11,021 research outputs found

    A trajectory clustering approach to crowd flow segmentation in videos

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    This work proposes a trajectory clustering-based approach for segmenting flow patterns in high density crowd videos. The goal is to produce a pixel-wise segmentation of a video sequence (static camera), where each segment corresponds to a different motion pattern. Unlike previous studies that use only motion vectors, we extract full trajectories so as to capture the complete temporal evolution of each region (block) in a video sequence. The extracted trajectories are dense, complex and often overlapping. A novel clustering algorithm is developed to group these trajectories that takes into account the information about the trajectories’ shape, location, and the density of trajectory patterns in a spatial neighborhood. Once the trajectories are clustered, final motion segments are obtained by grouping of the resulting trajectory clusters on the basis of their area of overlap, and average flow direction. The proposed method is validated on a set of crowd videos that are commonly used in this field. On comparison with several state-of-the-art techniques, our method achieves better overall accuracy

    Multi-Cue Structure Preserving MRF for Unconstrained Video Segmentation

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    Video segmentation is a stepping stone to understanding video context. Video segmentation enables one to represent a video by decomposing it into coherent regions which comprise whole or parts of objects. However, the challenge originates from the fact that most of the video segmentation algorithms are based on unsupervised learning due to expensive cost of pixelwise video annotation and intra-class variability within similar unconstrained video classes. We propose a Markov Random Field model for unconstrained video segmentation that relies on tight integration of multiple cues: vertices are defined from contour based superpixels, unary potentials from temporal smooth label likelihood and pairwise potentials from global structure of a video. Multi-cue structure is a breakthrough to extracting coherent object regions for unconstrained videos in absence of supervision. Our experiments on VSB100 dataset show that the proposed model significantly outperforms competing state-of-the-art algorithms. Qualitative analysis illustrates that video segmentation result of the proposed model is consistent with human perception of objects

    Dynamic Body VSLAM with Semantic Constraints

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    Image based reconstruction of urban environments is a challenging problem that deals with optimization of large number of variables, and has several sources of errors like the presence of dynamic objects. Since most large scale approaches make the assumption of observing static scenes, dynamic objects are relegated to the noise modeling section of such systems. This is an approach of convenience since the RANSAC based framework used to compute most multiview geometric quantities for static scenes naturally confine dynamic objects to the class of outlier measurements. However, reconstructing dynamic objects along with the static environment helps us get a complete picture of an urban environment. Such understanding can then be used for important robotic tasks like path planning for autonomous navigation, obstacle tracking and avoidance, and other areas. In this paper, we propose a system for robust SLAM that works in both static and dynamic environments. To overcome the challenge of dynamic objects in the scene, we propose a new model to incorporate semantic constraints into the reconstruction algorithm. While some of these constraints are based on multi-layered dense CRFs trained over appearance as well as motion cues, other proposed constraints can be expressed as additional terms in the bundle adjustment optimization process that does iterative refinement of 3D structure and camera / object motion trajectories. We show results on the challenging KITTI urban dataset for accuracy of motion segmentation and reconstruction of the trajectory and shape of moving objects relative to ground truth. We are able to show average relative error reduction by a significant amount for moving object trajectory reconstruction relative to state-of-the-art methods like VISO 2, as well as standard bundle adjustment algorithms
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