282 research outputs found
Visual Quality Assessment and Blur Detection Based on the Transform of Gradient Magnitudes
abstract: Digital imaging and image processing technologies have revolutionized the way in which
we capture, store, receive, view, utilize, and share images. In image-based applications,
through different processing stages (e.g., acquisition, compression, and transmission), images
are subjected to different types of distortions which degrade their visual quality. Image
Quality Assessment (IQA) attempts to use computational models to automatically evaluate
and estimate the image quality in accordance with subjective evaluations. Moreover, with
the fast development of computer vision techniques, it is important in practice to extract
and understand the information contained in blurred images or regions.
The work in this dissertation focuses on reduced-reference visual quality assessment of
images and textures, as well as perceptual-based spatially-varying blur detection.
A training-free low-cost Reduced-Reference IQA (RRIQA) method is proposed. The
proposed method requires a very small number of reduced-reference (RR) features. Extensive
experiments performed on different benchmark databases demonstrate that the proposed
RRIQA method, delivers highly competitive performance as compared with the
state-of-the-art RRIQA models for both natural and texture images.
In the context of texture, the effect of texture granularity on the quality of synthesized
textures is studied. Moreover, two RR objective visual quality assessment methods that
quantify the perceived quality of synthesized textures are proposed. Performance evaluations
on two synthesized texture databases demonstrate that the proposed RR metrics outperforms
full-reference (FR), no-reference (NR), and RR state-of-the-art quality metrics in
predicting the perceived visual quality of the synthesized textures.
Last but not least, an effective approach to address the spatially-varying blur detection
problem from a single image without requiring any knowledge about the blur type, level,
or camera settings is proposed. The evaluations of the proposed approach on a diverse
sets of blurry images with different blur types, levels, and content demonstrate that the
proposed algorithm performs favorably against the state-of-the-art methods qualitatively
and quantitatively.Dissertation/ThesisDoctoral Dissertation Electrical Engineering 201
Spread spectrum-based video watermarking algorithms for copyright protection
Merged with duplicate record 10026.1/2263 on 14.03.2017 by CS (TIS)Digital technologies know an unprecedented expansion in the last years. The consumer can
now benefit from hardware and software which was considered state-of-the-art several years
ago. The advantages offered by the digital technologies are major but the same digital
technology opens the door for unlimited piracy. Copying an analogue VCR tape was certainly
possible and relatively easy, in spite of various forms of protection, but due to the analogue
environment, the subsequent copies had an inherent loss in quality. This was a natural way of
limiting the multiple copying of a video material. With digital technology, this barrier
disappears, being possible to make as many copies as desired, without any loss in quality
whatsoever. Digital watermarking is one of the best available tools for fighting this threat.
The aim of the present work was to develop a digital watermarking system compliant with the
recommendations drawn by the EBU, for video broadcast monitoring. Since the watermark
can be inserted in either spatial domain or transform domain, this aspect was investigated and
led to the conclusion that wavelet transform is one of the best solutions available. Since
watermarking is not an easy task, especially considering the robustness under various attacks
several techniques were employed in order to increase the capacity/robustness of the system:
spread-spectrum and modulation techniques to cast the watermark, powerful error correction
to protect the mark, human visual models to insert a robust mark and to ensure its invisibility.
The combination of these methods led to a major improvement, but yet the system wasn't
robust to several important geometrical attacks. In order to achieve this last milestone, the
system uses two distinct watermarks: a spatial domain reference watermark and the main
watermark embedded in the wavelet domain. By using this reference watermark and techniques
specific to image registration, the system is able to determine the parameters of the attack and
revert it. Once the attack was reverted, the main watermark is recovered. The final result is a
high capacity, blind DWr-based video watermarking system, robust to a wide range of attacks.BBC Research & Developmen
Geometry-based spherical JND modeling for 360 display
360 videos have received widespread attention due to its realistic
and immersive experiences for users. To date, how to accurately model the user
perceptions on 360 display is still a challenging issue. In this paper,
we exploit the visual characteristics of 360 projection and display and
extend the popular just noticeable difference (JND) model to spherical JND
(SJND). First, we propose a quantitative 2D-JND model by jointly considering
spatial contrast sensitivity, luminance adaptation and texture masking effect.
In particular, our model introduces an entropy-based region classification and
utilizes different parameters for different types of regions for better
modeling performance. Second, we extend our 2D-JND model to SJND by jointly
exploiting latitude projection and field of view during 360 display.
