6,344 research outputs found
Hybrid-Vehfog: A Robust Approach for Reliable Dissemination of Critical Messages in Connected Vehicles
Vehicular Ad-hoc Networks (VANET) enable efficient communication between
vehicles with the aim of improving road safety. However, the growing number of
vehicles in dense regions and obstacle shadowing regions like Manhattan and
other downtown areas leads to frequent disconnection problems resulting in
disrupted radio wave propagation between vehicles. To address this issue and to
transmit critical messages between vehicles and drones deployed from service
vehicles to overcome road incidents and obstacles, we proposed a hybrid
technique based on fog computing called Hybrid-Vehfog to disseminate messages
in obstacle shadowing regions, and multi-hop technique to disseminate messages
in non-obstacle shadowing regions. Our proposed algorithm dynamically adapts to
changes in an environment and benefits in efficiency with robust drone
deployment capability as needed. Performance of Hybrid-Vehfog is carried out in
Network Simulator (NS-2) and Simulation of Urban Mobility (SUMO) simulators.
The results showed that Hybrid-Vehfog outperformed Cloud-assisted Message
Downlink Dissemination Scheme (CMDS), Cross-Layer Broadcast Protocol (CLBP),
PEer-to-Peer protocol for Allocated REsource (PrEPARE), Fog-Named Data
Networking (NDN) with mobility, and flooding schemes at all vehicle densities
and simulation times
MLI: An API for Distributed Machine Learning
MLI is an Application Programming Interface designed to address the
challenges of building Machine Learn- ing algorithms in a distributed setting
based on data-centric computing. Its primary goal is to simplify the
development of high-performance, scalable, distributed algorithms. Our initial
results show that, relative to existing systems, this interface can be used to
build distributed implementations of a wide variety of common Machine Learning
algorithms with minimal complexity and highly competitive performance and
scalability
Scalable discovery of hybrid process models in a cloud computing environment
Process descriptions are used to create products and deliver services. To lead better processes and services, the first step
is to learn a process model. Process discovery is such a technique which can automatically extract process models from event logs.
Although various discovery techniques have been proposed, they focus on either constructing formal models which are very powerful
but complex, or creating informal models which are intuitive but lack semantics. In this work, we introduce a novel method that returns
hybrid process models to bridge this gap. Moreover, to cope with today’s big event logs, we propose an efficient method, called f-HMD,
aims at scalable hybrid model discovery in a cloud computing environment. We present the detailed implementation of our approach
over the Spark framework, and our experimental results demonstrate that the proposed method is efficient and scalabl
Robotic Cameraman for Augmented Reality based Broadcast and Demonstration
In recent years, a number of large enterprises have gradually begun to use vari-ous Augmented Reality technologies to prominently improve the audiences’ view oftheir products. Among them, the creation of an immersive virtual interactive scenethrough the projection has received extensive attention, and this technique refers toprojection SAR, which is short for projection spatial augmented reality. However,as the existing projection-SAR systems have immobility and limited working range,they have a huge difficulty to be accepted and used in human daily life. Therefore,this thesis research has proposed a technically feasible optimization scheme so thatit can be practically applied to AR broadcasting and demonstrations.
Based on three main techniques required by state-of-art projection SAR applica-tions, this thesis has created a novel mobile projection SAR cameraman for ARbroadcasting and demonstration. Firstly, by combining the CNN scene parsingmodel and multiple contour extractors, the proposed contour extraction pipelinecan always detect the optimal contour information in non-HD or blurred images.This algorithm reduces the dependency on high quality visual sensors and solves theproblems of low contour extraction accuracy in motion blurred images. Secondly, aplane-based visual mapping algorithm is introduced to solve the difficulties of visualmapping in these low-texture scenarios. Finally, a complete process of designing theprojection SAR cameraman robot is introduced. This part has solved three mainproblems in mobile projection-SAR applications: (i) a new method for marking con-tour on projection model is proposed to replace the model rendering process. Bycombining contour features and geometric features, users can identify objects oncolourless model easily. (ii) a camera initial pose estimation method is developedbased on visual tracking algorithms, which can register the start pose of robot to thewhole scene in Unity3D. (iii) a novel data transmission approach is introduced to establishes a link between external robot and the robot in Unity3D simulation work-space. This makes the robotic cameraman can simulate its trajectory in Unity3D simulation work-space and project correct virtual content.
Our proposed mobile projection SAR system has made outstanding contributionsto the academic value and practicality of the existing projection SAR technique. Itfirstly solves the problem of limited working range. When the system is running ina large indoor scene, it can follow the user and project dynamic interactive virtualcontent automatically instead of increasing the number of visual sensors. Then,it creates a more immersive experience for audience since it supports the user hasmore body gestures and richer virtual-real interactive plays. Lastly, a mobile systemdoes not require up-front frameworks and cheaper and has provided the public aninnovative choice for indoor broadcasting and exhibitions
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