1,933 research outputs found

    A sharp interface isogeometric strategy for moving boundary problems

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    The proposed methodology is first utilized to model stationary and propagating cracks. The crack face is enriched with the Heaviside function which captures the displacement discontinuity. Meanwhile, the crack tips are enriched with asymptotic displacement functions to reproduce the tip singularity. The enriching degrees of freedom associated with the crack tips are chosen as stress intensity factors (SIFs) such that these quantities can be directly extracted from the solution without a-posteriori integral calculation. As a second application, the Stefan problem is modeled with a hybrid function/derivative enriched interface. Since the interface geometry is explicitly defined, normals and curvatures can be analytically obtained at any point on the interface, allowing for complex boundary conditions dependent on curvature or normal to be naturally imposed. Thus, the enriched approximation naturally captures the interfacial discontinuity in temperature gradient and enables the imposition of Gibbs-Thomson condition during solidification simulation. The shape optimization through configuration of finite-sized heterogeneities is lastly studied. The optimization relies on the recently derived configurational derivative that describes the sensitivity of an arbitrary objective with respect to arbitrary design modifications of a heterogeneity inserted into a domain. The THB-splines, which serve as the underlying approximation, produce sufficiently smooth solution near the boundaries of the heterogeneity for accurate calculation of the configurational derivatives. (Abstract shortened by ProQuest.

    Geophysical imaging using trans-dimensional trees.

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    In geophysical inversion, inferences of Earth's properties from sparse data involve a trade-off between model complexity and the spatial resolving power. A recent Markov chain Monte Carlo (McMC) technique formalized by Green, the so-called trans-dimensional samplers, allows us to sample between these trade-offs and to parsimoniously arbitrate between the varying complexity of candidate models. Here we present a novel framework using trans-dimensional sampling over tree structures. This new class of McMC sampler can be applied to 1-D, 2-D and 3-D Cartesian and spherical geometries. In addition, the basis functions used by the algorithm are flexible and can include more advanced parametrizations such as wavelets, both in Cartesian and Spherical geometries, to permit Bayesian multiscale analysis. This new framework offers greater flexibility, performance and efficiency for geophysical imaging problems than previous sampling algorithms. Thereby increasing the range of applications and in particular allowing extension to trans-dimensional imaging in 3-D. Examples are presented of its application to 2-D seismic and 3-D teleseismic tomography including estimation of uncertainty

    Visibility computation through image generalization

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    This dissertation introduces the image generalization paradigm for computing visibility. The paradigm is based on the observation that an image is a powerful tool for computing visibility. An image can be rendered efficiently with the support of graphics hardware and each of the millions of pixels in the image reports a visible geometric primitive. However, the visibility solution computed by a conventional image is far from complete. A conventional image has a uniform sampling rate which can miss visible geometric primitives with a small screen footprint. A conventional image can only find geometric primitives to which there is direct line of sight from the center of projection (i.e. the eye) of the image; therefore, a conventional image cannot compute the set of geometric primitives that become visible as the viewpoint translates, or as time changes in a dynamic dataset. Finally, like any sample-based representation, a conventional image can only confirm that a geometric primitive is visible, but it cannot confirm that a geometric primitive is hidden, as that would require an infinite number of samples to confirm that the primitive is hidden at all of its points. ^ The image generalization paradigm overcomes the visibility computation limitations of conventional images. The paradigm has three elements. (1) Sampling pattern generalization entails adding sampling locations to the image plane where needed to find visible geometric primitives with a small footprint. (2) Visibility sample generalization entails replacing the conventional scalar visibility sample with a higher dimensional sample that records all geometric primitives visible at a sampling location as the viewpoint translates or as time changes in a dynamic dataset; the higher-dimensional visibility sample is computed exactly, by solving visibility event equations, and not through sampling. Another form of visibility sample generalization is to enhance a sample with its trajectory as the geometric primitive it samples moves in a dynamic dataset. (3) Ray geometry generalization redefines a camera ray as the set of 3D points that project at a given image location; this generalization supports rays that are not straight lines, and enables designing cameras with non-linear rays that circumvent occluders to gather samples not visible from a reference viewpoint. ^ The image generalization paradigm has been used to develop visibility algorithms for a variety of datasets, of visibility parameter domains, and of performance-accuracy tradeoff requirements. These include an aggressive from-point visibility algorithm that guarantees finding all geometric primitives with a visible fragment, no matter how small primitive\u27s image footprint, an efficient and robust exact from-point visibility algorithm that iterates between a sample-based and a continuous visibility analysis of the image plane to quickly converge to the exact solution, a from-rectangle visibility algorithm that uses 2D visibility samples to compute a visible set that is exact under viewpoint translation, a flexible pinhole camera that enables local modulations of the sampling rate over the image plane according to an input importance map, an animated depth image that not only stores color and depth per pixel but also a compact representation of pixel sample trajectories, and a curved ray camera that integrates seamlessly multiple viewpoints into a multiperspective image without the viewpoint transition distortion artifacts of prior art methods

    Joint segmentation of color and depth data based on splitting and merging driven by surface fitting

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    This paper proposes a segmentation scheme based on the joint usage of color and depth data together with a 3D surface estimation scheme. Firstly a set of multi-dimensional vectors is built from color, geometry and surface orientation information. Normalized cuts spectral clustering is then applied in order to recursively segment the scene in two parts thus obtaining an over-segmentation. This procedure is followed by a recursive merging stage where close segments belonging to the same object are joined together. At each step of both procedures a NURBS model is fitted on the computed segments and the accuracy of the fitting is used as a measure of the plausibility that a segment represents a single surface or object. By comparing the accuracy to the one at the previous step, it is possible to determine if each splitting or merging operation leads to a better scene representation and consequently whether to perform it or not. Experimental results show how the proposed method provides an accurate and reliable segmentation
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