With this operation, SJND reflects both the characteristics of human vision
system and the 360 display. Third, our SJND model is more consistent
with user perceptions during subjective test and also shows more tolerance in
distortions with fewer bit rates during 360 video compression. To
further examine the effectiveness of our SJND model, we embed it in Versatile
Video Coding (VVC) compression. Compared with the state-of-the-arts, our
SJND-VVC framework significantly reduced the bit rate with negligible loss in
visual quality
Reduced reference image and video quality assessments: review of methods
With the growing demand for image and video-based applications, the requirements of consistent quality assessment metrics of image and video have increased. Different approaches have been proposed in the literature to estimate the perceptual quality of images and videos. These approaches can be divided into three main categories; full reference (FR), reduced reference (RR) and no-reference (NR). In RR methods, instead of providing the original image or video as a reference, we need to provide certain features (i.e., texture, edges, etc.) of the original image or video for quality assessment. During the last decade, RR-based quality assessment has been a popular research area for a variety of applications such as social media, online games, and video streaming. In this paper, we present review and classification of the latest research work on RR-based image and video quality assessment. We have also summarized different databases used in the field of 2D and 3D image and video quality assessment. This paper would be helpful for specialists and researchers to stay well-informed about recent progress of RR-based image and video quality assessment. The review and classification presented in this paper will also be useful to gain understanding of multimedia quality assessment and state-of-the-art approaches used for the analysis. In addition, it will help the reader select appropriate quality assessment methods and parameters for their respective applications
Reduced reference image and video quality assessments: review of methods
With the growing demand for image and video-based applications, the requirements of consistent quality assessment metrics of image and video have increased. Different approaches have been proposed in the literature to estimate the perceptual quality of images and videos. These approaches can be divided into three main categories; full reference (FR), reduced reference (RR) and no-reference (NR). In RR methods, instead of providing the original image or video as a reference, we need to provide certain features (i.e., texture, edges, etc.) of the original image or video for quality assessment. During the last decade, RR-based quality assessment has been a popular research area for a variety of applications such as social media, online games, and video streaming. In this paper, we present review and classification of the latest research work on RR-based image and video quality assessment. We have also summarized different databases used in the field of 2D and 3D image and video quality assessment. This paper would be helpful for specialists and researchers to stay well-informed about recent progress of RR-based image and video quality assessment. The review and classification presented in this paper will also be useful to gain understanding of multimedia quality assessment and state-of-the-art approaches used for the analysis. In addition, it will help the reader select appropriate quality assessment methods and parameters for their respective applications
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Ultrasound Image Filtering and Reconstruction Using DCT/IDCT Filter Structure
In this paper, a new recursive structure based on the convolution model of discrete cosine transform (DCT) for designing of a finite impulse response (FIR) digital filter is proposed. In our derivation, we start with the convolution model of DCT-II to use its Z-transform for the proposed filter structure perspective. Moreover, using the same algorithm, a filter base implementation of the inverse DCT (IDCT) for image reconstruction is developed. The computational time experiments of the proposed DCT/IDCT filter(s) demonstrate that the proposed filters achieve faster elapsed CPU time compared to the direct recursive structures and recursive algorithms for the DCT/IDCT with Arbitrary Length. Experimental results on clinical ultrasound images and comparisons with classical Wiener filter, non-local mean (NLM) filter and total variation (TV) algorithms are used to validate the improvements of the proposed approaches in both noise reduction and reconstruction performance for ultrasound images
State of the art in 2D content representation and compression
Livrable D1.3 du projet ANR PERSEECe rapport a été réalisé dans le cadre du projet ANR PERSEE (n° ANR-09-BLAN-0170). Exactement il correspond au livrable D3.1 du projet
A no-reference optical flow-based quality evaluator for stereoscopic videos in curvelet domain
Most of the existing 3D video quality assessment (3D-VQA/SVQA) methods only consider spatial information by directly using an image quality evaluation method. In addition, a few take the motion information of adjacent frames into consideration. In practice, one may assume that a single data-view is unlikely to be sufficient for effectively learning the video quality. Therefore, integration of multi-view information is both valuable and necessary. In this paper, we propose an effective multi-view feature learning metric for blind stereoscopic video quality assessment (BSVQA), which jointly focuses on spatial information, temporal information and inter-frame spatio-temporal information. In our study, a set of local binary patterns (LBP) statistical features extracted from a computed frame curvelet representation are used as spatial and spatio-temporal description, and the local flow statistical features based on the estimation of optical flow are used to describe the temporal distortion. Subsequently, a support vector regression (SVR) is utilized to map the feature vectors of each single view to subjective quality scores. Finally, the scores of multiple views are pooled into the final score according to their contribution rate. Experimental results demonstrate that the proposed metric significantly outperforms the existing metrics and can achieve higher consistency with subjective quality assessment
