21,064 research outputs found

    New Constructions of Zero-Correlation Zone Sequences

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    In this paper, we propose three classes of systematic approaches for constructing zero correlation zone (ZCZ) sequence families. In most cases, these approaches are capable of generating sequence families that achieve the upper bounds on the family size (KK) and the ZCZ width (TT) for a given sequence period (NN). Our approaches can produce various binary and polyphase ZCZ families with desired parameters (N,K,T)(N,K,T) and alphabet size. They also provide additional tradeoffs amongst the above four system parameters and are less constrained by the alphabet size. Furthermore, the constructed families have nested-like property that can be either decomposed or combined to constitute smaller or larger ZCZ sequence sets. We make detailed comparisons with related works and present some extended properties. For each approach, we provide examples to numerically illustrate the proposed construction procedure.Comment: 37 pages, submitted to IEEE Transactions on Information Theor

    Human gesture classification by brute-force machine learning for exergaming in physiotherapy

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    In this paper, a novel approach for human gesture classification on skeletal data is proposed for the application of exergaming in physiotherapy. Unlike existing methods, we propose to use a general classifier like Random Forests to recognize dynamic gestures. The temporal dimension is handled afterwards by majority voting in a sliding window over the consecutive predictions of the classifier. The gestures can have partially similar postures, such that the classifier will decide on the dissimilar postures. This brute-force classification strategy is permitted, because dynamic human gestures show sufficient dissimilar postures. Online continuous human gesture recognition can classify dynamic gestures in an early stage, which is a crucial advantage when controlling a game by automatic gesture recognition. Also, ground truth can be easily obtained, since all postures in a gesture get the same label, without any discretization into consecutive postures. This way, new gestures can be easily added, which is advantageous in adaptive game development. We evaluate our strategy by a leave-one-subject-out cross-validation on a self-captured stealth game gesture dataset and the publicly available Microsoft Research Cambridge-12 Kinect (MSRC-12) dataset. On the first dataset we achieve an excellent accuracy rate of 96.72%. Furthermore, we show that Random Forests perform better than Support Vector Machines. On the second dataset we achieve an accuracy rate of 98.37%, which is on average 3.57% better then existing methods

    Sparse Complementary Pairs with Additional Aperiodic ZCZ Property

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    This paper presents a novel class of complex-valued sparse complementary pairs (SCPs), each consisting of a number of zero values and with additional zero-correlation zone (ZCZ) property for the aperiodic autocorrelations and crosscorrelations of the two constituent sequences. Direct constructions of SCPs and their mutually-orthogonal mates based on restricted generalized Boolean functions are proposed. It is shown that such SCPs exist with arbitrary lengths and controllable sparsity levels, making them a disruptive sequence candidate for modern low-complexity, low-latency, and low-storage signal processing applications
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