7,055 research outputs found

    A 2k2k-Vertex Kernel for Maximum Internal Spanning Tree

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    We consider the parameterized version of the maximum internal spanning tree problem, which, given an nn-vertex graph and a parameter kk, asks for a spanning tree with at least kk internal vertices. Fomin et al. [J. Comput. System Sci., 79:1-6] crafted a very ingenious reduction rule, and showed that a simple application of this rule is sufficient to yield a 3k3k-vertex kernel. Here we propose a novel way to use the same reduction rule, resulting in an improved 2k2k-vertex kernel. Our algorithm applies first a greedy procedure consisting of a sequence of local exchange operations, which ends with a local-optimal spanning tree, and then uses this special tree to find a reducible structure. As a corollary of our kernel, we obtain a deterministic algorithm for the problem running in time 4knO(1)4^k \cdot n^{O(1)}

    On Generalizations of Network Design Problems with Degree Bounds

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    Iterative rounding and relaxation have arguably become the method of choice in dealing with unconstrained and constrained network design problems. In this paper we extend the scope of the iterative relaxation method in two directions: (1) by handling more complex degree constraints in the minimum spanning tree problem (namely, laminar crossing spanning tree), and (2) by incorporating `degree bounds' in other combinatorial optimization problems such as matroid intersection and lattice polyhedra. We give new or improved approximation algorithms, hardness results, and integrality gaps for these problems.Comment: v2, 24 pages, 4 figure

    Essential Constraints of Edge-Constrained Proximity Graphs

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    Given a plane forest F=(V,E)F = (V, E) of V=n|V| = n points, we find the minimum set SES \subseteq E of edges such that the edge-constrained minimum spanning tree over the set VV of vertices and the set SS of constraints contains FF. We present an O(nlogn)O(n \log n )-time algorithm that solves this problem. We generalize this to other proximity graphs in the constraint setting, such as the relative neighbourhood graph, Gabriel graph, β\beta-skeleton and Delaunay triangulation. We present an algorithm that identifies the minimum set SES\subseteq E of edges of a given plane graph I=(V,E)I=(V,E) such that ICGβ(V,S)I \subseteq CG_\beta(V, S) for 1β21 \leq \beta \leq 2, where CGβ(V,S)CG_\beta(V, S) is the constraint β\beta-skeleton over the set VV of vertices and the set SS of constraints. The running time of our algorithm is O(n)O(n), provided that the constrained Delaunay triangulation of II is given.Comment: 24 pages, 22 figures. A preliminary version of this paper appeared in the Proceedings of 27th International Workshop, IWOCA 2016, Helsinki, Finland. It was published by Springer in the Lecture Notes in Computer Science (LNCS) serie

    A Faster Exact Algorithm for the Directed Maximum Leaf Spanning Tree Problem

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    Given a directed graph G=(V,A)G=(V,A), the Directed Maximum Leaf Spanning Tree problem asks to compute a directed spanning tree (i.e., an out-branching) with as many leaves as possible. By designing a Branch-and-Reduced algorithm combined with the Measure & Conquer technique for running time analysis, we show that the problem can be solved in time \Oh^*(1.9043^n) using polynomial space. Hitherto, there have been only few examples. Provided exponential space this run time upper bound can be lowered to \Oh^*(1.8139^n)

    Minimum Cuts in Near-Linear Time

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    We significantly improve known time bounds for solving the minimum cut problem on undirected graphs. We use a ``semi-duality'' between minimum cuts and maximum spanning tree packings combined with our previously developed random sampling techniques. We give a randomized algorithm that finds a minimum cut in an m-edge, n-vertex graph with high probability in O(m log^3 n) time. We also give a simpler randomized algorithm that finds all minimum cuts with high probability in O(n^2 log n) time. This variant has an optimal RNC parallelization. Both variants improve on the previous best time bound of O(n^2 log^3 n). Other applications of the tree-packing approach are new, nearly tight bounds on the number of near minimum cuts a graph may have and a new data structure for representing them in a space-efficient manner

    Low Cost Quality of Service Multicast Routing in High Speed Networks

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    Many of the services envisaged for high speed networks, such as B-ISDN/ATM, will support real-time applications with large numbers of users. Examples of these types of application range from those used by closed groups, such as private video meetings or conferences, where all participants must be known to the sender, to applications used by open groups, such as video lectures, where partcipants need not be known by the sender. These types of application will require high volumes of network resources in addition to the real-time delay constraints on data delivery. For these reasons, several multicast routing heuristics have been proposed to support both interactive and distribution multimedia services, in high speed networks. The objective of such heuristics is to minimise the multicast tree cost while maintaining a real-time bound on delay. Previous evaluation work has compared the relative average performance of some of these heuristics and concludes that they are generally efficient, although some perform better for small multicast groups and others perform better for larger groups. Firstly, we present a detailed analysis and evaluation of some of these heuristics which illustrates that in some situations their average performance is reversed; a heuristic that in general produces efficient solutions for small multicasts may sometimes produce a more efficient solution for a particular large multicast, in a specific network. Also, in a limited number of cases using Dijkstra's algorithm produces the best result. We conclude that the efficiency of a heuristic solution depends on the topology of both the network and the multicast, and that it is difficult to predict. Because of this unpredictability we propose the integration of two heuristics with Dijkstra's shortest path tree algorithm to produce a hybrid that consistently generates efficient multicast solutions for all possible multicast groups in any network. These heuristics are based on Dijkstra's algorithm which maintains acceptable time complexity for the hybrid, and they rarely produce inefficient solutions for the same network/multicast. The resulting performance attained is generally good and in the rare worst cases is that of the shortest path tree. The performance of our hybrid is supported by our evaluation results. Secondly, we examine the stability of multicast trees where multicast group membership is dynamic. We conclude that, in general, the more efficient the solution of a heuristic is, the less stable the multicast tree will be as multicast group membership changes. For this reason, while the hybrid solution we propose might be suitable for use with closed user group multicasts, which are likely to be stable, we need a different approach for open user group multicasting, where group membership may be highly volatile. We propose an extension to an existing heuristic that ensures multicast tree stability where multicast group membership is dynamic. Although this extension decreases the efficiency of the heuristics solutions, its performance is significantly better than that of the worst case, a shortest path tree. Finally, we consider how we might apply the hybrid and the extended heuristic in current and future multicast routing protocols for the Internet and for ATM Networks.
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