Texture Structure Analysis
abstract: Texture analysis plays an important role in applications like automated pattern inspection, image and video compression, content-based image retrieval, remote-sensing, medical imaging and document processing, to name a few. Texture Structure Analysis is the process of studying the structure present in the textures. This structure can be expressed in terms of perceived regularity. Our human visual system (HVS) uses the perceived regularity as one of the important pre-attentive cues in low-level image understanding. Similar to the HVS, image processing and computer vision systems can make fast and efficient decisions if they can quantify this regularity automatically. In this work, the problem of quantifying the degree of perceived regularity when looking at an arbitrary texture is introduced and addressed. One key contribution of this work is in proposing an objective no-reference perceptual texture regularity metric based on visual saliency. Other key contributions include an adaptive texture synthesis method based on texture regularity, and a low-complexity reduced-reference visual quality metric for assessing the quality of synthesized textures. In order to use the best performing visual attention model on textures, the performance of the most popular visual attention models to predict the visual saliency on textures is evaluated. Since there is no publicly available database with ground-truth saliency maps on images with exclusive texture content, a new eye-tracking database is systematically built. Using the Visual Saliency Map (VSM) generated by the best visual attention model, the proposed texture regularity metric is computed. The proposed metric is based on the observation that VSM characteristics differ between textures of differing regularity. The proposed texture regularity metric is based on two texture regularity scores, namely a textural similarity score and a spatial distribution score. In order to evaluate the performance of the proposed regularity metric, a texture regularity database called RegTEX, is built as a part of this work. It is shown through subjective testing that the proposed metric has a strong correlation with the Mean Opinion Score (MOS) for the perceived regularity of textures. The proposed method is also shown to be robust to geometric and photometric transformations and outperforms some of the popular texture regularity metrics in predicting the perceived regularity. The impact of the proposed metric to improve the performance of many image-processing applications is also presented. The influence of the perceived texture regularity on the perceptual quality of synthesized textures is demonstrated through building a synthesized textures database named SynTEX. It is shown through subjective testing that textures with different degrees of perceived regularities exhibit different degrees of vulnerability to artifacts resulting from different texture synthesis approaches. This work also proposes an algorithm for adaptively selecting the appropriate texture synthesis method based on the perceived regularity of the original texture. A reduced-reference texture quality metric for texture synthesis is also proposed as part of this work. The metric is based on the change in perceived regularity and the change in perceived granularity between the original and the synthesized textures. The perceived granularity is quantified through a new granularity metric that is proposed in this work. It is shown through subjective testing that the proposed quality metric, using just 2 parameters, has a strong correlation with the MOS for the fidelity of synthesized textures and outperforms the state-of-the-art full-reference quality metrics on 3 different texture databases. Finally, the ability of the proposed regularity metric in predicting the perceived degradation of textures due to compression and blur artifacts is also established.Dissertation/ThesisPh.D. Electrical Engineering 201
Discrete Wavelet Transforms
The discrete wavelet transform (DWT) algorithms have a firm position in processing of signals in several areas of research and industry. As DWT provides both octave-scale frequency and spatial timing of the analyzed signal, it is constantly used to solve and treat more and more advanced problems. The present book: Discrete Wavelet Transforms: Algorithms and Applications reviews the recent progress in discrete wavelet transform algorithms and applications. The book covers a wide range of methods (e.g. lifting, shift invariance, multi-scale analysis) for constructing DWTs. The book chapters are organized into four major parts. Part I describes the progress in hardware implementations of the DWT algorithms. Applications include multitone modulation for ADSL and equalization techniques, a scalable architecture for FPGA-implementation, lifting based algorithm for VLSI implementation, comparison between DWT and FFT based OFDM and modified SPIHT codec. Part II addresses image processing algorithms such as multiresolution approach for edge detection, low bit rate image compression, low complexity implementation of CQF wavelets and compression of multi-component images. Part III focuses watermaking DWT algorithms. Finally, Part IV describes shift invariant DWTs, DC lossless property, DWT based analysis and estimation of colored noise and an application of the wavelet Galerkin method. The chapters of the present book consist of both tutorial and highly advanced material. Therefore, the book is intended to be a reference text for graduate students and researchers to obtain state-of-the-art knowledge on specific applications
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