2,240 research outputs found

    Finding Hexahedrizations for Small Quadrangulations of the Sphere

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    This paper tackles the challenging problem of constrained hexahedral meshing. An algorithm is introduced to build combinatorial hexahedral meshes whose boundary facets exactly match a given quadrangulation of the topological sphere. This algorithm is the first practical solution to the problem. It is able to compute small hexahedral meshes of quadrangulations for which the previously known best solutions could only be built by hand or contained thousands of hexahedra. These challenging quadrangulations include the boundaries of transition templates that are critical for the success of general hexahedral meshing algorithms. The algorithm proposed in this paper is dedicated to building combinatorial hexahedral meshes of small quadrangulations and ignores the geometrical problem. The key idea of the method is to exploit the equivalence between quad flips in the boundary and the insertion of hexahedra glued to this boundary. The tree of all sequences of flipping operations is explored, searching for a path that transforms the input quadrangulation Q into a new quadrangulation for which a hexahedral mesh is known. When a small hexahedral mesh exists, a sequence transforming Q into the boundary of a cube is found; otherwise, a set of pre-computed hexahedral meshes is used. A novel approach to deal with the large number of problem symmetries is proposed. Combined with an efficient backtracking search, it allows small shellable hexahedral meshes to be found for all even quadrangulations with up to 20 quadrangles. All 54,943 such quadrangulations were meshed using no more than 72 hexahedra. This algorithm is also used to find a construction to fill arbitrary domains, thereby proving that any ball-shaped domain bounded by n quadrangles can be meshed with no more than 78 n hexahedra. This very significantly lowers the previous upper bound of 5396 n.Comment: Accepted for SIGGRAPH 201

    Logic Programming Approaches for Representing and Solving Constraint Satisfaction Problems: A Comparison

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    Many logic programming based approaches can be used to describe and solve combinatorial search problems. On the one hand there is constraint logic programming which computes a solution as an answer substitution to a query containing the variables of the constraint satisfaction problem. On the other hand there are systems based on stable model semantics, abductive systems, and first order logic model generators which compute solutions as models of some theory. This paper compares these different approaches from the point of view of knowledge representation (how declarative are the programs) and from the point of view of performance (how good are they at solving typical problems).Comment: 15 pages, 3 eps-figure

    HIT and brain reward function: a case of mistaken identity (theory)

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    This paper employs a case study from the history of neuroscience—brain reward function—to scrutinize the inductive argument for the so-called ‘Heuristic Identity Theory’ (HIT). The case fails to support HIT, illustrating why other case studies previously thought to provide empirical support for HIT also fold under scrutiny. After distinguishing two different ways of understanding the types of identity claims presupposed by HIT and considering other conceptual problems, we conclude that HIT is not an alternative to the traditional identity theory so much as a relabeling of previously discussed strategies for mechanistic discovery
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