure. To timely detect and contain such attacks, collaboration among the defenders is critical. By correlating real-time detection information (alerts) from multiple sources (collaborative intrusion detection), defenders can detect attacks and take the appropriate defensive measures in time. However, although the technical tools to facilitate collaboration exist, real-world adoption of such collaborative security mechanisms is still underwhelming. This is largely due to a lack of trust and participation incentives for companies and organizations. This paper proposes TRIDEnT, a novel collaborative platform that aims to enable and incentivize parties to exchange network alert data, thus increasing their overall detection capabilities. TRIDEnT allows parties that may be in a competitive relationship, to selectively advertise, sell and acquire security alerts in the form of (near) real-time peer-to-peer streams. To validate the basic principles behind TRIDEnT, we present an intuitive game-theoretic model of alert sharing, that is of independent interest, and show that collaboration is bound to take place infinitely often. Furthermore, to demonstrate the feasibility of our approach, we instantiate our design in a decentralized manner using Ethereum smart contracts and provide a fully functional prototype.Comment: 28 page

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    Selfish grids: Game-theoretic modeling and NAS/PSA benchmark evaluation

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    Selfish behaviors of individual machines in a Grid can potentially damage the performance of the system as a whole. However, scrutinizing the Grid by taking into account the noncooperativeness of machines is a largely unexplored research problem. In this paper, we first present a new hierarchical game-theoretic model of the Grid that matches well with the physical administrative structure in real-life situations. We then focus on the impact of selfishness in intrasite job execution mechanisms. Based on our novel utility functions, we analytically derive the Nash equilibrium and optimal strategies for the general case. To study the effects of different strategies, we have also performed extensive simulations by using a well-known practical scheduling algorithm over the NAS (Numerical Aerodynamic Simulation) and the PSA (Parameter Sweep Application) workloads. We have studied the overall job execution performance of the Grid system under a wide range of parameters. Specifically, we find that the Optimal selfish strategy significantly outperforms the Nash selfish strategy. Our performance evaluation results can serve as a valuable reference for designing appropriate strategies in a practical Grid. © 2007 IEEE.published_or_final_versio
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